--
-- Initialize some very basic things
-print = core.debug
+function core.debug(...) core.log(table.concat({...}, "\t")) end
+if core.print then
+ local core_print = core.print
+ -- Override native print and use
+ -- terminal if that's turned on
+ function print(...)
+ local n, t = select("#", ...), {...}
+ for i = 1, n do
+ t[i] = tostring(t[i])
+ end
+ core_print(table.concat(t, "\t"))
+ end
+ core.print = nil -- don't pollute our namespace
+end
math.randomseed(os.time())
-os.setlocale("C", "numeric")
minetest = core
-- Load other files
-local scriptdir = core.get_builtin_path()..DIR_DELIM
-local gamepath = scriptdir.."game"..DIR_DELIM
-local commonpath = scriptdir.."common"..DIR_DELIM
-local asyncpath = scriptdir.."async"..DIR_DELIM
+local scriptdir = core.get_builtin_path()
+local gamepath = scriptdir .. "game" .. DIR_DELIM
+local clientpath = scriptdir .. "client" .. DIR_DELIM
+local commonpath = scriptdir .. "common" .. DIR_DELIM
+local asyncpath = scriptdir .. "async" .. DIR_DELIM
-dofile(commonpath.."serialize.lua")
-dofile(commonpath.."misc_helpers.lua")
+dofile(commonpath .. "vector.lua")
+dofile(commonpath .. "strict.lua")
+dofile(commonpath .. "serialize.lua")
+dofile(commonpath .. "misc_helpers.lua")
if INIT == "game" then
- dofile(gamepath.."init.lua")
+ dofile(gamepath .. "init.lua")
+ assert(not core.get_http_api)
elseif INIT == "mainmenu" then
- dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
+ local mm_script = core.settings:get("main_menu_script")
+ local custom_loaded = false
+ if mm_script and mm_script ~= "" then
+ local testfile = io.open(mm_script, "r")
+ if testfile then
+ testfile:close()
+ dofile(mm_script)
+ custom_loaded = true
+ core.log("info", "Loaded custom main menu script: "..mm_script)
+ else
+ core.log("error", "Failed to load custom main menu script: "..mm_script)
+ core.log("info", "Falling back to default main menu script")
+ end
+ end
+ if not custom_loaded then
+ dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
+ end
elseif INIT == "async" then
- dofile(asyncpath.."init.lua")
+ dofile(asyncpath .. "init.lua")
+elseif INIT == "client" then
+ dofile(clientpath .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end
-