--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
-mt_color_blue = "#0000DD"
-mt_color_green = "#00DD00"
-mt_color_dark_green = "#003300"
-
---for all other colors ask sfan5 to complete his work!
+mt_color_blue = "#6389FF"
+mt_color_green = "#72FF63"
+mt_color_dark_green = "#25C191"
+mt_color_orange = "#FF8800"
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
-dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
-dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
+dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
+dofile(menupath .. DIR_DELIM .. "async_event.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
-dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
-dofile(menupath .. DIR_DELIM .. "modmgr.lua")
-dofile(menupath .. DIR_DELIM .. "store.lua")
+dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
+dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
+dofile(menupath .. DIR_DELIM .. "game_theme.lua")
+
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
-dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
-dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
-dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
-dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
-dofile(menupath .. DIR_DELIM .. "tab_server.lua")
-dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
-dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
-dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
-dofile(menupath .. DIR_DELIM .. "textures.lua")
+
+local tabs = {}
+
+tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
+tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
+tabs.about = dofile(menupath .. DIR_DELIM .. "tab_about.lua")
+tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
+tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
--------------------------------------------------------------------------------
-local function main_event_handler(tabview,event)
+local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
--------------------------------------------------------------------------------
local function init_globals()
- --init gamedata
+ -- Init gamedata
gamedata.worldindex = 0
menudata.worldlist = filterlist.create(
- core.get_worlds,
- compare_worlds,
- function(element,uid)
- if element.name == uid then
- return true
- end
- return false
- end, --unique id compare fct
- function(element,gameid)
- if element.gameid == gameid then
- return true
- end
- return false
- end --filter fct
- )
-
- menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
+ core.get_worlds,
+ compare_worlds,
+ -- Unique id comparison function
+ function(element, uid)
+ return element.name == uid
+ end,
+ -- Filter function
+ function(element, gameid)
+ return element.gameid == gameid
+ end
+ )
+
+ menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
-
- mm_texture.init()
-
- --create main tabview
- local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-0.3,y=-0.99})
+
+ if not core.settings:get("menu_last_game") then
+ local default_game = core.settings:get("default_game") or "minetest"
+ core.settings:set("menu_last_game", default_game)
+ end
+
+ mm_game_theme.init()
+
+ -- Create main tabview
+ local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
+
tv_main:set_autosave_tab(true)
- tv_main:add(tab_singleplayer)
- tv_main:add(tab_multiplayer)
- tv_main:add(tab_server)
- tv_main:add(tab_settings)
- tv_main:add(tab_texturepacks)
- tv_main:add(tab_mods)
- tv_main:add(tab_credits)
-
+ tv_main:add(tabs.local_game)
+ tv_main:add(tabs.play_online)
+
+ tv_main:add(tabs.content)
+ tv_main:add(tabs.settings)
+ tv_main:add(tabs.about)
+
tv_main:set_global_event_handler(main_event_handler)
-
- tv_main:set_tab(core.setting_get("maintab_LAST"))
+ tv_main:set_fixed_size(false)
+
+ local last_tab = core.settings:get("maintab_LAST")
+ if last_tab and tv_main.current_tab ~= last_tab then
+ tv_main:set_tab(last_tab)
+ end
+
+ -- In case the folder of the last selected game has been deleted,
+ -- display "Minetest" as a header
+ if tv_main.current_tab == "local" then
+ local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
+ if game == nil then
+ mm_game_theme.reset()
+ end
+ end
+
ui.set_default("maintab")
tv_main:show()
- --create modstore ui
- modstore.init({x=12,y=8},4,3)
-
ui.update()
-
- core.sound_play("main_menu", true)
end
init_globals()
+