-- Minetest: builtin/item.lua
+local builtin_shared = ...
+
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
if above then
-- The position where a node would be placed
return pointed_thing.above
- else
- -- The position where a node would be dug
- return pointed_thing.under
end
+ -- The position where a node would be dug
+ return pointed_thing.under
elseif pointed_thing.type == "object" then
- obj = pointed_thing.ref
- if obj ~= nil then
- return obj:getpos()
- else
- return nil
- end
- else
- return nil
+ return pointed_thing.ref and pointed_thing.ref:getpos()
end
end
end
end
+-- Table of possible dirs
+local facedir_to_dir = {
+ {x= 0, y=0, z= 1},
+ {x= 1, y=0, z= 0},
+ {x= 0, y=0, z=-1},
+ {x=-1, y=0, z= 0},
+ {x= 0, y=-1, z= 0},
+ {x= 0, y=1, z= 0},
+}
+-- Mapping from facedir value to index in facedir_to_dir.
+local facedir_to_dir_map = {
+ [0]=1, 2, 3, 4,
+ 5, 2, 6, 4,
+ 6, 2, 5, 4,
+ 1, 5, 3, 6,
+ 1, 6, 3, 5,
+ 1, 4, 3, 2,
+}
function core.facedir_to_dir(facedir)
- --a table of possible dirs
- return ({{x=0, y=0, z=1},
- {x=1, y=0, z=0},
- {x=0, y=0, z=-1},
- {x=-1, y=0, z=0},
- {x=0, y=-1, z=0},
- {x=0, y=1, z=0}})
-
- --indexed into by a table of correlating facedirs
- [({[0]=1, 2, 3, 4,
- 5, 2, 6, 4,
- 6, 2, 5, 4,
- 1, 5, 3, 6,
- 1, 6, 3, 5,
- 1, 4, 3, 2})
-
- --indexed into by the facedir in question
- [facedir]]
+ return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
end
function core.dir_to_wallmounted(dir)
end
end
+-- table of dirs in wallmounted order
+local wallmounted_to_dir = {
+ [0] = {x = 0, y = 1, z = 0},
+ {x = 0, y = -1, z = 0},
+ {x = 1, y = 0, z = 0},
+ {x = -1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = 0, y = 0, z = -1},
+}
+function core.wallmounted_to_dir(wallmounted)
+ return wallmounted_to_dir[wallmounted % 8]
+end
+
+function core.dir_to_yaw(dir)
+ return -math.atan2(dir.x, dir.z)
+end
+
+function core.yaw_to_dir(yaw)
+ return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
+end
+
function core.get_node_drops(nodename, toolname)
- local drop = ItemStack({name=nodename}):get_definition().drop
+ local def = core.registered_nodes[nodename]
+ local drop = def and def.drop
if drop == nil then
-- default drop
return {nodename}
end
function core.item_place_node(itemstack, placer, pointed_thing, param2)
- local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack, false
local oldnode_under = core.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = core.get_node_or_nil(above)
+ local playername = placer:get_player_name()
if not oldnode_under or not oldnode_above then
- core.log("info", placer:get_player_name() .. " tried to place"
+ core.log("info", playername .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string(above))
return itemstack, false
end
- local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
+ local olddef_under = core.registered_nodes[oldnode_under.name]
olddef_under = olddef_under or core.nodedef_default
- local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
+ local olddef_above = core.registered_nodes[oldnode_above.name]
olddef_above = olddef_above or core.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
- core.log("info", placer:get_player_name() .. " tried to place"
+ core.log("info", playername .. " tried to place"
.. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack, false
place_to = {x = under.x, y = under.y, z = under.z}
end
- if core.is_protected(place_to, placer:get_player_name()) then
- core.log("action", placer:get_player_name()
+ if core.is_protected(place_to, playername) and
+ not minetest.check_player_privs(placer, "protection_bypass") then
+ core.log("action", playername
.. " tried to place " .. def.name
.. " at protected position "
.. core.pos_to_string(place_to))
- core.record_protection_violation(place_to, placer:get_player_name())
+ core.record_protection_violation(place_to, playername)
return itemstack
end
- core.log("action", placer:get_player_name() .. " places node "
+ core.log("action", playername .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))
-
+
local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2}
-- Calculate direction for wall mounted stuff like torches and signs
- if def.paramtype2 == 'wallmounted' and not param2 then
+ if def.place_param2 ~= nil then
+ newnode.param2 = def.place_param2
+ elseif (def.paramtype2 == "wallmounted" or
+ def.paramtype2 == "colorwallmounted") and not param2 then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
}
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
- elseif def.paramtype2 == 'facedir' and not param2 then
+ elseif (def.paramtype2 == "facedir" or
+ def.paramtype2 == "colorfacedir") and not param2 then
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
-- Check if the node is attached and if it can be placed there
if core.get_item_group(def.name, "attached_node") ~= 0 and
- not check_attached_node(place_to, newnode) then
+ not builtin_shared.check_attached_node(place_to, newnode) then
core.log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
return itemstack, false
end
-- Run script hook
- local _, callback
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
return itemstack
end
+function core.item_secondary_use(itemstack, placer)
+ return itemstack
+end
+
function core.item_drop(itemstack, dropper, pos)
- if dropper.get_player_name then
+ if dropper and dropper:is_player() then
local v = dropper:get_look_dir()
- local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
- local obj = core.add_item(p, itemstack)
+ local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
+ local cs = itemstack:get_count()
+ if dropper:get_player_control().sneak then
+ cs = 1
+ end
+ local item = itemstack:take_item(cs)
+ local obj = core.add_item(p, item)
if obj then
v.x = v.x*2
- v.y = v.y*2 + 1
+ v.y = v.y*2 + 2
v.z = v.z*2
obj:setvelocity(v)
+ obj:get_luaentity().dropped_by = dropper:get_player_name()
+ return itemstack
end
+
else
- core.add_item(pos, itemstack)
+ if core.add_item(pos, itemstack) then
+ return itemstack
+ end
end
- return ItemStack("")
+ -- If we reach this, adding the object to the
+ -- environment failed
end
-function core.item_eat(hp_change, replace_with_item)
- return function(itemstack, user, pointed_thing) -- closure
- for _, callback in pairs(core.registered_on_item_eats) do
- local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
- if result then
- return result
- end
+function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ for _, callback in pairs(core.registered_on_item_eats) do
+ local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ if result then
+ return result
end
- if itemstack:take_item() ~= nil then
- user:set_hp(user:get_hp() + hp_change)
- itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
+ end
+ if itemstack:take_item() ~= nil then
+ user:set_hp(user:get_hp() + hp_change)
+
+ if replace_with_item then
+ if itemstack:is_empty() then
+ itemstack:add_item(replace_with_item)
+ else
+ local inv = user:get_inventory()
+ if inv:room_for_item("main", {name=replace_with_item}) then
+ inv:add_item("main", replace_with_item)
+ else
+ local pos = user:getpos()
+ pos.y = math.floor(pos.y + 0.5)
+ core.add_item(pos, replace_with_item)
+ end
+ end
end
- return itemstack
+ end
+ return itemstack
+end
+
+function core.item_eat(hp_change, replace_with_item)
+ return function(itemstack, user, pointed_thing) -- closure
+ return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
end
end
end
function core.node_dig(pos, node, digger)
- local def = ItemStack({name=node.name}):get_definition()
- if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
+ local def = core.registered_nodes[node.name]
+ if def and (not def.diggable or
+ (def.can_dig and not def.can_dig(pos, digger))) then
core.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string(pos))
return
end
- if core.is_protected(pos, digger:get_player_name()) then
+ if core.is_protected(pos, digger:get_player_name()) and
+ not minetest.check_player_privs(digger, "protection_bypass") then
core.log("action", digger:get_player_name()
.. " tried to dig " .. node.name
.. " at protected position "
local wielded = digger:get_wielded_item()
local drops = core.get_node_drops(node.name, wielded:get_name())
-
+
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
- local dp = core.get_dig_params(def.groups, tp)
+ local dp = core.get_dig_params(def and def.groups, tp)
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
if not core.setting_getbool("creative_mode") then
wielded:add_wear(dp.wear)
+ if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
+ core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
+ end
end
end
digger:set_wielded_item(wielded)
-
+
-- Handle drops
core.handle_node_drops(pos, drops, digger)
-- Remove node and update
core.remove_node(pos)
-
+
-- Run callback
if def.after_dig_node then
-- Copy pos and node because callback can modify them
-- Run script hook
local _, callback
for _, callback in ipairs(core.registered_on_dignodes) do
+ local origin = core.callback_origins[callback]
+ if origin then
+ core.set_last_run_mod(origin.mod)
+ --print("Running " .. tostring(callback) ..
+ -- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
+ else
+ --print("No data associated with callback")
+ end
+
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
on_receive_fields = nil,
-
+
on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
diggable = true,
climbable = false,
buildable_to = false,
+ floodable = false,
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
+ on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_use = nil,
}
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
+ on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
}
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'),
+ on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_drop = nil,
on_use = nil,
}
-