-- Override native print and use
-- terminal if that's turned on
function print(...)
- local n, t = select("#", ...), { ... }
+ local n, t = select("#", ...), {...}
for i = 1, n do
t[i] = tostring(t[i])
end
core.print = nil -- don't pollute our namespace
end
math.randomseed(os.time())
-os.setlocale("C", "numeric")
minetest = core
-- Load other files
-local scriptdir = core.get_builtin_path()..DIR_DELIM
-local gamepath = scriptdir.."game"..DIR_DELIM
-local commonpath = scriptdir.."common"..DIR_DELIM
-local asyncpath = scriptdir.."async"..DIR_DELIM
+local scriptdir = core.get_builtin_path()
+local gamepath = scriptdir .. "game" .. DIR_DELIM
+local clientpath = scriptdir .. "client" .. DIR_DELIM
+local commonpath = scriptdir .. "common" .. DIR_DELIM
+local asyncpath = scriptdir .. "async" .. DIR_DELIM
-dofile(commonpath.."strict.lua")
-dofile(commonpath.."serialize.lua")
-dofile(commonpath.."misc_helpers.lua")
+dofile(commonpath .. "strict.lua")
+dofile(commonpath .. "serialize.lua")
+dofile(commonpath .. "misc_helpers.lua")
if INIT == "game" then
- dofile(gamepath.."init.lua")
+ dofile(gamepath .. "init.lua")
elseif INIT == "mainmenu" then
- local mainmenuscript = core.setting_get("main_menu_script")
- if mainmenuscript ~= nil and mainmenuscript ~= "" then
- dofile(mainmenuscript)
+ local mm_script = core.settings:get("main_menu_script")
+ if mm_script and mm_script ~= "" then
+ dofile(mm_script)
else
- dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
+ dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
end
elseif INIT == "async" then
- dofile(asyncpath.."init.lua")
+ dofile(asyncpath .. "init.lua")
+elseif INIT == "client" then
+ dofile(clientpath .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end
-