]> git.lizzy.rs Git - minetest.git/blobdiff - builtin/game/misc.lua
Clearobjects: Send progress messages to terminal using actionstream
[minetest.git] / builtin / game / misc.lua
index a3eb26ac25ddacfcae46d67f0f112371fd7bfd23..39ef9b461ce08b3654d5c4595230e8844a940675 100644 (file)
@@ -42,22 +42,30 @@ end
 
 local player_list = {}
 
-core.register_on_joinplayer(function(player)
-       local player_name = player:get_player_name()
-       player_list[player_name] = player
+function core.send_join_message(player_name)
        if not minetest.is_singleplayer() then
                core.chat_send_all("*** " .. player_name .. " joined the game.")
        end
-end)
+end
 
-core.register_on_leaveplayer(function(player, timed_out)
-       local player_name = player:get_player_name()
-       player_list[player_name] = nil
+function core.send_leave_message(player_name, timed_out)
        local announcement = "*** " ..  player_name .. " left the game."
        if timed_out then
                announcement = announcement .. " (timed out)"
        end
        core.chat_send_all(announcement)
+end
+
+core.register_on_joinplayer(function(player)
+       local player_name = player:get_player_name()
+       player_list[player_name] = player
+       core.send_join_message(player_name)
+end)
+
+core.register_on_leaveplayer(function(player, timed_out)
+       local player_name = player:get_player_name()
+       player_list[player_name] = nil
+       core.send_leave_message(player_name, timed_out)
 end)
 
 function core.get_connected_players()
@@ -121,7 +129,7 @@ function core.get_node_group(name, group)
 end
 
 function core.setting_get_pos(name)
-       local value = core.setting_get(name)
+       local value = core.settings:get(name)
        if not value then
                return nil
        end