]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/game/misc.lua
Fix timer initialization.
[dragonfireclient.git] / builtin / game / misc.lua
index a71d5d02a7a3157eb70ff149b336c4e0410c9cff..de41cfc91161a44a10fdbbb69710db342a38bc79 100644 (file)
@@ -4,45 +4,81 @@
 -- Misc. API functions
 --
 
-core.timers_to_add = {}
-core.timers = {}
+local jobs = {}
+local time = 0.0
+local last = core.get_us_time() / 1000000
+
 core.register_globalstep(function(dtime)
-       for _, timer in ipairs(core.timers_to_add) do
-               table.insert(core.timers, timer)
+       local new = core.get_us_time() / 1000000
+       if new > last then
+               time = time + (new - last)
+       else
+               -- Overflow, we may lose a little bit of time here but
+               -- only 1 tick max, potentially running timers slightly
+               -- too early.
+               time = time + new
+       end
+       last = new
+
+       if #jobs < 1 then
+               return
        end
-       core.timers_to_add = {}
-       local index = 1
-       while index <= #core.timers do
-               local timer = core.timers[index]
-               timer.time = timer.time - dtime
-               if timer.time <= 0 then
-                       timer.func(unpack(timer.args or {}))
-                       table.remove(core.timers,index)
-               else
-                       index = index + 1
+
+       -- Iterate backwards so that we miss any new timers added by
+       -- a timer callback, and so that we don't skip the next timer
+       -- in the list if we remove one.
+       for i = #jobs, 1, -1 do
+               local job = jobs[i]
+               if time >= job.expire then
+                       core.set_last_run_mod(job.mod_origin)
+                       job.func(unpack(job.arg))
+                       table.remove(jobs, i)
                end
        end
 end)
 
-function core.after(time, func, ...)
+function core.after(after, func, ...)
        assert(tonumber(time) and type(func) == "function",
                        "Invalid core.after invocation")
-       table.insert(core.timers_to_add, {time=time, func=func, args={...}})
+       jobs[#jobs + 1] = {
+               func = func,
+               expire = time + after,
+               arg = {...},
+               mod_origin = core.get_last_run_mod()
+       }
 end
 
-function core.check_player_privs(name, privs)
+function core.check_player_privs(player_or_name, ...)
+       local name = player_or_name
+       -- Check if we have been provided with a Player object.
+       if type(name) ~= "string" then
+               name = name:get_player_name()
+       end
+       
+       local requested_privs = {...}
        local player_privs = core.get_player_privs(name)
        local missing_privileges = {}
-       for priv, val in pairs(privs) do
-               if val then
+       
+       if type(requested_privs[1]) == "table" then
+               -- We were provided with a table like { privA = true, privB = true }.
+               for priv, value in pairs(requested_privs[1]) do
+                       if value and not player_privs[priv] then
+                               missing_privileges[#missing_privileges + 1] = priv
+                       end
+               end
+       else
+               -- Only a list, we can process it directly.
+               for key, priv in pairs(requested_privs) do
                        if not player_privs[priv] then
-                               table.insert(missing_privileges, priv)
+                               missing_privileges[#missing_privileges + 1] = priv
                        end
                end
        end
+       
        if #missing_privileges > 0 then
                return false, missing_privileges
        end
+       
        return true, ""
 end
 
@@ -60,12 +96,31 @@ function core.get_connected_players()
        local temp_table = {}
        for index, value in pairs(player_list) do
                if value:is_player_connected() then
-                       table.insert(temp_table, value)
+                       temp_table[#temp_table + 1] = value
                end
        end
        return temp_table
 end
 
+-- Returns two position vectors representing a box of `radius` in each
+-- direction centered around the player corresponding to `player_name`
+function core.get_player_radius_area(player_name, radius)
+       local player = core.get_player_by_name(player_name)
+       if player == nil then
+               return nil
+       end
+
+       local p1 = player:getpos()
+       local p2 = p1
+
+       if radius then
+               p1 = vector.subtract(p1, radius)
+               p2 = vector.add(p2, radius)
+       end
+
+       return p1, p2
+end
+
 function core.hash_node_position(pos)
        return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
 end
@@ -123,3 +178,22 @@ function core.raillike_group(name)
        end
        return id
 end
+
+-- HTTP callback interface
+function core.http_add_fetch(httpenv)
+       httpenv.fetch = function(req, callback)
+               local handle = httpenv.fetch_async(req)
+
+               local function update_http_status()
+                       local res = httpenv.fetch_async_get(handle)
+                       if res.completed then
+                               callback(res)
+                       else
+                               core.after(0, update_http_status)
+                       end
+               end
+               core.after(0, update_http_status)
+       end
+
+       return httpenv
+end