--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Global menu data
----------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
menudata = {}
+--------------------------------------------------------------------------------
+-- Local cached values
+--------------------------------------------------------------------------------
+local min_supp_proto, max_supp_proto
+
+function common_update_cached_supp_proto()
+ min_supp_proto = core.get_min_supp_proto()
+ max_supp_proto = core.get_max_supp_proto()
+end
+common_update_cached_supp_proto()
--------------------------------------------------------------------------------
-- Menu helper functions
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function render_client_count(n)
- if n > 99 then
- return '99+'
- elseif n >= 0 then
- return tostring(n)
- else
- return '?'
+ if n > 99 then return '99+'
+ elseif n >= 0 then return tostring(n)
+ else return '?' end
+end
+
+local function configure_selected_world_params(idx)
+ local worldconfig = pkgmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
+ if worldconfig.creative_mode then
+ core.settings:set("creative_mode", worldconfig.creative_mode)
+ end
+ if worldconfig.enable_damage then
+ core.settings:set("enable_damage", worldconfig.enable_damage)
end
end
--------------------------------------------------------------------------------
-function render_favorite(spec,render_details)
- local text = ""
+function image_column(tooltip, flagname)
+ return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
+ "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
+ "1=" .. core.formspec_escape(defaulttexturedir ..
+ (flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
+ "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
+ "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
+ "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
+ "5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
+end
- if spec.name ~= nil then
- text = text .. core.formspec_escape(spec.name:trim())
--- if spec.description ~= nil and
--- core.formspec_escape(spec.description):trim() ~= "" then
--- text = text .. " (" .. core.formspec_escape(spec.description) .. ")"
--- end
- else
- if spec.address ~= nil then
- text = text .. spec.address:trim()
-
- if spec.port ~= nil then
- text = text .. ":" .. spec.port
- end
+--------------------------------------------------------------------------------
+function render_serverlist_row(spec, is_favorite)
+ local text = ""
+ if spec.name then
+ text = text .. core.formspec_escape(spec.name:trim())
+ elseif spec.address then
+ text = text .. core.formspec_escape(spec.address:trim())
+ if spec.port then
+ text = text .. ":" .. spec.port
end
end
- if not render_details then
- return text
+ local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
+
+ local details
+ if is_favorite then
+ details = "1,"
+ else
+ details = "0,"
end
- local details = ""
+ if spec.ping then
+ local ping = spec.ping * 1000
+ if ping <= 50 then
+ details = details .. "2,"
+ elseif ping <= 100 then
+ details = details .. "3,"
+ elseif ping <= 250 then
+ details = details .. "4,"
+ else
+ details = details .. "5,"
+ end
+ else
+ details = details .. "0,"
+ end
- if spec.clients ~= nil and spec.clients_max ~= nil then
- local clients_color = ''
+ if spec.clients and spec.clients_max then
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
-- (relatively to clients_max)
- if spec.clients == 0 then
- clients_color = '' -- 0 players: default/white
- elseif spec.clients == spec.clients_max then
- clients_color = '#dd5b5b' -- full server: red (darker)
- elseif clients_percent <= 60 then
- clients_color = '#a1e587' -- 0-60%: green
- elseif clients_percent <= 90 then
- clients_color = '#ffdc97' -- 60-90%: yellow
- else
- clients_color = '#ffba97' -- 90-100%: orange
+ local clients_color
+ if grey_out then clients_color = '#aaaaaa'
+ elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
+ elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
+ elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
+ elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
+ else clients_color = '#ffba97' -- 90-100%: orange
end
- details = details ..
- clients_color .. ',' ..
- render_client_count(spec.clients) .. ',' ..
- '/,' ..
- render_client_count(spec.clients_max) .. ','
+ details = details .. clients_color .. ',' ..
+ render_client_count(spec.clients) .. ',/,' ..
+ render_client_count(spec.clients_max) .. ','
+
+ elseif grey_out then
+ details = details .. '#aaaaaa,?,/,?,'
else
details = details .. ',?,/,?,'
end
details = details .. "0,"
end
- return details .. text
+ return details .. (grey_out and '#aaaaaa,' or ',') .. text
end
--------------------------------------------------------------------------------
os.tempfolder = function()
- if core.setting_get("TMPFolder") then
- return core.setting_get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
- end
-
- local filetocheck = os.tmpname()
- os.remove(filetocheck)
-
- local randname = "MTTempModFolder_" .. math.random(0,10000)
- if DIR_DELIM == "\\" then
- local tempfolder = os.getenv("TEMP")
- return tempfolder .. filetocheck
- else
- local backstring = filetocheck:reverse()
- return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
- end
+ local temp = core.get_temp_path()
+ return temp .. DIR_DELIM .. "MT_" .. math.random(0, 10000)
+end
+--------------------------------------------------------------------------------
+os.tmpname = function()
+ local path = os.tempfolder()
+ io.open(path, "w"):close()
+ return path
end
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
-
local current_worldlist = menudata.worldlist:get_list()
- for i,v in ipairs(current_worldlist) do
- if retval ~= "" then
- retval = retval ..","
- end
-
+ for i, v in ipairs(current_worldlist) do
+ if retval ~= "" then retval = retval .. "," end
retval = retval .. core.formspec_escape(v.name) ..
- " \\[" .. core.formspec_escape(v.gameid) .. "\\]"
+ " \\[" .. core.formspec_escape(v.gameid) .. "\\]"
end
return retval
end
--------------------------------------------------------------------------------
-function menu_handle_key_up_down(fields,textlist,settingname)
-
- if fields["key_up"] then
- local oldidx = core.get_textlist_index(textlist)
-
- if oldidx ~= nil and oldidx > 1 then
- local newidx = oldidx -1
- core.setting_set(settingname,
- menudata.worldlist:get_raw_index(newidx))
+function menu_handle_key_up_down(fields, textlist, settingname)
+ local oldidx, newidx = core.get_textlist_index(textlist), 1
+ if fields.key_up or fields.key_down then
+ if fields.key_up and oldidx and oldidx > 1 then
+ newidx = oldidx - 1
+ elseif fields.key_down and oldidx and
+ oldidx < menudata.worldlist:size() then
+ newidx = oldidx + 1
end
+ core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx))
+ configure_selected_world_params(newidx)
return true
end
+ return false
+end
- if fields["key_down"] then
- local oldidx = core.get_textlist_index(textlist)
+--------------------------------------------------------------------------------
+function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
+ local textlines = core.wrap_text(text, textlen, true)
+ local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
+ "," .. height .. ";" .. tl_name .. ";"
- if oldidx ~= nil and oldidx < menudata.worldlist:size() then
- local newidx = oldidx + 1
- core.setting_set(settingname,
- menudata.worldlist:get_raw_index(newidx))
- end
-
- return true
+ for i = 1, #textlines do
+ textlines[i] = textlines[i]:gsub("\r", "")
+ retval = retval .. core.formspec_escape(textlines[i]) .. ","
end
-
- return false
+
+ retval = retval .. ";0;"
+ if transparency then retval = retval .. "true" end
+ retval = retval .. "]"
+
+ return retval
end
--------------------------------------------------------------------------------
-function asyncOnlineFavourites()
+function is_server_protocol_compat(server_proto_min, server_proto_max)
+ if (not server_proto_min) or (not server_proto_max) then
+ -- There is no info. Assume the best and act as if we would be compatible.
+ return true
+ end
+ return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
+end
+--------------------------------------------------------------------------------
+function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
+ if not is_server_protocol_compat(server_proto_min, server_proto_max) then
+ local server_prot_ver_info, client_prot_ver_info
+ local s_p_min = server_proto_min
+ local s_p_max = server_proto_max
+
+ if s_p_min ~= s_p_max then
+ server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
+ s_p_min, s_p_max)
+ else
+ server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ",
+ s_p_min)
+ end
+ if min_supp_proto ~= max_supp_proto then
+ client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.",
+ min_supp_proto, max_supp_proto)
+ else
+ client_prot_ver_info = fgettext_ne("We only support protocol version $1.", min_supp_proto)
+ end
+ gamedata.errormessage = fgettext_ne("Protocol version mismatch. ")
+ .. server_prot_ver_info
+ .. client_prot_ver_info
+ return false
+ end
- menudata.favorites = {}
- core.handle_async(
- function(param)
- return core.get_favorites("online")
- end,
- nil,
- function(result)
- if core.setting_getbool("public_serverlist") then
- menudata.favorites = result
- core.event_handler("Refresh")
+ return true
+end
+--------------------------------------------------------------------------------
+function menu_worldmt(selected, setting, value)
+ local world = menudata.worldlist:get_list()[selected]
+ if world then
+ local filename = world.path .. DIR_DELIM .. "world.mt"
+ local world_conf = Settings(filename)
+
+ if value then
+ if not world_conf:write() then
+ core.log("error", "Failed to write world config file")
end
+ world_conf:set(setting, value)
+ world_conf:write()
+ else
+ return world_conf:get(setting)
end
- )
+ else
+ return nil
+ end
end
---------------------------------------------------------------------------------
-function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
- local textlines = core.splittext(text,textlen)
-
- local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
- .. width .. "," .. height .. ";"
- .. tl_name .. ";"
-
- for i=1, #textlines, 1 do
- textlines[i] = textlines[i]:gsub("\r","")
- retval = retval .. core.formspec_escape(textlines[i]) .. ","
- end
-
- retval = retval .. ";0;"
-
- if transparency then
- retval = retval .. "true"
+function menu_worldmt_legacy(selected)
+ local modes_names = {"creative_mode", "enable_damage", "server_announce"}
+ for _, mode_name in pairs(modes_names) do
+ local mode_val = menu_worldmt(selected, mode_name)
+ if mode_val then
+ core.settings:set(mode_name, mode_val)
+ else
+ menu_worldmt(selected, mode_name, core.settings:get(mode_name))
+ end
end
-
- retval = retval .. "]"
-
- return retval
end