--------------------------------------------------------------------------------
-local enabled_all = false
+local enabled_all = false
local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
+local function init_data(data)
+ data.list = filterlist.create(
+ pkgmgr.preparemodlist,
+ pkgmgr.comparemod,
+ function(element, uid)
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element, criteria)
+ if criteria.hide_game and
+ element.is_game_content then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end,
+ {
+ worldpath = data.worldspec.path,
+ gameid = data.worldspec.gameid
+ })
+
+ if data.selected_mod > data.list:size() then
+ data.selected_mod = 0
+ end
+
+ data.list:set_filtercriteria({
+ hide_game = data.hide_gamemods,
+ hide_modpackcontents = data.hide_modpackcontents
+ })
+ data.list:add_sort_mechanism("alphabetic", sort_mod_list)
+ data.list:set_sortmode("alphabetic")
+end
+
local function get_formspec(data)
+ if not data.list then
+ init_data(data)
+ end
- local mod = data.list:get_list()[data.selected_mod]
+ local mod = data.list:get_list()[data.selected_mod] or {name = ""}
local retval =
"size[11.5,7.5,true]" ..
"label[0.5,0;" .. fgettext("World:") .. "]" ..
"label[1.75,0;" .. data.worldspec.name .. "]"
- if data.hide_gamemods then
- retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
+ if mod.is_modpack or mod.type == "game" then
+ local info = core.formspec_escape(
+ core.get_content_info(mod.path).description)
+ if info == "" then
+ if mod.is_modpack then
+ info = fgettext("No modpack description provided.")
+ else
+ info = fgettext("No game description provided.")
+ end
+ end
+ retval = retval ..
+ "textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
else
- retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
- end
+ local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
+ local hard_deps_str = table.concat(hard_deps, ",")
+ local soft_deps_str = table.concat(soft_deps, ",")
- if data.hide_modpackcontents then
- retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
- else
- retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
+ retval = retval ..
+ "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
+ "label[0.75,0.7;" .. mod.name .. "]"
+
+ if hard_deps_str == "" then
+ if soft_deps_str == "" then
+ retval = retval ..
+ "label[0,1.25;" ..
+ fgettext("No (optional) dependencies") .. "]"
+ else
+ retval = retval ..
+ "label[0,1.25;" .. fgettext("No hard dependencies") ..
+ "]" ..
+ "label[0,1.75;" .. fgettext("Optional dependencies:") ..
+ "]" ..
+ "textlist[0,2.25;5,4;world_config_optdepends;" ..
+ soft_deps_str .. ";0]"
+ end
+ else
+ if soft_deps_str == "" then
+ retval = retval ..
+ "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
+ "textlist[0,1.75;5,4;world_config_depends;" ..
+ hard_deps_str .. ";0]" ..
+ "label[0,6;" .. fgettext("No optional dependencies") .. "]"
+ else
+ retval = retval ..
+ "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
+ "textlist[0,1.75;5,2.125;world_config_depends;" ..
+ hard_deps_str .. ";0]" ..
+ "label[0,3.9;" .. fgettext("Optional dependencies:") ..
+ "]" ..
+ "textlist[0,4.375;5,1.8;world_config_optdepends;" ..
+ soft_deps_str .. ";0]"
+ end
+ end
end
- if mod == nil then
- mod = {name=""}
- end
-
retval = retval ..
- "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
- "label[0.75,0.7;" .. mod.name .. "]" ..
- "label[0,1.25;" .. fgettext("Depends:") .. "]" ..
- "textlist[0,1.75;5,4.25;world_config_depends;" ..
- modmgr.get_dependencies(mod.path) .. ";0]" ..
- "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
- "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
-
- if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+ "button[3.25,7;2.5,0.5;btn_config_world_save;" ..
+ fgettext("Save") .. "]" ..
+ "button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
+ fgettext("Cancel") .. "]" ..
+ "button[9,7;2.5,0.5;btn_config_world_cdb;" ..
+ fgettext("Find More Mods") .. "]"
+
+ if mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
- local rawlist = data.list:get_raw_list()
-
- local all_enabled = true
- for j=1,#rawlist,1 do
- if rawlist[j].modpack == mod.name and
- rawlist[j].enabled ~= true then
- all_enabled = false
- break
- end
- end
- if all_enabled == false then
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+ if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
+ retval = retval ..
+ "button[5.5,0.125;3,0.5;btn_mp_disable;" ..
+ fgettext("Disable modpack") .. "]"
else
- retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+ retval = retval ..
+ "button[5.5,0.125;3,0.5;btn_mp_enable;" ..
+ fgettext("Enable modpack") .. "]"
end
else
- if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
- else
- retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
- end
+ retval = retval ..
+ "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
+ ";" .. tostring(mod.enabled) .. "]"
end
end
- if enabled_all then
+ if enabled_all then
retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
- "textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
+ "button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
+ fgettext("Disable all") .. "]"
else
retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
- "textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
- end
- retval = retval .. modmgr.render_modlist(data.list)
- retval = retval .. ";" .. data.selected_mod .."]"
-
- return retval
-end
-
-local function enable_mod(this, toset)
- local mod = this.data.list:get_list()[this.data.selected_mod]
-
- if mod.typ == "game_mod" then
- -- game mods can't be enabled or disabled
- elseif not mod.is_modpack then
- if toset == nil then
- mod.enabled = not mod.enabled
- else
- mod.enabled = toset
- end
- else
- local list = this.data.list:get_raw_list()
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
- list[i].enabled = toset
- end
- end
+ "button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
+ fgettext("Enable all") .. "]"
end
+ return retval ..
+ "tablecolumns[color;tree;text]" ..
+ "table[5.5,0.75;5.75,6;world_config_modlist;" ..
+ pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
end
-
local function handle_buttons(this, fields)
-
- if fields["world_config_modlist"] ~= nil then
- local event = core.explode_textlist_event(fields["world_config_modlist"])
- this.data.selected_mod = event.index
- core.setting_set("world_config_selected_mod", event.index)
+ if fields.world_config_modlist then
+ local event = core.explode_table_event(fields.world_config_modlist)
+ this.data.selected_mod = event.row
+ core.settings:set("world_config_selected_mod", event.row)
if event.type == "DCL" then
- enable_mod(this)
+ pkgmgr.enable_mod(this)
end
-
- return true
- end
- if fields["key_enter"] ~= nil then
- enable_mod(this)
return true
end
- if fields["cb_mod_enable"] ~= nil then
- local toset = core.is_yes(fields["cb_mod_enable"])
- enable_mod(this,toset)
+ if fields.key_enter then
+ pkgmgr.enable_mod(this)
return true
end
- if fields["btn_mp_enable"] ~= nil or
- fields["btn_mp_disable"] then
- local toset = (fields["btn_mp_enable"] ~= nil)
- enable_mod(this,toset)
+ if fields.cb_mod_enable ~= nil then
+ pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
return true
end
- if fields["cb_hide_gamemods"] ~= nil or
- fields["cb_hide_mpcontent"] ~= nil then
- local current = this.data.list:get_filtercriteria()
-
- if current == nil then
- current = {}
- end
-
- if fields["cb_hide_gamemods"] ~= nil then
- if core.is_yes(fields["cb_hide_gamemods"]) then
- current.hide_game = true
- this.data.hide_gamemods = true
- core.setting_set("world_config_hide_gamemods", "true")
- else
- current.hide_game = false
- this.data.hide_gamemods = false
- core.setting_set("world_config_hide_gamemods", "false")
- end
- end
-
- if fields["cb_hide_mpcontent"] ~= nil then
- if core.is_yes(fields["cb_hide_mpcontent"]) then
- current.hide_modpackcontents = true
- this.data.hide_modpackcontents = true
- core.setting_set("world_config_hide_modpackcontents", "true")
- else
- current.hide_modpackcontents = false
- this.data.hide_modpackcontents = false
- core.setting_set("world_config_hide_modpackcontents", "false")
- end
- end
-
- this.data.list:set_filtercriteria(current)
+ if fields.btn_mp_enable ~= nil or
+ fields.btn_mp_disable then
+ pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
return true
end
- if fields["btn_config_world_save"] then
-
- local filename = this.data.worldspec.path ..
- DIR_DELIM .. "world.mt"
+ if fields.btn_config_world_save then
+ local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local mods = worldfile:to_table()
local rawlist = this.data.list:get_raw_list()
+ local was_set = {}
- local i,mod
- for i,mod in ipairs(rawlist) do
+ for i = 1, #rawlist do
+ local mod = rawlist[i]
if not mod.is_modpack and
- mod.typ ~= "game_mod" then
+ not mod.is_game_content then
if modname_valid(mod.name) then
- worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
- else
if mod.enabled then
- gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
+ worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
+ was_set[mod.name] = true
+ elseif not was_set[mod.name] then
+ worldfile:set("load_mod_" .. mod.name, "false")
end
+ elseif mod.enabled then
+ gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
+ "d \"$1\" as it contains disallowed characters. " ..
+ "Only characters [a-z0-9_] are allowed.",
+ mod.name)
end
- mods["load_mod_"..mod.name] = nil
+ mods["load_mod_" .. mod.name] = nil
end
end
-- Remove mods that are not present anymore
- for key,value in pairs(mods) do
- if key:sub(1,9) == "load_mod_" then
+ for key in pairs(mods) do
+ if key:sub(1, 9) == "load_mod_" then
worldfile:remove(key)
end
end
if not worldfile:write() then
core.log("error", "Failed to write world config file")
end
-
+
this:delete()
return true
end
- if fields["btn_config_world_cancel"] then
+ if fields.btn_config_world_cancel then
this:delete()
return true
end
+ if fields.btn_config_world_cdb then
+ this.data.list = nil
+
+ local dlg = create_store_dlg("mod")
+ dlg:set_parent(this)
+ this:hide()
+ dlg:show()
+ return true
+ end
+
if fields.btn_enable_all_mods then
local list = this.data.list:get_raw_list()
+ -- When multiple copies of a mod are installed, we need to avoid enabling multiple of them
+ -- at a time. So lets first collect all the enabled mods, and then use this to exclude
+ -- multiple enables.
+
+ local was_enabled = {}
+ for i = 1, #list do
+ if not list[i].is_game_content
+ and not list[i].is_modpack and list[i].enabled then
+ was_enabled[list[i].name] = true
+ end
+ end
+
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content and not list[i].is_modpack and
+ not was_enabled[list[i].name] then
list[i].enabled = true
+ was_enabled[list[i].name] = true
end
end
+
enabled_all = true
return true
end
-
+
if fields.btn_disable_all_mods then
local list = this.data.list:get_raw_list()
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content
+ and not list[i].is_modpack then
list[i].enabled = false
end
end
end
function create_configure_world_dlg(worldidx)
+ local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
- local dlg = dialog_create("sp_config_world",
- get_formspec,
- handle_buttons,
- nil)
-
- dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
- dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
- dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
- if dlg.data.selected_mod == nil then
- dlg.data.selected_mod = 0
- end
+ dlg.data.selected_mod = tonumber(
+ core.settings:get("world_config_selected_mod")) or 0
dlg.data.worldspec = core.get_worlds()[worldidx]
- if dlg.data.worldspec == nil then dlg:delete() return nil end
-
- dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
-
- if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
- dlg.data.worldconfig.id == "" then
-
+ if not dlg.data.worldspec then
dlg:delete()
- return nil
+ return
end
-
- dlg.data.list = filterlist.create(
- modmgr.preparemodlist, --refresh
- modmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- function(element,criteria)
- if criteria.hide_game and
- element.typ == "game_mod" then
- return false
- end
-
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end, --filter
- { worldpath= dlg.data.worldspec.path,
- gameid = dlg.data.worldspec.gameid }
- )
+ dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
- if dlg.data.selected_mod > dlg.data.list:size() then
- dlg.data.selected_mod = 0
+ if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
+ dlg.data.worldconfig.id == "" then
+ dlg:delete()
+ return
end
- dlg.data.list:set_filtercriteria(
- {
- hide_game=dlg.data.hide_gamemods,
- hide_modpackcontents= dlg.data.hide_modpackcontents
- })
- dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
- dlg.data.list:set_sortmode("alphabetic")
-
return dlg
end