]> git.lizzy.rs Git - minetest.git/blobdiff - builtin/game/misc.lua
Clearobjects: Send progress messages to terminal using actionstream
[minetest.git] / builtin / game / misc.lua
index 4afcdb99e59c91a1d563a7cce326a2795e11425a..39ef9b461ce08b3654d5c4595230e8844a940675 100644 (file)
 -- Misc. API functions
 --
 
-core.timers_to_add = {}
-core.timers = {}
-core.register_globalstep(function(dtime)
-       for _, timer in ipairs(core.timers_to_add) do
-               table.insert(core.timers, timer)
+function core.check_player_privs(name, ...)
+       local arg_type = type(name)
+       if (arg_type == "userdata" or arg_type == "table") and
+                       name.get_player_name then -- If it quacks like a Player...
+               name = name:get_player_name()
+       elseif arg_type ~= "string" then
+               error("Invalid core.check_player_privs argument type: " .. arg_type, 2)
        end
-       core.timers_to_add = {}
-       for index, timer in ipairs(core.timers) do
-               timer.time = timer.time - dtime
-               if timer.time <= 0 then
-                       timer.func(unpack(timer.args or {}))
-                       table.remove(core.timers,index)
-               end
-       end
-end)
 
-function core.after(time, func, ...)
-       assert(tonumber(time) and type(func) == "function",
-                       "Invalid core.after invocation")
-       table.insert(core.timers_to_add, {time=time, func=func, args={...}})
-end
-
-function core.check_player_privs(name, privs)
+       local requested_privs = {...}
        local player_privs = core.get_player_privs(name)
        local missing_privileges = {}
-       for priv, val in pairs(privs) do
-               if val then
+
+       if type(requested_privs[1]) == "table" then
+               -- We were provided with a table like { privA = true, privB = true }.
+               for priv, value in pairs(requested_privs[1]) do
+                       if value and not player_privs[priv] then
+                               missing_privileges[#missing_privileges + 1] = priv
+                       end
+               end
+       else
+               -- Only a list, we can process it directly.
+               for key, priv in pairs(requested_privs) do
                        if not player_privs[priv] then
-                               table.insert(missing_privileges, priv)
+                               missing_privileges[#missing_privileges + 1] = priv
                        end
                end
        end
+
        if #missing_privileges > 0 then
                return false, missing_privileges
        end
+
        return true, ""
 end
 
 local player_list = {}
 
+function core.send_join_message(player_name)
+       if not minetest.is_singleplayer() then
+               core.chat_send_all("*** " .. player_name .. " joined the game.")
+       end
+end
+
+function core.send_leave_message(player_name, timed_out)
+       local announcement = "*** " ..  player_name .. " left the game."
+       if timed_out then
+               announcement = announcement .. " (timed out)"
+       end
+       core.chat_send_all(announcement)
+end
+
 core.register_on_joinplayer(function(player)
-       player_list[player:get_player_name()] = player
+       local player_name = player:get_player_name()
+       player_list[player_name] = player
+       core.send_join_message(player_name)
 end)
 
-core.register_on_leaveplayer(function(player)
-       player_list[player:get_player_name()] = nil
+core.register_on_leaveplayer(function(player, timed_out)
+       local player_name = player:get_player_name()
+       player_list[player_name] = nil
+       core.send_leave_message(player_name, timed_out)
 end)
 
 function core.get_connected_players()
        local temp_table = {}
        for index, value in pairs(player_list) do
                if value:is_player_connected() then
-                       table.insert(temp_table, value)
+                       temp_table[#temp_table + 1] = value
                end
        end
        return temp_table
 end
 
+function minetest.player_exists(name)
+       return minetest.get_auth_handler().get_auth(name) ~= nil
+end
+
+-- Returns two position vectors representing a box of `radius` in each
+-- direction centered around the player corresponding to `player_name`
+function core.get_player_radius_area(player_name, radius)
+       local player = core.get_player_by_name(player_name)
+       if player == nil then
+               return nil
+       end
+
+       local p1 = player:getpos()
+       local p2 = p1
+
+       if radius then
+               p1 = vector.subtract(p1, radius)
+               p2 = vector.add(p2, radius)
+       end
+
+       return p1, p2
+end
+
 function core.hash_node_position(pos)
        return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
 end
@@ -89,32 +128,8 @@ function core.get_node_group(name, group)
        return core.get_item_group(name, group)
 end
 
-function core.string_to_pos(value)
-       local p = {}
-       p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
-       if p.x and p.y and p.z then
-               p.x = tonumber(p.x)
-               p.y = tonumber(p.y)
-               p.z = tonumber(p.z)
-               return p
-       end
-       local p = {}
-       p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
-       if p.x and p.y and p.z then
-               p.x = tonumber(p.x)
-               p.y = tonumber(p.y)
-               p.z = tonumber(p.z)
-               return p
-       end
-       return nil
-end
-
-assert(core.string_to_pos("10.0, 5, -2").x == 10)
-assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
-assert(core.string_to_pos("asd, 5, -2)") == nil)
-
 function core.setting_get_pos(name)
-       local value = core.setting_get(name)
+       local value = core.settings:get(name)
        if not value then
                return nil
        end
@@ -132,3 +147,42 @@ function core.record_protection_violation(pos, name)
        end
 end
 
+local raillike_ids = {}
+local raillike_cur_id = 0
+function core.raillike_group(name)
+       local id = raillike_ids[name]
+       if not id then
+               raillike_cur_id = raillike_cur_id + 1
+               raillike_ids[name] = raillike_cur_id
+               id = raillike_cur_id
+       end
+       return id
+end
+
+-- HTTP callback interface
+function core.http_add_fetch(httpenv)
+       httpenv.fetch = function(req, callback)
+               local handle = httpenv.fetch_async(req)
+
+               local function update_http_status()
+                       local res = httpenv.fetch_async_get(handle)
+                       if res.completed then
+                               callback(res)
+                       else
+                               core.after(0, update_http_status)
+                       end
+               end
+               core.after(0, update_http_status)
+       end
+
+       return httpenv
+end
+
+function core.close_formspec(player_name, formname)
+       return minetest.show_formspec(player_name, formname, "")
+end
+
+function core.cancel_shutdown_requests()
+       core.request_shutdown("", false, -1)
+end
+