-- Misc. API functions
--
-core.timers_to_add = {}
-core.timers = {}
+local jobs = {}
+local time = 0.0
+local last = core.get_us_time() / 1000000
+
core.register_globalstep(function(dtime)
- for _, timer in ipairs(core.timers_to_add) do
- table.insert(core.timers, timer)
+ local new = core.get_us_time() / 1000000
+ if new > last then
+ time = time + (new - last)
+ else
+ -- Overflow, we may lose a little bit of time here but
+ -- only 1 tick max, potentially running timers slightly
+ -- too early.
+ time = time + new
+ end
+ last = new
+
+ if #jobs < 1 then
+ return
end
- core.timers_to_add = {}
- local index = 1
- while index <= #core.timers do
- local timer = core.timers[index]
- timer.time = timer.time - dtime
- if timer.time <= 0 then
- timer.func(unpack(timer.args or {}))
- table.remove(core.timers,index)
- else
- index = index + 1
+
+ -- Iterate backwards so that we miss any new timers added by
+ -- a timer callback, and so that we don't skip the next timer
+ -- in the list if we remove one.
+ for i = #jobs, 1, -1 do
+ local job = jobs[i]
+ if time >= job.expire then
+ core.set_last_run_mod(job.mod_origin)
+ job.func(unpack(job.arg))
+ table.remove(jobs, i)
end
end
end)
-function core.after(time, func, ...)
+function core.after(after, func, ...)
assert(tonumber(time) and type(func) == "function",
"Invalid core.after invocation")
- table.insert(core.timers_to_add, {time=time, func=func, args={...}})
+ jobs[#jobs + 1] = {
+ func = func,
+ expire = time + after,
+ arg = {...},
+ mod_origin = core.get_last_run_mod()
+ }
end
-function core.check_player_privs(name, privs)
+function core.check_player_privs(player_or_name, ...)
+ local name = player_or_name
+ -- Check if we have been provided with a Player object.
+ if type(name) ~= "string" then
+ name = name:get_player_name()
+ end
+
+ local requested_privs = {...}
local player_privs = core.get_player_privs(name)
local missing_privileges = {}
- for priv, val in pairs(privs) do
- if val then
+
+ if type(requested_privs[1]) == "table" then
+ -- We were provided with a table like { privA = true, privB = true }.
+ for priv, value in pairs(requested_privs[1]) do
+ if value and not player_privs[priv] then
+ missing_privileges[#missing_privileges + 1] = priv
+ end
+ end
+ else
+ -- Only a list, we can process it directly.
+ for key, priv in pairs(requested_privs) do
if not player_privs[priv] then
- table.insert(missing_privileges, priv)
+ missing_privileges[#missing_privileges + 1] = priv
end
end
end
+
if #missing_privileges > 0 then
return false, missing_privileges
end
+
return true, ""
end
local temp_table = {}
for index, value in pairs(player_list) do
if value:is_player_connected() then
- table.insert(temp_table, value)
+ temp_table[#temp_table + 1] = value
end
end
return temp_table
end
+-- Returns two position vectors representing a box of `radius` in each
+-- direction centered around the player corresponding to `player_name`
+function core.get_player_radius_area(player_name, radius)
+ local player = core.get_player_by_name(player_name)
+ if player == nil then
+ return nil
+ end
+
+ local p1 = player:getpos()
+ local p2 = p1
+
+ if radius then
+ p1 = vector.subtract(p1, radius)
+ p2 = vector.add(p2, radius)
+ end
+
+ return p1, p2
+end
+
function core.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
end
return id
end
+
+-- HTTP callback interface
+function core.http_add_fetch(httpenv)
+ httpenv.fetch = function(req, callback)
+ local handle = httpenv.fetch_async(req)
+
+ local function update_http_status()
+ local res = httpenv.fetch_async_get(handle)
+ if res.completed then
+ callback(res)
+ else
+ core.after(0, update_http_status)
+ end
+ end
+ core.after(0, update_http_status)
+ end
+
+ return httpenv
+end