local on_change
if enable_gamebar then
function on_change(type, old_tab, new_tab)
- local buttonbar = ui.find_by_name("game_button_bar")
-
- if ( buttonbar == nil ) then
- singleplayer_refresh_gamebar()
- buttonbar = ui.find_by_name("game_button_bar")
- end
-
if (type == "ENTER") then
local game = current_game()
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
end
- buttonbar:show()
+
+ singleplayer_refresh_gamebar()
+ ui.find_by_name("game_button_bar"):show()
else
menudata.worldlist:set_filtercriteria(nil)
- buttonbar:hide()
+ local gamebar = ui.find_by_name("game_button_bar")
+ if gamebar then
+ gamebar:hide()
+ end
core.set_topleft_text("")
mm_texture.update(new_tab,nil)
end