]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/gamemgr.lua
Textureable sun and moon.
[dragonfireclient.git] / builtin / gamemgr.lua
index bbff513050ab4d9913494410c00aa1faaa8f1fbb..c99c2de21ab8e787cbd143e57d0065cb4991c832 100644 (file)
@@ -20,10 +20,10 @@ gamemgr = {}
 --------------------------------------------------------------------------------
 function gamemgr.dialog_new_game()
        local retval = 
-               "label[2,2;Game Name]"..
+               "label[2,2;" .. fgettext("Game Name") .. "]"..
                "field[4.5,2.4;6,0.5;te_game_name;;]" ..
-               "button[5,4.2;2.6,0.5;new_game_confirm;Create]" ..
-               "button[7.5,4.2;2.8,0.5;new_game_cancel;Cancel]"
+               "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
+               "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
 
        return retval
 end
@@ -31,7 +31,7 @@ end
 --------------------------------------------------------------------------------
 function gamemgr.handle_games_buttons(fields)
        if fields["gamelist"] ~= nil then
-               local event = explode_textlist_event(fields["gamelist"])
+               local event = engine.explode_textlist_event(fields["gamelist"])
                gamemgr.selected_game = event.index
        end
        
@@ -108,13 +108,15 @@ function gamemgr.handle_edit_game_buttons(fields)
        if fields["btn_add_mod_to_game"] ~= nil then
                local modindex = engine.get_textlist_index("mods_available")
                
-               if modindex > 0 and
-                       modindex <= #modmgr.global_mods then
+               local mod = modmgr.get_global_mod(modindex)
+               if mod ~= nil then
                        
-                       local sourcepath = 
-                               engine.get_modpath() .. DIR_DELIM .. modmgr.global_mods[modindex]
+                       local sourcepath = mod.path
                        
-                       gamemgr.add_mod(current_game,sourcepath)
+                       if not gamemgr.add_mod(current_game,sourcepath) then
+                               gamedata.errormessage =
+                                       fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
+                       end
                end
        end
        
@@ -128,8 +130,10 @@ function gamemgr.add_mod(gamespec,sourcepath)
                
                local modname = get_last_folder(sourcepath)
                
-               engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
+               return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
        end
+       
+       return false
 end
 
 --------------------------------------------------------------------------------
@@ -141,38 +145,45 @@ function gamemgr.delete_mod(gamespec,modindex)
                
                if modindex > 0 and
                        #game_mods >= modindex then
-                       
-                       local modname = game_mods[modindex]
-       
-                       if modname:find("<MODPACK>") ~= nil then
-                               modname = modname:sub(0,modname:find("<") -2)
-                       end
 
-                       local modpath = gamespec.gamemods_path .. DIR_DELIM .. modname
-                       if modpath:sub(0,gamespec.gamemods_path:len()) == gamespec.gamemods_path then
-                               engine.delete_dir(modpath)
+                       if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len()) 
+                                       == gamespec.gamemods_path then
+                               engine.delete_dir(game_mods[modindex].path)
                        end
                end
        end
 end
 
 --------------------------------------------------------------------------------
-function gamemgr.get_game_mods(gamespec)
+function gamemgr.find_by_gameid(gameid)
+       for i=1,#gamemgr.games,1 do             
+               if gamemgr.games[i].id == gameid then
+                       return gamemgr.games[i], i
+               end
+       end
+       return nil, nil
+end
 
-       local retval = ""
-       
-       if gamespec.gamemods_path ~= nil and
+--------------------------------------------------------------------------------
+function gamemgr.get_game_mods(gamespec, retval)
+       if gamespec ~= nil and
+               gamespec.gamemods_path ~= nil and
                gamespec.gamemods_path ~= "" then
-               local game_mods = {}
-               get_mods(gamespec.gamemods_path,game_mods)
-               
-               for i=1,#game_mods,1 do
-                       if retval ~= "" then
-                               retval = retval..","
-                       end
-                       retval = retval .. game_mods[i]
-               end 
+               get_mods(gamespec.gamemods_path, retval)
        end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_modlist(gamespec)
+       local retval = ""
+       local game_mods = {}
+       gamemgr.get_game_mods(gamespec, game_mods)
+       for i=1,#game_mods,1 do
+               if retval ~= "" then
+                       retval = retval..","
+               end
+               retval = retval .. game_mods[i].name
+       end 
        return retval
 end
 
@@ -202,8 +213,8 @@ function gamemgr.tab()
        end
        
        local retval = 
-               "vertlabel[0,-0.25;GAMES]" ..
-               "label[1,-0.25;Games:]" ..
+               "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
+               "label[1,-0.25;" .. fgettext("Games") .. ":]" ..
                "textlist[1,0.25;4.5,4.4;gamelist;" ..
                gamemgr.gamelist() ..
                ";" .. gamemgr.selected_game .. "]"
@@ -214,16 +225,17 @@ function gamemgr.tab()
                if current_game.menuicon_path ~= nil and
                        current_game.menuicon_path ~= "" then
                        retval = retval .. 
-                               "image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]"
+                               "image[5.8,-0.25;2,2;" ..
+                               engine.formspec_escape(current_game.menuicon_path) .. "]"
                end
                
                retval = retval ..
                        "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
-                       "label[6,1.4;Mods:]" ..
-                       "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;edit game]" ..
+                       "label[6,1.4;" .. fgettext("Mods:") .."]" ..
+                       "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
                        "textlist[6,2;5.5,3.3;game_mgr_modlist;"
-                       .. gamemgr.get_game_mods(current_game) ..";0]" ..
-                       "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;new game]"
+                       .. gamemgr.get_game_modlist(current_game) ..";0]" ..
+                       "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
        end
        return retval
 end
@@ -233,30 +245,31 @@ function gamemgr.dialog_edit_game()
        local current_game = gamemgr.get_game(gamemgr.selected_game)
        if current_game ~= nil then
                local retval = 
-                       "vertlabel[0,-0.25;EDIT GAME]" ..
+                       "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
                        "label[0,-0.25;" .. current_game.name .. "]" ..
                        "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
                
                if current_game.menuicon_path ~= nil and
                        current_game.menuicon_path ~= "" then
                        retval = retval .. 
-                               "image[5.25,0;2,2;" .. current_game.menuicon_path .. "]"                        
+                               "image[5.25,0;2,2;" ..
+                               engine.formspec_escape(current_game.menuicon_path) .. "]"
                end
                
                retval = retval .. 
                        "textlist[0.5,0.5;4.5,4.3;mods_current;"
-                       .. gamemgr.get_game_mods(current_game) ..";0]"
+                       .. gamemgr.get_game_modlist(current_game) ..";0]"
                        
                        
                retval = retval .. 
                        "textlist[7,0.5;4.5,4.3;mods_available;"
-                       .. modmgr.get_mods_list() .. ";0]"
+                       .. modmgr.render_modlist() .. ";0]"
 
                retval = retval ..
-                       "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]"
+                       "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
                        
                retval = retval ..
-                       "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;<<-- Add mod]"
+                       "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
                
                return retval
        end