]> git.lizzy.rs Git - minetest.git/blobdiff - builtin/game/misc.lua
New timer design.
[minetest.git] / builtin / game / misc.lua
index efd0f8dc74e2c5383174a4ca5846f311aa894511..bacadf18f71f88026d1cc45508624ff144442774 100644 (file)
@@ -4,74 +4,48 @@
 -- Misc. API functions
 --
 
-local timers = {}
-local mintime
-local function update_timers(delay)
-       mintime = false
-       local sub = 0
-       for index = 1, #timers do
-               index = index - sub
-               local timer = timers[index]
-               timer.time = timer.time - delay
-               if timer.time <= 0 then
-                       core.set_last_run_mod(timer.mod_origin)
-                       timer.func(unpack(timer.args or {}))
-                       table.remove(timers, index)
-                       sub = sub + 1
-               elseif mintime then
-                       mintime = math.min(mintime, timer.time)
-               else
-                       mintime = timer.time
-               end
-       end
-end
+local jobs = {}
+local time = 0.0
+local last = 0.0
 
-local timers_to_add
-local function add_timers()
-       for _, timer in ipairs(timers_to_add) do
-               table.insert(timers, timer)
+core.register_globalstep(function(dtime)
+       local new = core.get_us_time() / 1000000
+       if new > last then
+               time = time + (new - last)
+       else
+               -- Overflow, we may lose a little bit of time here but
+               -- only 1 tick max, potentially running timers slightly
+               -- too early.
+               time = time + new
        end
-       timers_to_add = false
-end
+       last = new
 
-local delay = 0
-core.register_globalstep(function(dtime)
-       if not mintime then
-               -- abort if no timers are running
+       if #jobs < 1 then
                return
        end
-       if timers_to_add then
-               add_timers()
-       end
-       delay = delay + dtime
-       if delay < mintime then
-               return
+
+       -- Iterate backwards so that we miss any new timers added by
+       -- a timer callback, and so that we don't skip the next timer
+       -- in the list if we remove one.
+       for i = #jobs, 1, -1 do
+               local job = jobs[i]
+               if time >= job.expire then
+                       core.set_last_run_mod(job.mod_origin)
+                       job.func(unpack(job.arg))
+                       table.remove(jobs, i)
+               end
        end
-       update_timers(delay)
-       delay = 0
 end)
 
-function core.after(time, func, ...)
+function core.after(after, func, ...)
        assert(tonumber(time) and type(func) == "function",
                        "Invalid core.after invocation")
-       if not mintime then
-               mintime = time
-               timers_to_add = {{
-                       time   = time+delay,
-                       func   = func,
-                       args   = {...},
-                       mod_origin = core.get_last_run_mod(),
-               }}
-               return
-       end
-       mintime = math.min(mintime, time)
-       timers_to_add = timers_to_add or {}
-       timers_to_add[#timers_to_add+1] = {
-               time   = time+delay,
-               func   = func,
-               args   = {...},
-               mod_origin = core.get_last_run_mod(),
-       }
+       table.insert(jobs, {
+               func = func,
+               expire = time + after,
+               arg = {...},
+               mod_origin = core.get_last_run_mod()
+       })
 end
 
 function core.check_player_privs(player_or_name, ...)