core.print = nil -- don't pollute our namespace
end
math.randomseed(os.time())
-os.setlocale("C", "numeric")
minetest = core
-- Load other files
-local scriptdir = core.get_builtin_path() .. DIR_DELIM
+local scriptdir = core.get_builtin_path()
local gamepath = scriptdir .. "game" .. DIR_DELIM
+local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM
if INIT == "game" then
dofile(gamepath .. "init.lua")
elseif INIT == "mainmenu" then
- local mm_script = core.setting_get("main_menu_script")
+ local mm_script = core.settings:get("main_menu_script")
if mm_script and mm_script ~= "" then
dofile(mm_script)
else
end
elseif INIT == "async" then
dofile(asyncpath .. "init.lua")
+elseif INIT == "client" then
+ dofile(clientpath .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end