]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/mainmenu/dlg_create_world.lua
Update my name
[dragonfireclient.git] / builtin / mainmenu / dlg_create_world.lua
index 5d18bfd22fe7b8b4116112e421677a629117a7e3..b42d119e016b2665f76b8befdcda522cf65b21f8 100644 (file)
@@ -16,7 +16,7 @@
 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 
 local function create_world_formspec(dialogdata)
-       local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
+       local mapgens = core.get_mapgen_names()
 
        local current_seed = core.setting_get("fixed_map_seed") or ""
        local current_mg   = core.setting_get("mg_name")
@@ -44,6 +44,7 @@ local function create_world_formspec(dialogdata)
                end
        end
 
+       current_seed = core.formspec_escape(current_seed)
        local retval =
                "size[12,6,true]" ..
                "label[2,0;" .. fgettext("World name") .. "]"..
@@ -61,6 +62,16 @@ local function create_world_formspec(dialogdata)
 
                "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
                "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+               
+       if #gamemgr.games == 0 then
+               retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
+                               fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" ..
+                               fgettext("Download one from minetest.net") .. "]"
+       elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then
+               retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
+                               fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
+                               fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]"
+       end
 
        return retval
 
@@ -79,6 +90,8 @@ local function create_world_buttonhandler(this, fields)
 
                        local message = nil
 
+                       core.setting_set("fixed_map_seed", fields["te_seed"])
+
                        if not menudata.worldlist:uid_exists_raw(worldname) then
                                core.setting_set("mg_name",fields["dd_mapgen"])
                                message = core.create_world(worldname,gameindex)
@@ -86,8 +99,6 @@ local function create_world_buttonhandler(this, fields)
                                message = fgettext("A world named \"$1\" already exists", worldname)
                        end
 
-                       core.setting_set("fixed_map_seed", fields["te_seed"])
-
                        if message ~= nil then
                                gamedata.errormessage = message
                        else