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Builtin: Allow to revoke unknown privileges
[dragonfireclient.git] / builtin / mainmenu / dlg_config_world.lua
index 6e6224c926f816f43a5f1d67f2825b135275951b..510d9f804247b45f91758ceaa3545e4aa27e2bc5 100644 (file)
 
 --------------------------------------------------------------------------------
 
-local enabled_all = false 
+local enabled_all = false
 
 local function modname_valid(name)
        return not name:find("[^a-z0-9_]")
 end
 
+local function init_data(data)
+       data.list = filterlist.create(
+               pkgmgr.preparemodlist,
+               pkgmgr.comparemod,
+               function(element, uid)
+                       if element.name == uid then
+                               return true
+                       end
+               end,
+               function(element, criteria)
+                       if criteria.hide_game and
+                                       element.is_game_content then
+                               return false
+                       end
+
+                       if criteria.hide_modpackcontents and
+                                       element.modpack ~= nil then
+                               return false
+                       end
+                       return true
+               end,
+               {
+                       worldpath = data.worldspec.path,
+                       gameid = data.worldspec.gameid
+               })
+
+       if data.selected_mod > data.list:size() then
+               data.selected_mod = 0
+       end
+
+       data.list:set_filtercriteria({
+               hide_game = data.hide_gamemods,
+               hide_modpackcontents = data.hide_modpackcontents
+       })
+       data.list:add_sort_mechanism("alphabetic", sort_mod_list)
+       data.list:set_sortmode("alphabetic")
+end
+
 local function get_formspec(data)
+       if not data.list then
+               init_data(data)
+       end
 
-       local mod = data.list:get_list()[data.selected_mod]
+       local mod = data.list:get_list()[data.selected_mod] or {name = ""}
 
        local retval =
                "size[11.5,7.5,true]" ..
                "label[0.5,0;" .. fgettext("World:") .. "]" ..
                "label[1.75,0;" .. data.worldspec.name .. "]"
 
-       if data.hide_gamemods then
-               retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
+       if mod.is_modpack or mod.type == "game" then
+               local info = core.formspec_escape(
+                       core.get_content_info(mod.path).description)
+               if info == "" then
+                       if mod.is_modpack then
+                               info = fgettext("No modpack description provided.")
+                       else
+                               info = fgettext("No game description provided.")
+                       end
+               end
+               retval = retval ..
+                       "textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
        else
-               retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
-       end
+               local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
+               local hard_deps_str = table.concat(hard_deps, ",")
+               local soft_deps_str = table.concat(soft_deps, ",")
 
-       if data.hide_modpackcontents then
-               retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
-       else
-               retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
+               retval = retval ..
+                       "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
+                       "label[0.75,0.7;" .. mod.name .. "]"
+
+               if hard_deps_str == "" then
+                       if soft_deps_str == "" then
+                               retval = retval ..
+                                       "label[0,1.25;" ..
+                                       fgettext("No (optional) dependencies") .. "]"
+                       else
+                               retval = retval ..
+                                       "label[0,1.25;" .. fgettext("No hard dependencies") ..
+                                       "]" ..
+                                       "label[0,1.75;" .. fgettext("Optional dependencies:") ..
+                                       "]" ..
+                                       "textlist[0,2.25;5,4;world_config_optdepends;" ..
+                                       soft_deps_str .. ";0]"
+                       end
+               else
+                       if soft_deps_str == "" then
+                               retval = retval ..
+                                       "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
+                                       "textlist[0,1.75;5,4;world_config_depends;" ..
+                                       hard_deps_str .. ";0]" ..
+                                       "label[0,6;" .. fgettext("No optional dependencies") .. "]"
+                       else
+                               retval = retval ..
+                                       "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
+                                       "textlist[0,1.75;5,2.125;world_config_depends;" ..
+                                       hard_deps_str .. ";0]" ..
+                                       "label[0,3.9;" .. fgettext("Optional dependencies:") ..
+                                       "]" ..
+                                       "textlist[0,4.375;5,1.8;world_config_optdepends;" ..
+                                       soft_deps_str .. ";0]"
+                       end
+               end
        end
 
-       if mod == nil then
-               mod = {name=""}
-       end
-       
        retval = retval ..
-               "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
-               "label[0.75,0.7;" .. mod.name .. "]" ..
-               "label[0,1.25;" .. fgettext("Depends:") .. "]" ..
-               "textlist[0,1.75;5,4.25;world_config_depends;" ..
-               modmgr.get_dependencies(mod.path) .. ";0]" ..
-               "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
-               "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
-
-       if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+               "button[3.25,7;2.5,0.5;btn_config_world_save;" ..
+               fgettext("Save") .. "]" ..
+               "button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
+               fgettext("Cancel") .. "]" ..
+               "button[9,7;2.5,0.5;btn_config_world_cdb;" ..
+               fgettext("Find More Mods") .. "]"
+
+       if mod.name ~= "" and not mod.is_game_content then
                if mod.is_modpack then
-                       local rawlist = data.list:get_raw_list()
-
-                       local all_enabled = true
-                       for j=1,#rawlist,1 do
-                               if rawlist[j].modpack == mod.name and
-                                       rawlist[j].enabled ~= true then
-                                               all_enabled = false
-                                               break
-                               end
-                       end
 
-                       if all_enabled == false then
-                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+                       if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
+                               retval = retval ..
+                                       "button[5.5,0.125;3,0.5;btn_mp_disable;" ..
+                                       fgettext("Disable modpack") .. "]"
                        else
-                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+                               retval = retval ..
+                                       "button[5.5,0.125;3,0.5;btn_mp_enable;" ..
+                                       fgettext("Enable modpack") .. "]"
                        end
                else
-                       if mod.enabled then
-                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
-                       else
-                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
-                       end
+                       retval = retval ..
+                               "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
+                               ";" .. tostring(mod.enabled) .. "]"
                end
        end
-       if enabled_all then 
+       if enabled_all then
                retval = retval ..
-                       "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
-                       "textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
+                       "button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
+                       fgettext("Disable all") .. "]"
        else
                retval = retval ..
-                       "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
-                       "textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
-       end
-       retval = retval .. modmgr.render_modlist(data.list)
-       retval = retval .. ";" .. data.selected_mod .."]"
-
-       return retval
-end
-
-local function enable_mod(this, toset)
-       local mod = this.data.list:get_list()[this.data.selected_mod]
-
-       if mod.typ == "game_mod" then
-               -- game mods can't be enabled or disabled
-       elseif not mod.is_modpack then
-               if toset == nil then
-                       mod.enabled = not mod.enabled
-               else
-                       mod.enabled = toset
-               end
-       else
-               local list = this.data.list:get_raw_list()
-               for i=1,#list,1 do
-                       if list[i].modpack == mod.name then
-                               if toset == nil then
-                                       toset = not list[i].enabled
-                               end
-                               list[i].enabled = toset
-                       end
-               end
+                       "button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
+                       fgettext("Enable all") .. "]"
        end
+       return retval ..
+               "tablecolumns[color;tree;text]" ..
+               "table[5.5,0.75;5.75,6;world_config_modlist;" ..
+               pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]"
 end
 
-
 local function handle_buttons(this, fields)
-
-       if fields["world_config_modlist"] ~= nil then
-               local event = core.explode_textlist_event(fields["world_config_modlist"])
-               this.data.selected_mod = event.index
-               core.setting_set("world_config_selected_mod", event.index)
+       if fields.world_config_modlist then
+               local event = core.explode_table_event(fields.world_config_modlist)
+               this.data.selected_mod = event.row
+               core.settings:set("world_config_selected_mod", event.row)
 
                if event.type == "DCL" then
-                       enable_mod(this)
+                       pkgmgr.enable_mod(this)
                end
-               
-               return true
-       end
 
-       if fields["key_enter"] ~= nil then
-               enable_mod(this)
                return true
        end
 
-       if fields["cb_mod_enable"] ~= nil then
-               local toset = core.is_yes(fields["cb_mod_enable"])
-               enable_mod(this,toset)
+       if fields.key_enter then
+               pkgmgr.enable_mod(this)
                return true
        end
 
-       if fields["btn_mp_enable"] ~= nil or
-               fields["btn_mp_disable"] then
-               local toset = (fields["btn_mp_enable"] ~= nil)
-               enable_mod(this,toset)
+       if fields.cb_mod_enable ~= nil then
+               pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
                return true
        end
 
-       if fields["cb_hide_gamemods"] ~= nil or
-               fields["cb_hide_mpcontent"] ~= nil then
-               local current = this.data.list:get_filtercriteria()
-
-               if current == nil then
-                       current = {}
-               end
-               
-               if fields["cb_hide_gamemods"] ~= nil then
-                       if core.is_yes(fields["cb_hide_gamemods"]) then
-                               current.hide_game = true
-                               this.data.hide_gamemods = true
-                               core.setting_set("world_config_hide_gamemods", "true")
-                       else
-                               current.hide_game = false
-                               this.data.hide_gamemods = false
-                               core.setting_set("world_config_hide_gamemods", "false")
-                       end
-               end
-
-               if fields["cb_hide_mpcontent"] ~= nil then
-                       if core.is_yes(fields["cb_hide_mpcontent"]) then
-                               current.hide_modpackcontents = true
-                               this.data.hide_modpackcontents = true
-                               core.setting_set("world_config_hide_modpackcontents", "true")
-                       else
-                               current.hide_modpackcontents = false
-                               this.data.hide_modpackcontents = false
-                               core.setting_set("world_config_hide_modpackcontents", "false")
-                       end
-               end
-
-               this.data.list:set_filtercriteria(current)
+       if fields.btn_mp_enable ~= nil or
+                       fields.btn_mp_disable then
+               pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
                return true
        end
 
-       if fields["btn_config_world_save"] then
-
-               local filename = this.data.worldspec.path ..
-                               DIR_DELIM .. "world.mt"
+       if fields.btn_config_world_save then
+               local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
 
                local worldfile = Settings(filename)
                local mods = worldfile:to_table()
 
                local rawlist = this.data.list:get_raw_list()
+               local was_set = {}
 
-               local i,mod
-               for i,mod in ipairs(rawlist) do
+               for i = 1, #rawlist do
+                       local mod = rawlist[i]
                        if not mod.is_modpack and
-                                       mod.typ ~= "game_mod" then
+                                       not mod.is_game_content then
                                if modname_valid(mod.name) then
-                                       worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
-                               else
                                        if mod.enabled then
-                                               gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name)
+                                               worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
+                                               was_set[mod.name] = true
+                                       elseif not was_set[mod.name] then
+                                               worldfile:set("load_mod_" .. mod.name, "false")
                                        end
+                               elseif mod.enabled then
+                                       gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
+                                                       "d \"$1\" as it contains disallowed characters. " ..
+                                                       "Only characters [a-z0-9_] are allowed.",
+                                                       mod.name)
                                end
-                               mods["load_mod_"..mod.name] = nil
+                               mods["load_mod_" .. mod.name] = nil
                        end
                end
 
                -- Remove mods that are not present anymore
-               for key,value in pairs(mods) do
-                       if key:sub(1,9) == "load_mod_" then
+               for key in pairs(mods) do
+                       if key:sub(1, 9) == "load_mod_" then
                                worldfile:remove(key)
                        end
                end
@@ -226,33 +238,59 @@ local function handle_buttons(this, fields)
                if not worldfile:write() then
                        core.log("error", "Failed to write world config file")
                end
-       
+
                this:delete()
                return true
        end
 
-       if fields["btn_config_world_cancel"] then
+       if fields.btn_config_world_cancel then
                this:delete()
                return true
        end
 
+       if fields.btn_config_world_cdb then
+               this.data.list = nil
+
+               local dlg = create_store_dlg("mod")
+               dlg:set_parent(this)
+               this:hide()
+               dlg:show()
+               return true
+       end
+
        if fields.btn_enable_all_mods then
                local list = this.data.list:get_raw_list()
 
+               -- When multiple copies of a mod are installed, we need to avoid enabling multiple of them
+               -- at a time. So lets first collect all the enabled mods, and then use this to exclude
+               -- multiple enables.
+
+               local was_enabled = {}
+               for i = 1, #list do
+                       if not list[i].is_game_content
+                                       and not list[i].is_modpack and list[i].enabled then
+                               was_enabled[list[i].name] = true
+                       end
+               end
+
                for i = 1, #list do
-                       if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+                       if not list[i].is_game_content and not list[i].is_modpack and
+                                       not was_enabled[list[i].name] then
                                list[i].enabled = true
+                               was_enabled[list[i].name] = true
                        end
                end
+
                enabled_all = true
                return true
        end
-       
+
        if fields.btn_disable_all_mods then
                local list = this.data.list:get_raw_list()
 
                for i = 1, #list do
-                       if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+                       if not list[i].is_game_content
+                                       and not list[i].is_modpack then
                                list[i].enabled = false
                        end
                end
@@ -264,67 +302,24 @@ local function handle_buttons(this, fields)
 end
 
 function create_configure_world_dlg(worldidx)
+       local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
 
-       local dlg = dialog_create("sp_config_world",
-                                       get_formspec,
-                                       handle_buttons,
-                                       nil)
-
-       dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
-       dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
-       dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
-       if dlg.data.selected_mod == nil then
-               dlg.data.selected_mod = 0
-       end
+       dlg.data.selected_mod = tonumber(
+                       core.settings:get("world_config_selected_mod")) or 0
 
        dlg.data.worldspec = core.get_worlds()[worldidx]
-       if dlg.data.worldspec == nil then dlg:delete() return nil end
-
-       dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
-       
-       if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
-                       dlg.data.worldconfig.id == "" then
-
+       if not dlg.data.worldspec then
                dlg:delete()
-               return nil
+               return
        end
-       
-       dlg.data.list = filterlist.create(
-                       modmgr.preparemodlist, --refresh
-                       modmgr.comparemod, --compare
-                       function(element,uid) --uid match
-                                       if element.name == uid then
-                                               return true
-                                       end
-                               end,
-                               function(element,criteria)
-                                       if criteria.hide_game and
-                                               element.typ == "game_mod" then
-                                                       return false
-                                       end
-
-                                       if criteria.hide_modpackcontents and
-                                               element.modpack ~= nil then
-                                                       return false
-                                               end
-                                       return true
-                               end, --filter
-                               { worldpath= dlg.data.worldspec.path,
-                                 gameid = dlg.data.worldspec.gameid }
-                       )
 
+       dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
 
-       if dlg.data.selected_mod > dlg.data.list:size() then
-               dlg.data.selected_mod = 0
+       if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
+                       dlg.data.worldconfig.id == "" then
+               dlg:delete()
+               return
        end
 
-       dlg.data.list:set_filtercriteria(
-               {
-                       hide_game=dlg.data.hide_gamemods,
-                       hide_modpackcontents= dlg.data.hide_modpackcontents
-               })
-       dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
-       dlg.data.list:set_sortmode("alphabetic")
-
        return dlg
 end