on_punch = function(self, hitter)
if self.itemstring ~= '' then
- hitter:get_inventory():add_item("main", self.itemstring)
+ local left = hitter:get_inventory():add_item("main", self.itemstring)
+ if not left:is_empty() then
+ self.itemstring = left:to_string()
+ return
+ end
end
self.object:remove()
end,