mt_color_blue = "#6389FF"
mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"
-
---for all other colors ask sfan5 to complete his work!
+mt_color_orange = "#FF8800"
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
-dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
-dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
+dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
+dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
+dofile(menupath .. DIR_DELIM .. "async_event.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
-dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
-dofile(menupath .. DIR_DELIM .. "modmgr.lua")
-dofile(menupath .. DIR_DELIM .. "store.lua")
-dofile(menupath .. DIR_DELIM .. "textures.lua")
+dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
+dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
+dofile(menupath .. DIR_DELIM .. "game_theme.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
-if PLATFORM ~= "Android" then
- dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
-end
+dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
local tabs = {}
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
-tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
-tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
-if PLATFORM == "Android" then
- tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
-else
- tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
- tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
- tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua")
- tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
-end
+tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
+tabs.about = dofile(menupath .. DIR_DELIM .. "tab_about.lua")
+tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
+tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
-- Init gamedata
gamedata.worldindex = 0
- if PLATFORM == "Android" then
- local world_list = core.get_worlds()
- local world_index
-
- local found_singleplayerworld = false
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- found_singleplayerworld = true
- world_index = i
- break
- end
+ menudata.worldlist = filterlist.create(
+ core.get_worlds,
+ compare_worlds,
+ -- Unique id comparison function
+ function(element, uid)
+ return element.name == uid
+ end,
+ -- Filter function
+ function(element, gameid)
+ return element.gameid == gameid
end
+ )
- if not found_singleplayerworld then
- core.create_world("singleplayerworld", 1)
+ menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
+ menudata.worldlist:set_sortmode("alphabetic")
- world_list = core.get_worlds()
-
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- world_index = i
- break
- end
- end
- end
-
- gamedata.worldindex = world_index
- else
- menudata.worldlist = filterlist.create(
- core.get_worlds,
- compare_worlds,
- -- Unique id comparison function
- function(element, uid)
- return element.name == uid
- end,
- -- Filter function
- function(element, gameid)
- return element.gameid == gameid
- end
- )
-
- menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
- menudata.worldlist:set_sortmode("alphabetic")
-
- if not core.setting_get("menu_last_game") then
- local default_game = core.setting_get("default_game") or "minetest"
- core.setting_set("menu_last_game", default_game)
- end
-
- mm_texture.init()
+ if not core.settings:get("menu_last_game") then
+ local default_game = core.settings:get("default_game") or "minetest"
+ core.settings:set("menu_last_game", default_game)
end
+ mm_game_theme.init()
+
-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
- if PLATFORM == "Android" then
- tv_main:add(tabs.simple_main)
- tv_main:add(tabs.settings)
- else
- tv_main:set_autosave_tab(true)
- tv_main:add(tabs.singleplayer)
- tv_main:add(tabs.multiplayer)
- tv_main:add(tabs.server)
- tv_main:add(tabs.settings)
- tv_main:add(tabs.texturepacks)
- end
+ tv_main:set_autosave_tab(true)
+ tv_main:add(tabs.local_game)
+ tv_main:add(tabs.play_online)
- tv_main:add(tabs.mods)
- tv_main:add(tabs.credits)
+ tv_main:add(tabs.content)
+ tv_main:add(tabs.settings)
+ tv_main:add(tabs.about)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
- if PLATFORM ~= "Android" then
- tv_main:set_tab(core.setting_get("maintab_LAST"))
+ local last_tab = core.settings:get("maintab_LAST")
+ if last_tab and tv_main.current_tab ~= last_tab then
+ tv_main:set_tab(last_tab)
end
- ui.set_default("maintab")
- tv_main:show()
- -- Create modstore ui
- if PLATFORM == "Android" then
- modstore.init({x = 12, y = 6}, 3, 2)
- else
- modstore.init({x = 12, y = 8}, 4, 3)
+ -- In case the folder of the last selected game has been deleted,
+ -- display "Minetest" as a header
+ if tv_main.current_tab == "local" then
+ local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
+ if game == nil then
+ mm_game_theme.reset()
+ end
end
- ui.update()
+ ui.set_default("maintab")
+ tv_main:show()
- core.sound_play("main_menu", true)
+ ui.update()
end
init_globals()