if key == "gameid" then
worldconfig.id = value
elseif key:sub(0, 9) == "load_mod_" then
- worldconfig.global_mods[key] = core.is_yes(value)
+ -- Compatibility: Check against "nil" which was erroneously used
+ -- as value for fresh configured worlds
+ worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
+ and value
else
worldconfig[key] = value
end
retval[#retval + 1] = {
type = "game",
is_game_content = true,
- name = fgettext(gamespec.name .. " mods"),
+ name = fgettext("$1 mods", gamespec.name),
path = gamespec.path
}
end
end
end
if element ~= nil then
- element.enabled = core.is_yes(value)
+ element.enabled = value ~= "false" and value ~= "nil" and value
else
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end