prevent_after_place)
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
- return itemstack, false
+ return itemstack, nil
end
local under = pointed_thing.under
if not oldnode_under or not oldnode_above then
log("info", playername .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string(above))
- return itemstack, false
+ return itemstack, nil
end
local olddef_under = core.registered_nodes[oldnode_under.name]
log("info", playername .. " tried to place"
.. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
- return itemstack, false
+ return itemstack, nil
end
-- Place above pointed node
.. " at protected position "
.. core.pos_to_string(place_to))
core.record_protection_violation(place_to, playername)
- return itemstack
+ return itemstack, nil
end
- log("action", playername .. " places node "
- .. def.name .. " at " .. core.pos_to_string(place_to))
-
local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
z = above.z - placer_pos.z
}
newnode.param2 = core.dir_to_facedir(dir)
- log("action", "facedir: " .. newnode.param2)
+ log("info", "facedir: " .. newnode.param2)
end
end
not builtin_shared.check_attached_node(place_to, newnode) then
log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
- return itemstack, false
+ return itemstack, nil
end
+ log("action", playername .. " places node "
+ .. def.name .. " at " .. core.pos_to_string(place_to))
+
-- Add node and update
core.add_node(place_to, newnode)
+ -- Play sound if it was done by a player
+ if playername ~= "" and def.sounds and def.sounds.place then
+ core.sound_play(def.sounds.place, {
+ pos = place_to,
+ exclude_player = playername,
+ }, true)
+ end
+
local take_item = true
-- Run callback
if take_item then
itemstack:take_item()
end
- return itemstack, true
+ return itemstack, place_to
end
+-- deprecated, item_place does not call this
function core.item_place_object(itemstack, placer, pointed_thing)
local pos = core.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local nn = n.name
if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
- placer, itemstack, pointed_thing) or itemstack, false
+ placer, itemstack, pointed_thing) or itemstack, nil
end
end
+ -- Place if node, otherwise do nothing
if itemstack:get_definition().type == "node" then
return core.item_place_node(itemstack, placer, pointed_thing, param2)
end
- return itemstack
+ return itemstack, nil
end
function core.item_secondary_use(itemstack, placer)
return result
end
end
+ local def = itemstack:get_definition()
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
- local def = itemstack:get_definition()
if def and def.sound and def.sound.eat then
- minetest.sound_play(def.sound.eat, { pos = user:get_pos(), max_hear_distance = 16 })
+ core.sound_play(def.sound.eat, {
+ pos = user:get_pos(),
+ max_hear_distance = 16
+ }, true)
end
if replace_with_item then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
- if not core.settings:get_bool("creative_mode") then
+ if not core.is_creative_enabled(diggername) then
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
- core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
+ core.sound_play(wdef.sound.breaks, {
+ pos = pos,
+ gain = 0.5
+ }, true)
end
end
end
-- Remove node and update
core.remove_node(pos)
+ -- Play sound if it was done by a player
+ if diggername ~= "" and def and def.sounds and def.sounds.dug then
+ core.sound_play(def.sounds.dug, {
+ pos = pos,
+ exclude_player = diggername,
+ }, true)
+ end
+
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
-- Item definition defaults
--
+local default_stack_max = tonumber(minetest.settings:get("default_stack_max")) or 99
+
core.nodedef_default = {
-- Item properties
type="node",
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,