dofile(menupath .. DIR_DELIM .. "async_event.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
-dofile(menupath .. DIR_DELIM .. "textures.lua")
+dofile(menupath .. DIR_DELIM .. "serverlistmgr.lua")
+dofile(menupath .. DIR_DELIM .. "game_theme.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
-tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
+tabs.about = dofile(menupath .. DIR_DELIM .. "tab_about.lua")
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
core.settings:set("menu_last_game", default_game)
end
- mm_texture.init()
+ mm_game_theme.init()
-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
tv_main:add(tabs.content)
tv_main:add(tabs.settings)
- tv_main:add(tabs.credits)
+ tv_main:add(tabs.about)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
if tv_main.current_tab == "local" then
local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
if game == nil then
- mm_texture.reset()
+ mm_game_theme.reset()
end
end
tv_main:show()
ui.update()
-
- core.sound_play("main_menu", true)
end
init_globals()