function minetest.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
- local obj = minetest.env:add_entity(pos, "__builtin:item")
+ local obj = minetest.add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
initial_properties = {
hp_max = 1,
physical = true,
+ collide_with_objects = false,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
on_step = function(self, dtime)
local p = self.object:getpos()
p.y = p.y - 0.3
- local nn = minetest.env:get_node(p).name
+ local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
if self.itemstring ~= '' then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
+ self.itemstring = left:to_string()
return
end
end