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function get_mods(path,retval,modpack)
- local mods = core.get_dirlist(path, true)
+ local mods = core.get_dir_list(path, true)
for i=1, #mods, 1 do
if mods[i]:sub(1,1) ~= "." then
}
end
- local subdirs = core.get_dirlist(temppath,true)
+ local subdirs = core.get_dir_list(temppath, true)
--only single mod or modpack allowed
if #subdirs ~= 1 then
for key,value in pairs(worldfile:to_table()) do
if key == "gameid" then
worldconfig.id = value
- else
+ elseif key:sub(0, 9) == "load_mod_" then
worldconfig.global_mods[key] = core.is_yes(value)
+ else
+ worldconfig[key] = value
end
end