]> git.lizzy.rs Git - minetest.git/blobdiff - builtin/mainmenu/dlg_create_world.lua
Fix list sorting behaviour with missing geoip
[minetest.git] / builtin / mainmenu / dlg_create_world.lua
index e9ca7799fa752464f751392d01172d39f21a366d..2f3ef596cda841191a4dc272ededb9b32e88c19d 100644 (file)
 --with this program; if not, write to the Free Software Foundation, Inc.,
 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 
+local function table_to_flags(ftable)
+       -- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"
+       local str = {}
+       for flag, is_set in pairs(ftable) do
+               str[#str + 1] = is_set and flag or ("no" .. flag)
+       end
+       return table.concat(str, ",")
+end
+
+-- Same as check_flag but returns a string
+local function strflag(flags, flag)
+       return (flags[flag] == true) and "true" or "false"
+end
+
+local cb_caverns = { "caverns", fgettext("Caverns"),
+       fgettext("Very large caverns deep in the underground") }
+
+local flag_checkboxes = {
+       v5 = {
+               cb_caverns,
+       },
+       v7 = {
+               cb_caverns,
+               { "ridges", fgettext("Rivers"), fgettext("Sea level rivers") },
+               { "mountains", fgettext("Mountains") },
+               { "floatlands", fgettext("Floatlands (experimental)"),
+               fgettext("Floating landmasses in the sky") },
+       },
+       carpathian = {
+               cb_caverns,
+               { "rivers", fgettext("Rivers"), fgettext("Sea level rivers") },
+       },
+       valleys = {
+               { "altitude_chill", fgettext("Altitude chill"),
+               fgettext("Reduces heat with altitude") },
+               { "altitude_dry", fgettext("Altitude dry"),
+               fgettext("Reduces humidity with altitude") },
+               { "humid_rivers", fgettext("Humid rivers"),
+               fgettext("Increases humidity around rivers") },
+               { "vary_river_depth", fgettext("Vary river depth"),
+               fgettext("Low humidity and high heat causes shallow or dry rivers") },
+       },
+       flat = {
+               cb_caverns,
+               { "hills", fgettext("Hills") },
+               { "lakes", fgettext("Lakes") },
+       },
+       fractal = {
+               { "terrain", fgettext("Additional terrain"),
+               fgettext("Generate non-fractal terrain: Oceans and underground") },
+       },
+       v6 = {
+               { "trees", fgettext("Trees and jungle grass") },
+               { "flat", fgettext("Flat terrain") },
+               { "mudflow", fgettext("Mud flow"), fgettext("Terrain surface erosion") },
+               -- Biome settings are in mgv6_biomes below
+       },
+}
+
+local mgv6_biomes = {
+       {
+               fgettext("Temperate, Desert, Jungle, Tundra, Taiga"),
+               {jungles = true, snowbiomes = true}
+       },
+       {
+               fgettext("Temperate, Desert, Jungle"),
+               {jungles = true, snowbiomes = false}
+       },
+       {
+               fgettext("Temperate, Desert"),
+               {jungles = false, snowbiomes = false}
+       },
+}
+
 local function create_world_formspec(dialogdata)
+
+       -- Point the player to ContentDB when no games are found
+       if #pkgmgr.games == 0 then
+               return "size[8,2.5,true]" ..
+                       "style[label_button;border=false]" ..
+                       "button[0.5,0.5;7,0.5;label_button;" ..
+                       fgettext("You have no games installed.") .. "]" ..
+                       "button[0.5,1.5;2.5,0.5;world_create_open_cdb;" .. fgettext("Install a game") .. "]" ..
+                       "button[5.0,1.5;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+       end
+
+       local current_mg = dialogdata.mg
        local mapgens = core.get_mapgen_names()
 
-       local current_seed = core.settings:get("fixed_map_seed") or ""
-       local current_mg   = core.settings:get("mg_name")
+       local flags = dialogdata.flags
+
+       local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
+       if game == nil then
+               -- should never happen but just pick the first game
+               game = pkgmgr.games[1]
+               core.settings:set("menu_last_game", game.id)
+       end
+
+       local disallowed_mapgen_settings = {}
+       if game ~= nil then
+               local gameconfig = Settings(game.path.."/game.conf")
+
+               local allowed_mapgens = (gameconfig:get("allowed_mapgens") or ""):split()
+               for key, value in pairs(allowed_mapgens) do
+                       allowed_mapgens[key] = value:trim()
+               end
+
+               local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
+               for key, value in pairs(disallowed_mapgens) do
+                       disallowed_mapgens[key] = value:trim()
+               end
+
+               if #allowed_mapgens > 0 then
+                       for i = #mapgens, 1, -1 do
+                               if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
+                                       table.remove(mapgens, i)
+                               end
+                       end
+               end
+
+               if #disallowed_mapgens > 0 then
+                       for i = #mapgens, 1, -1 do
+                               if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
+                                       table.remove(mapgens, i)
+                               end
+                       end
+               end
+
+               local ds = (gameconfig:get("disallowed_mapgen_settings") or ""):split()
+               for _, value in pairs(ds) do
+                       disallowed_mapgen_settings[value:trim()] = true
+               end
+       end
 
        local mglist = ""
-       local selindex = 1
-       local i = 1
-       for k,v in pairs(mapgens) do
-               if current_mg == v then
-                       selindex = i
+       local selindex
+       do -- build the list of mapgens
+               local i = 1
+               local first_mg
+               for k, v in pairs(mapgens) do
+                       if not first_mg then
+                               first_mg = v
+                       end
+                       if current_mg == v then
+                               selindex = i
+                       end
+                       i = i + 1
+                       mglist = mglist .. core.formspec_escape(v) .. ","
+               end
+               if not selindex then
+                       selindex = 1
+                       current_mg = first_mg
                end
-               i = i + 1
-               mglist = mglist .. v .. ","
+               mglist = mglist:sub(1, -2)
        end
-       mglist = mglist:sub(1, -2)
-       
-       local gameid = core.settings:get("menu_last_game")
-       
-       local game, gameidx = nil , 0
-       if gameid ~= nil then
-               game, gameidx = gamemgr.find_by_gameid(gameid)
-               
-               if gameidx == nil then
-                       gameidx = 0
+
+       -- The logic of the flag element IDs is as follows:
+       -- "flag_main_foo-bar-baz" controls dialogdata.flags["main"]["foo_bar_baz"]
+       -- see the buttonhandler for the implementation of this
+
+       local mg_main_flags = function(mapgen, y)
+               if mapgen == "singlenode" then
+                       return "", y
+               end
+               if disallowed_mapgen_settings["mg_flags"] then
+                       return "", y
                end
+
+               local form = "checkbox[0," .. y .. ";flag_main_caves;" ..
+                       fgettext("Caves") .. ";"..strflag(flags.main, "caves").."]"
+               y = y + 0.5
+
+               form = form .. "checkbox[0,"..y..";flag_main_dungeons;" ..
+                       fgettext("Dungeons") .. ";"..strflag(flags.main, "dungeons").."]"
+               y = y + 0.5
+
+               local d_name = fgettext("Decorations")
+               local d_tt
+               if mapgen == "v6" then
+                       d_tt = fgettext("Structures appearing on the terrain (no effect on trees and jungle grass created by v6)")
+               else
+                       d_tt = fgettext("Structures appearing on the terrain, typically trees and plants")
+               end
+               form = form .. "checkbox[0,"..y..";flag_main_decorations;" ..
+                       d_name .. ";" ..
+                       strflag(flags.main, "decorations").."]" ..
+                       "tooltip[flag_mg_decorations;" ..
+                       d_tt ..
+                       "]"
+               y = y + 0.5
+
+               form = form .. "tooltip[flag_main_caves;" ..
+               fgettext("Network of tunnels and caves")
+               .. "]"
+               return form, y
+       end
+
+       local mg_specific_flags = function(mapgen, y)
+               if not flag_checkboxes[mapgen] then
+                       return "", y
+               end
+               if disallowed_mapgen_settings["mg"..mapgen.."_spflags"] then
+                       return "", y
+               end
+               local form = ""
+               for _, tab in pairs(flag_checkboxes[mapgen]) do
+                       local id = "flag_"..mapgen.."_"..tab[1]:gsub("_", "-")
+                       form = form .. ("checkbox[0,%f;%s;%s;%s]"):
+                               format(y, id, tab[2], strflag(flags[mapgen], tab[1]))
+
+                       if tab[3] then
+                               form = form .. "tooltip["..id..";"..tab[3].."]"
+                       end
+                       y = y + 0.5
+               end
+
+               if mapgen ~= "v6" then
+                       -- No special treatment
+                       return form, y
+               end
+               -- Special treatment for v6 (add biome widgets)
+
+               -- Biome type (jungles, snowbiomes)
+               local biometype
+               if flags.v6.snowbiomes == true then
+                       biometype = 1
+               elseif flags.v6.jungles == true  then
+                       biometype = 2
+               else
+                       biometype = 3
+               end
+               y = y + 0.3
+
+               form = form .. "label[0,"..(y+0.1)..";" .. fgettext("Biomes") .. "]"
+               y = y + 0.6
+
+               form = form .. "dropdown[0,"..y..";6.3;mgv6_biomes;"
+               for b=1, #mgv6_biomes do
+                       form = form .. mgv6_biomes[b][1]
+                       if b < #mgv6_biomes then
+                               form = form .. ","
+                       end
+               end
+               form = form .. ";" .. biometype.. "]"
+
+               -- biomeblend
+               y = y + 0.55
+               form = form .. "checkbox[0,"..y..";flag_v6_biomeblend;" ..
+                       fgettext("Biome blending") .. ";"..strflag(flags.v6, "biomeblend").."]" ..
+                       "tooltip[flag_v6_biomeblend;" ..
+                       fgettext("Smooth transition between biomes") .. "]"
+
+               return form, y
+       end
+
+       local y_start = 0.0
+       local y = y_start
+       local str_flags, str_spflags
+       local label_flags, label_spflags = "", ""
+       y = y + 0.3
+       str_flags, y = mg_main_flags(current_mg, y)
+       if str_flags ~= "" then
+               label_flags = "label[0,"..y_start..";" .. fgettext("Mapgen flags") .. "]"
+               y_start = y + 0.4
+       else
+               y_start = 0.0
+       end
+       y = y_start + 0.3
+       str_spflags = mg_specific_flags(current_mg, y)
+       if str_spflags ~= "" then
+               label_spflags = "label[0,"..y_start..";" .. fgettext("Mapgen-specific flags") .. "]"
        end
 
-       current_seed = core.formspec_escape(current_seed)
        local retval =
-               "size[11.5,6.5,true]" ..
-               "label[2,0;" .. fgettext("World name") .. "]"..
-               "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+               "size[12.25,7,true]" ..
 
-               "label[2,1;" .. fgettext("Seed") .. "]"..
-               "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+               -- Left side
+               "container[0,0]"..
+               "field[0.3,0.6;6,0.5;te_world_name;" ..
+               fgettext("World name") ..
+               ";" .. core.formspec_escape(dialogdata.worldname) .. "]" ..
+               "set_focus[te_world_name;false]"
 
-               "label[2,2;" .. fgettext("Mapgen") .. "]"..
-               "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+       if not disallowed_mapgen_settings["seed"] then
 
-               "label[2,3;" .. fgettext("Game") .. "]"..
-               "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
-               ";" .. gameidx .. ";true]" ..
+               retval = retval .. "field[0.3,1.7;6,0.5;te_seed;" ..
+                               fgettext("Seed") ..
+                               ";".. core.formspec_escape(dialogdata.seed) .. "]"
 
-               "button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
-               "button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
-               
-       if #gamemgr.games == 0 then
-               retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
-                               fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" ..
-                               fgettext("Download one from minetest.net") .. "]"
-       elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then
-               retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
-                               fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
-                               fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]"
        end
 
+       retval = retval ..
+               "label[0,2;" .. fgettext("Mapgen") .. "]"..
+               "dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"
+
+       -- Warning if only devtest is installed
+       if #pkgmgr.games == 1 and pkgmgr.games[1].id == "devtest" then
+               retval = retval ..
+                       "container[0,3.5]" ..
+                       "box[0,0;5.8,1.7;#ff8800]" ..
+                       "textarea[0.4,0.1;6,1.8;;;"..
+                       fgettext("Development Test is meant for developers.") .. "]" ..
+                       "button[1,1;4,0.5;world_create_open_cdb;" .. fgettext("Install another game") .. "]" ..
+                       "container_end[]"
+       end
+
+       retval = retval ..
+               "container_end[]" ..
+
+               -- Right side
+               "container[6.2,0]"..
+               label_flags .. str_flags ..
+               label_spflags .. str_spflags ..
+               "container_end[]"..
+
+               -- Menu buttons
+               "button[3.25,6.5;3,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+               "button[6.25,6.5;3,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+
        return retval
 
 end
 
 local function create_world_buttonhandler(this, fields)
 
+       if fields["world_create_open_cdb"] then
+               local dlg = create_store_dlg("game")
+               dlg:set_parent(this.parent)
+               this:delete()
+               this.parent:hide()
+               dlg:show()
+               return true
+       end
+
        if fields["world_create_confirm"] or
                fields["key_enter"] then
 
                local worldname = fields["te_world_name"]
-               local gameindex = core.get_textlist_index("games")
-
-               if gameindex ~= nil and
-                       worldname ~= "" then
+               local game, _ = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
 
-                       local message = nil
+               local message
+               if game == nil then
+                       message = fgettext("No game selected")
+               end
 
-                       core.settings:set("fixed_map_seed", fields["te_seed"])
+               if message == nil then
+                       -- For unnamed worlds use the generated name 'world<number>',
+                       -- where the number increments: it is set to 1 larger than the largest
+                       -- generated name number found.
+                       if worldname == "" then
+                               local worldnum_max = 0
+                               for _, world in ipairs(menudata.worldlist:get_list()) do
+                                       if world.name:match("^world%d+$") then
+                                               local worldnum = tonumber(world.name:sub(6))
+                                               worldnum_max = math.max(worldnum_max, worldnum)
+                                       end
+                               end
+                               worldname = "world" .. worldnum_max + 1
+                       end
 
-                       if not menudata.worldlist:uid_exists_raw(worldname) then
-                               core.settings:set("mg_name",fields["dd_mapgen"])
-                               message = core.create_world(worldname,gameindex)
-                       else
+                       if menudata.worldlist:uid_exists_raw(worldname) then
                                message = fgettext("A world named \"$1\" already exists", worldname)
                        end
+               end
 
-                       if message ~= nil then
-                               gamedata.errormessage = message
-                       else
-                               core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
-                               if this.data.update_worldlist_filter then
-                                       menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
-                                       mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
-                               end
-                               menudata.worldlist:refresh()
-                               core.settings:set("mainmenu_last_selected_world",
-                                                                       menudata.worldlist:raw_index_by_uid(worldname))
-                       end
-               else
-                       gamedata.errormessage =
-                               fgettext("No worldname given or no game selected")
+               if message == nil then
+                       this.data.seed = fields["te_seed"] or ""
+                       this.data.mg = fields["dd_mapgen"]
+
+                       -- actual names as used by engine
+                       local settings = {
+                               fixed_map_seed = this.data.seed,
+                               mg_name = this.data.mg,
+                               mg_flags = table_to_flags(this.data.flags.main),
+                               mgv5_spflags = table_to_flags(this.data.flags.v5),
+                               mgv6_spflags = table_to_flags(this.data.flags.v6),
+                               mgv7_spflags = table_to_flags(this.data.flags.v7),
+                               mgfractal_spflags = table_to_flags(this.data.flags.fractal),
+                               mgcarpathian_spflags = table_to_flags(this.data.flags.carpathian),
+                               mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
+                               mgflat_spflags = table_to_flags(this.data.flags.flat),
+                       }
+                       message = core.create_world(worldname, game.id, settings)
+               end
+
+               if message == nil then
+                       core.settings:set("menu_last_game", game.id)
+                       menudata.worldlist:set_filtercriteria(game.id)
+                       menudata.worldlist:refresh()
+                       core.settings:set("mainmenu_last_selected_world",
+                                       menudata.worldlist:raw_index_by_uid(worldname))
                end
+
+               gamedata.errormessage = message
                this:delete()
                return true
        end
 
+       this.data.worldname = fields["te_world_name"]
+       this.data.seed = fields["te_seed"] or ""
+
        if fields["games"] then
+               local gameindex = core.get_textlist_index("games")
+               core.settings:set("menu_last_game", pkgmgr.games[gameindex].id)
                return true
        end
-       
+
+       for k,v in pairs(fields) do
+               local split = string.split(k, "_", nil, 3)
+               if split and split[1] == "flag" then
+                       -- We replaced the underscore of flag names with a dash.
+                       local flag = string.gsub(split[3], "-", "_")
+                       local ftable = this.data.flags[split[2]]
+                       assert(ftable)
+                       ftable[flag] = v == "true"
+                       return true
+               end
+       end
+
        if fields["world_create_cancel"] then
                this:delete()
                return true
        end
 
+       if fields["mgv6_biomes"] then
+               local entry = core.formspec_escape(fields["mgv6_biomes"])
+               for b=1, #mgv6_biomes do
+                       if entry == mgv6_biomes[b][1] then
+                               local ftable = this.data.flags.v6
+                               ftable.jungles = mgv6_biomes[b][2].jungles
+                               ftable.snowbiomes = mgv6_biomes[b][2].snowbiomes
+                               return true
+                       end
+               end
+       end
+
+       if fields["dd_mapgen"] then
+               this.data.mg = fields["dd_mapgen"]
+               return true
+       end
+
        return false
 end
 
 
-function create_create_world_dlg(update_worldlistfilter)
+function create_create_world_dlg()
        local retval = dialog_create("sp_create_world",
                                        create_world_formspec,
                                        create_world_buttonhandler,
                                        nil)
-       retval.update_worldlist_filter = update_worldlistfilter
-       
+       retval.data = {
+               worldname = "",
+               -- settings the world is created with:
+               seed = core.settings:get("fixed_map_seed") or "",
+               mg = core.settings:get("mg_name"),
+               flags = {
+                       main = core.settings:get_flags("mg_flags"),
+                       v5 = core.settings:get_flags("mgv5_spflags"),
+                       v6 = core.settings:get_flags("mgv6_spflags"),
+                       v7 = core.settings:get_flags("mgv7_spflags"),
+                       fractal = core.settings:get_flags("mgfractal_spflags"),
+                       carpathian = core.settings:get_flags("mgcarpathian_spflags"),
+                       valleys = core.settings:get_flags("mgvalleys_spflags"),
+                       flat = core.settings:get_flags("mgflat_spflags"),
+               }
+       }
+
        return retval
 end