]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/game/misc.lua
Builtin: Allow to revoke unknown privileges
[dragonfireclient.git] / builtin / game / misc.lua
index c31df541d026977bff31ce3fee636ee3385ef4ba..e86efc50c37c23b96a988a7e15ca84b2c0ef23c8 100644 (file)
 -- Minetest: builtin/misc.lua
 
+local S = core.get_translator("__builtin")
+
 --
 -- Misc. API functions
 --
 
-core.timers_to_add = {}
-core.timers = {}
-core.register_globalstep(function(dtime)
-       for _, timer in ipairs(core.timers_to_add) do
-               table.insert(core.timers, timer)
-       end
-       core.timers_to_add = {}
-       local index = 1
-       while index <= #core.timers do
-               local timer = core.timers[index]
-               timer.time = timer.time - dtime
-               if timer.time <= 0 then
-                       timer.func(unpack(timer.args or {}))
-                       table.remove(core.timers,index)
-               else
-                       index = index + 1
-               end
+-- @spec core.kick_player(String, String) :: Boolean
+function core.kick_player(player_name, reason)
+       if type(reason) == "string" then
+               reason = "Kicked: " .. reason
+       else
+               reason = "Kicked."
        end
-end)
-
-function core.after(time, func, ...)
-       assert(tonumber(time) and type(func) == "function",
-                       "Invalid core.after invocation")
-       table.insert(core.timers_to_add, {time=time, func=func, args={...}})
+       return core.disconnect_player(player_name, reason)
 end
 
-function core.check_player_privs(name, privs)
+function core.check_player_privs(name, ...)
+       if core.is_player(name) then
+               name = name:get_player_name()
+       elseif type(name) ~= "string" then
+               error("core.check_player_privs expects a player or playername as " ..
+                       "argument.", 2)
+       end
+
+       local requested_privs = {...}
        local player_privs = core.get_player_privs(name)
        local missing_privileges = {}
-       for priv, val in pairs(privs) do
-               if val then
+
+       if type(requested_privs[1]) == "table" then
+               -- We were provided with a table like { privA = true, privB = true }.
+               for priv, value in pairs(requested_privs[1]) do
+                       if value and not player_privs[priv] then
+                               missing_privileges[#missing_privileges + 1] = priv
+                       end
+               end
+       else
+               -- Only a list, we can process it directly.
+               for key, priv in pairs(requested_privs) do
                        if not player_privs[priv] then
-                               table.insert(missing_privileges, priv)
+                               missing_privileges[#missing_privileges + 1] = priv
                        end
                end
        end
+
        if #missing_privileges > 0 then
                return false, missing_privileges
        end
+
        return true, ""
 end
 
-local player_list = {}
+
+function core.send_join_message(player_name)
+       if not core.is_singleplayer() then
+               core.chat_send_all("*** " .. S("@1 joined the game.", player_name))
+       end
+end
+
+
+function core.send_leave_message(player_name, timed_out)
+       local announcement = "*** " .. S("@1 left the game.", player_name)
+       if timed_out then
+               announcement = "*** " .. S("@1 left the game (timed out).", player_name)
+       end
+       core.chat_send_all(announcement)
+end
+
 
 core.register_on_joinplayer(function(player)
-       player_list[player:get_player_name()] = player
+       local player_name = player:get_player_name()
+       if not core.is_singleplayer() then
+               local status = core.get_server_status(player_name, true)
+               if status and status ~= "" then
+                       core.chat_send_player(player_name, status)
+               end
+       end
+       core.send_join_message(player_name)
 end)
 
-core.register_on_leaveplayer(function(player)
-       player_list[player:get_player_name()] = nil
+
+core.register_on_leaveplayer(function(player, timed_out)
+       local player_name = player:get_player_name()
+       core.send_leave_message(player_name, timed_out)
 end)
 
-function core.get_connected_players()
-       local temp_table = {}
-       for index, value in pairs(player_list) do
-               if value:is_player_connected() then
-                       table.insert(temp_table, value)
-               end
+
+function core.is_player(player)
+       -- a table being a player is also supported because it quacks sufficiently
+       -- like a player if it has the is_player function
+       local t = type(player)
+       return (t == "userdata" or t == "table") and
+               type(player.is_player) == "function" and player:is_player()
+end
+
+
+function core.player_exists(name)
+       return core.get_auth_handler().get_auth(name) ~= nil
+end
+
+
+-- Returns two position vectors representing a box of `radius` in each
+-- direction centered around the player corresponding to `player_name`
+
+function core.get_player_radius_area(player_name, radius)
+       local player = core.get_player_by_name(player_name)
+       if player == nil then
+               return nil
        end
-       return temp_table
+
+       local p1 = player:get_pos()
+       local p2 = p1
+
+       if radius then
+               p1 = vector.subtract(p1, radius)
+               p2 = vector.add(p2, radius)
+       end
+
+       return p1, p2
 end
 
+
 function core.hash_node_position(pos)
-       return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
+       return (pos.z + 32768) * 65536 * 65536
+                + (pos.y + 32768) * 65536
+                +  pos.x + 32768
 end
 
+
 function core.get_position_from_hash(hash)
-       local pos = {}
-       pos.x = (hash%65536) - 32768
-       hash = math.floor(hash/65536)
-       pos.y = (hash%65536) - 32768
-       hash = math.floor(hash/65536)
-       pos.z = (hash%65536) - 32768
-       return pos
+       local x = (hash % 65536) - 32768
+       hash  = math.floor(hash / 65536)
+       local y = (hash % 65536) - 32768
+       hash  = math.floor(hash / 65536)
+       local z = (hash % 65536) - 32768
+       return vector.new(x, y, z)
 end
 
+
 function core.get_item_group(name, group)
        if not core.registered_items[name] or not
                        core.registered_items[name].groups[group] then
@@ -88,27 +146,178 @@ function core.get_item_group(name, group)
        return core.registered_items[name].groups[group]
 end
 
+
 function core.get_node_group(name, group)
        core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
        return core.get_item_group(name, group)
 end
 
+
 function core.setting_get_pos(name)
-       local value = core.setting_get(name)
+       local value = core.settings:get(name)
        if not value then
                return nil
        end
        return core.string_to_pos(value)
 end
 
+
+-- See l_env.cpp for the other functions
+function core.get_artificial_light(param1)
+       return math.floor(param1 / 16)
+end
+
+
 -- To be overriden by protection mods
+
 function core.is_protected(pos, name)
        return false
 end
 
+
 function core.record_protection_violation(pos, name)
        for _, func in pairs(core.registered_on_protection_violation) do
                func(pos, name)
        end
 end
 
+-- To be overridden by Creative mods
+
+local creative_mode_cache = core.settings:get_bool("creative_mode")
+function core.is_creative_enabled(name)
+       return creative_mode_cache
+end
+
+-- Checks if specified volume intersects a protected volume
+
+function core.is_area_protected(minp, maxp, player_name, interval)
+       -- 'interval' is the largest allowed interval for the 3D lattice of checks.
+
+       -- Compute the optimal float step 'd' for each axis so that all corners and
+       -- borders are checked. 'd' will be smaller or equal to 'interval'.
+       -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
+       -- for loop (which might otherwise not be the case due to rounding errors).
+
+       -- Default to 4
+       interval = interval or 4
+       local d = {}
+
+       for _, c in pairs({"x", "y", "z"}) do
+               if minp[c] > maxp[c] then
+                       -- Repair positions: 'minp' > 'maxp'
+                       local tmp = maxp[c]
+                       maxp[c] = minp[c]
+                       minp[c] = tmp
+               end
+
+               if maxp[c] > minp[c] then
+                       d[c] = (maxp[c] - minp[c]) /
+                               math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
+               else
+                       d[c] = 1 -- Any value larger than 0 to avoid division by zero
+               end
+       end
+
+       for zf = minp.z, maxp.z, d.z do
+               local z = math.floor(zf + 0.5)
+               for yf = minp.y, maxp.y, d.y do
+                       local y = math.floor(yf + 0.5)
+                       for xf = minp.x, maxp.x, d.x do
+                               local x = math.floor(xf + 0.5)
+                               local pos = vector.new(x, y, z)
+                               if core.is_protected(pos, player_name) then
+                                       return pos
+                               end
+                       end
+               end
+       end
+       return false
+end
+
+
+local raillike_ids = {}
+local raillike_cur_id = 0
+function core.raillike_group(name)
+       local id = raillike_ids[name]
+       if not id then
+               raillike_cur_id = raillike_cur_id + 1
+               raillike_ids[name] = raillike_cur_id
+               id = raillike_cur_id
+       end
+       return id
+end
+
+
+-- HTTP callback interface
+
+core.set_http_api_lua(function(httpenv)
+       httpenv.fetch = function(req, callback)
+               local handle = httpenv.fetch_async(req)
+
+               local function update_http_status()
+                       local res = httpenv.fetch_async_get(handle)
+                       if res.completed then
+                               callback(res)
+                       else
+                               core.after(0, update_http_status)
+                       end
+               end
+               core.after(0, update_http_status)
+       end
+
+       return httpenv
+end)
+core.set_http_api_lua = nil
+
+
+function core.close_formspec(player_name, formname)
+       return core.show_formspec(player_name, formname, "")
+end
+
+
+function core.cancel_shutdown_requests()
+       core.request_shutdown("", false, -1)
+end
+
+
+-- Used for callback handling with dynamic_add_media
+core.dynamic_media_callbacks = {}
+
+
+-- PNG encoder safety wrapper
+
+local o_encode_png = core.encode_png
+function core.encode_png(width, height, data, compression)
+       if type(width) ~= "number" then
+               error("Incorrect type for 'width', expected number, got " .. type(width))
+       end
+       if type(height) ~= "number" then
+               error("Incorrect type for 'height', expected number, got " .. type(height))
+       end
+
+       local expected_byte_count = width * height * 4
+
+       if type(data) ~= "table" and type(data) ~= "string" then
+               error("Incorrect type for 'data', expected table or string, got " .. type(data))
+       end
+
+       local data_length = type(data) == "table" and #data * 4 or string.len(data)
+
+       if data_length ~= expected_byte_count then
+               error(string.format(
+                       "Incorrect length of 'data', width and height imply %d bytes but %d were provided",
+                       expected_byte_count,
+                       data_length
+               ))
+       end
+
+       if type(data) == "table" then
+               local dataBuf = {}
+               for i = 1, #data do
+                       dataBuf[i] = core.colorspec_to_bytes(data[i])
+               end
+               data = table.concat(dataBuf)
+       end
+
+       return o_encode_png(width, height, data, compression or 6)
+end