for _, item in ipairs(list) do
if item ~= "base" then
- local name = item
-
local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
- if path == current_texture_path then
- name = fgettext("$1 (Enabled)", name)
- end
-
local conf = Settings(path .. "texture_pack.conf")
+ local enabled = path == current_texture_path
+
+ local title = conf:get("title") or item
+ -- list_* is only used if non-nil, else the regular versions are used.
retval[#retval + 1] = {
name = item,
+ title = title,
+ list_name = enabled and fgettext("$1 (Enabled)", item) or nil,
+ list_title = enabled and fgettext("$1 (Enabled)", title) or nil,
author = conf:get("author"),
release = tonumber(conf:get("release")) or 0,
- list_name = name,
type = "txp",
path = path,
- enabled = path == current_texture_path,
+ enabled = enabled,
}
end
end
end
-function get_mods(path,retval,modpack)
+function get_mods(path, virtual_path, retval, modpack)
local mods = core.get_dir_list(path, true)
for _, name in ipairs(mods) do
if name:sub(1, 1) ~= "." then
- local prefix = path .. DIR_DELIM .. name
+ local mod_path = path .. DIR_DELIM .. name
+ local mod_virtual_path = virtual_path .. "/" .. name
local toadd = {
dir_name = name,
parent_dir = path,
-- Get config file
local mod_conf
- local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
+ local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
if modpack_conf then
toadd.is_modpack = true
modpack_conf:close()
- mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
+ mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
if mod_conf.name then
name = mod_conf.name
toadd.is_name_explicit = true
end
else
- mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
+ mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
if mod_conf.name then
name = mod_conf.name
toadd.is_name_explicit = true
-- Read from config
toadd.name = name
+ toadd.title = mod_conf.title
toadd.author = mod_conf.author
toadd.release = tonumber(mod_conf.release) or 0
- toadd.path = prefix
+ toadd.path = mod_path
+ toadd.virtual_path = mod_virtual_path
toadd.type = "mod"
-- Check modpack.txt
-- Note: modpack.conf is already checked above
- local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
+ local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
if modpackfile then
modpackfile:close()
toadd.is_modpack = true
elseif toadd.is_modpack then
toadd.type = "modpack"
toadd.is_modpack = true
- get_mods(prefix, retval, name)
+ get_mods(mod_path, mod_virtual_path, retval, name)
end
end
end
end
--------------------------------------------------------------------------------
-function pkgmgr.extract(modfile)
- if modfile.type == "zip" then
- local tempfolder = os.tempfolder()
-
- if tempfolder ~= nil and
- tempfolder ~= "" then
- core.create_dir(tempfolder)
- if core.extract_zip(modfile.name,tempfolder) then
- return tempfolder
- end
- end
- end
- return nil
-end
-
function pkgmgr.get_folder_type(path)
local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
if testfile ~= nil then
return nil
end
--------------------------------------------------------------------------------
-function pkgmgr.render_packagelist(render_list)
+function pkgmgr.render_packagelist(render_list, use_technical_names)
if not render_list then
if not pkgmgr.global_mods then
pkgmgr.refresh_globals()
else
retval[#retval + 1] = "0"
end
- retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
+
+ if use_technical_names then
+ retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
+ else
+ retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name)
+ end
end
return table.concat(retval, ",")
return true
end
+local function disable_all_by_name(list, name, except)
+ for i=1, #list do
+ if list[i].name == name and list[i] ~= except then
+ list[i].enabled = false
+ end
+ end
+end
+
---------- toggles or en/disables a mod or modpack and its dependencies --------
local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
if not mod.is_modpack then
toset = not mod.enabled
end
if mod.enabled ~= toset then
- mod.enabled = toset
toggled_mods[#toggled_mods+1] = mod.name
end
if toset then
-- Mark this mod for recursive dependency traversal
enabled_mods[mod.name] = true
+
+ -- Disable other mods with the same name
+ disable_all_by_name(list, mod.name, mod)
end
+ mod.enabled = toset
else
-- Toggle or en/disable every mod in the modpack,
-- interleaved unsupported
local enabled_mods = {}
toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
- if not toset then
+ if next(enabled_mods) == nil then
-- Mod(s) were disabled, so no dependencies need to be enabled
table.sort(toggled_mods)
core.log("info", "Following mods were disabled: " ..
-- Enable mods' depends after activation
- -- Make a list of mod ids indexed by their names
+ -- Make a list of mod ids indexed by their names. Among mods with the
+ -- same name, enabled mods take precedence, after which game mods take
+ -- precedence, being last in the mod list.
local mod_ids = {}
for id, mod2 in pairs(list) do
if mod2.type == "mod" and not mod2.is_modpack then
- mod_ids[mod2.name] = id
+ local prev_id = mod_ids[mod2.name]
+ if not prev_id or not list[prev_id].enabled then
+ mod_ids[mod2.name] = id
+ end
end
end
end
end
end
+
-- If sp is 0, every dependency is already activated
while sp > 0 do
local name = to_enable[sp]
core.log("warning", "Mod dependency \"" .. name ..
"\" not found!")
else
- if mod_to_enable.enabled == false then
+ if not mod_to_enable.enabled then
mod_to_enable.enabled = true
toggled_mods[#toggled_mods+1] = mod_to_enable.name
end
-- Push the dependencies of the dependency onto the stack
local depends = pkgmgr.get_dependencies(mod_to_enable.path)
for i = 1, #depends do
- if not enabled_mods[name] then
+ if not enabled_mods[depends[i]] then
sp = sp+1
to_enable[sp] = depends[i]
end
local from = basefolder and basefolder.path or path
if targetpath then
core.delete_dir(targetpath)
- core.create_dir(targetpath)
else
targetpath = core.get_texturepath() .. DIR_DELIM .. basename
end
- if not core.copy_dir(from, targetpath) then
+ if not core.copy_dir(from, targetpath, false) then
return nil,
fgettext("Failed to install $1 to $2", basename, targetpath)
end
-- Get destination name for modpack
if targetpath then
core.delete_dir(targetpath)
- core.create_dir(targetpath)
else
local clean_path = nil
if basename ~= nil then
if targetpath then
core.delete_dir(targetpath)
- core.create_dir(targetpath)
else
local targetfolder = basename
if targetfolder == nil then
if targetpath then
core.delete_dir(targetpath)
- core.create_dir(targetpath)
else
targetpath = core.get_gamepath() .. DIR_DELIM .. basename
end
end
-- Copy it
- if not core.copy_dir(basefolder.path, targetpath) then
+ if not core.copy_dir(basefolder.path, targetpath, false) then
return nil,
fgettext("Failed to install $1 to $2", basename, targetpath)
end
return targetpath, nil
end
---------------------------------------------------------------------------------
-function pkgmgr.install(type, modfilename, basename, dest)
- local archive_info = pkgmgr.identify_filetype(modfilename)
- local path = pkgmgr.extract(archive_info)
-
- if path == nil then
- return nil,
- fgettext("Install: file: \"$1\"", archive_info.name) .. "\n" ..
- fgettext("Install: Unsupported file type \"$1\" or broken archive",
- archive_info.type)
- end
-
- local targetpath, msg = pkgmgr.install_dir(type, path, basename, dest)
- core.delete_dir(path)
- return targetpath, msg
-end
-
--------------------------------------------------------------------------------
function pkgmgr.prepareclientmodlist(data)
local retval = {}
--read clientmods
local modpath = core.get_clientmodpath()
- if modpath ~= nil and
- modpath ~= "" then
- get_mods(modpath,clientmods)
+ if modpath ~= nil and modpath ~= "" then
+ get_mods(modpath, "clientmods", clientmods)
end
for i=1,#clientmods,1 do
local game_mods = {}
--read global mods
- local modpath = core.get_modpath()
-
- if modpath ~= nil and
- modpath ~= "" then
- get_mods(modpath,global_mods)
+ local modpaths = core.get_modpaths()
+ for key, modpath in pairs(modpaths) do
+ get_mods(modpath, key, global_mods)
end
for i=1,#global_mods,1 do
global_mods[i].type = "mod"
global_mods[i].loc = "global"
+ global_mods[i].enabled = false
retval[#retval + 1] = global_mods[i]
end
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
-
- for key,value in pairs(worldfile:to_table()) do
+ for key, value in pairs(worldfile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
- local element = nil
- for i=1,#retval,1 do
+ local mod_found = false
+
+ local fallback_found = false
+ local fallback_mod = nil
+
+ for i=1, #retval do
if retval[i].name == key and
- not retval[i].is_modpack then
- element = retval[i]
- break
+ not retval[i].is_modpack then
+ if core.is_yes(value) or retval[i].virtual_path == value then
+ retval[i].enabled = true
+ mod_found = true
+ break
+ elseif fallback_found then
+ -- Only allow fallback if only one mod matches
+ fallback_mod = nil
+ else
+ fallback_found = true
+ fallback_mod = retval[i]
+ end
end
end
- if element ~= nil then
- element.enabled = value ~= "false" and value ~= "nil" and value
- else
- core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+
+ if not mod_found then
+ if fallback_mod and value:find("/") then
+ fallback_mod.enabled = true
+ else
+ core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ end
end
end
end
pkgmgr.clientmods:set_sortmode("alphabetic")
end
---------------------------------------------------------------------------------
-function pkgmgr.identify_filetype(name)
-
- if name:sub(-3):lower() == "zip" then
- return {
- name = name,
- type = "zip"
- }
- end
-
- if name:sub(-6):lower() == "tar.gz" or
- name:sub(-3):lower() == "tgz"then
- return {
- name = name,
- type = "tgz"
- }
- end
-
- if name:sub(-6):lower() == "tar.bz2" then
- return {
- name = name,
- type = "tbz"
- }
- end
-
- if name:sub(-2):lower() == "7z" then
- return {
- name = name,
- type = "7z"
- }
- end
-
- return {
- name = name,
- type = "ukn"
- }
-end
-
-
--------------------------------------------------------------------------------
function pkgmgr.find_by_gameid(gameid)
for i=1,#pkgmgr.games,1 do
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
- get_mods(gamespec.gamemods_path, retval)
+ get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
end
end