-- Minetest: builtin/item.lua
+local builtin_shared = ...
+
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
-- Item definition helpers
--
-function minetest.inventorycube(img1, img2, img3)
+function core.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img3:gsub("%^", "&")
end
-function minetest.get_pointed_thing_position(pointed_thing, above)
+function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
- else
- -- The position where a node would be dug
- return pointed_thing.under
end
+ -- The position where a node would be dug
+ return pointed_thing.under
elseif pointed_thing.type == "object" then
- obj = pointed_thing.ref
- if obj ~= nil then
- return obj:getpos()
- else
- return nil
- end
- else
- return nil
+ return pointed_thing.ref and pointed_thing.ref:getpos()
end
end
-function minetest.dir_to_facedir(dir, is6d)
+function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
end
end
-function minetest.facedir_to_dir(facedir)
- --a table of possible dirs
- return ({{x=0, y=0, z=1},
- {x=1, y=0, z=0},
- {x=0, y=0, z=-1},
- {x=-1, y=0, z=0},
- {x=0, y=-1, z=0},
- {x=0, y=1, z=0}})
-
- --indexed into by a table of correlating facedirs
- [({[0]=1, 2, 3, 4,
- 5, 2, 6, 4,
- 6, 2, 5, 4,
- 1, 5, 3, 6,
- 1, 6, 3, 5,
- 1, 4, 3, 2})
-
- --indexed into by the facedir in question
- [facedir]]
+-- Table of possible dirs
+local facedir_to_dir = {
+ {x= 0, y=0, z= 1},
+ {x= 1, y=0, z= 0},
+ {x= 0, y=0, z=-1},
+ {x=-1, y=0, z= 0},
+ {x= 0, y=-1, z= 0},
+ {x= 0, y=1, z= 0},
+}
+-- Mapping from facedir value to index in facedir_to_dir.
+local facedir_to_dir_map = {
+ [0]=1, 2, 3, 4,
+ 5, 2, 6, 4,
+ 6, 2, 5, 4,
+ 1, 5, 3, 6,
+ 1, 6, 3, 5,
+ 1, 4, 3, 2,
+}
+function core.facedir_to_dir(facedir)
+ return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
end
-function minetest.dir_to_wallmounted(dir)
+function core.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
end
end
-function minetest.get_node_drops(nodename, toolname)
- local drop = ItemStack({name=nodename}):get_definition().drop
+-- table of dirs in wallmounted order
+local wallmounted_to_dir = {
+ [0] = {x = 0, y = 1, z = 0},
+ {x = 0, y = -1, z = 0},
+ {x = 1, y = 0, z = 0},
+ {x = -1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = 0, y = 0, z = -1},
+}
+function core.wallmounted_to_dir(wallmounted)
+ return wallmounted_to_dir[wallmounted % 8]
+end
+
+function core.dir_to_yaw(dir)
+ return -math.atan2(dir.x, dir.z)
+end
+
+function core.yaw_to_dir(yaw)
+ return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
+end
+
+function core.get_node_drops(nodename, toolname)
+ local def = core.registered_nodes[nodename]
+ local drop = def and def.drop
if drop == nil then
-- default drop
return {nodename}
return got_items
end
-function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
- local item = itemstack:peek_item()
+function core.item_place_node(itemstack, placer, pointed_thing, param2)
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack, false
end
local under = pointed_thing.under
- local oldnode_under = minetest.get_node_or_nil(under)
+ local oldnode_under = core.get_node_or_nil(under)
local above = pointed_thing.above
- local oldnode_above = minetest.get_node_or_nil(above)
+ local oldnode_above = core.get_node_or_nil(above)
+ local playername = placer:get_player_name()
if not oldnode_under or not oldnode_above then
- minetest.log("info", placer:get_player_name() .. " tried to place"
- .. " node in unloaded position " .. minetest.pos_to_string(above))
+ core.log("info", playername .. " tried to place"
+ .. " node in unloaded position " .. core.pos_to_string(above))
return itemstack, false
end
- local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
- olddef_under = olddef_under or minetest.nodedef_default
- local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
- olddef_above = olddef_above or minetest.nodedef_default
+ local olddef_under = core.registered_nodes[oldnode_under.name]
+ olddef_under = olddef_under or core.nodedef_default
+ local olddef_above = core.registered_nodes[oldnode_above.name]
+ olddef_above = olddef_above or core.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
- minetest.log("info", placer:get_player_name() .. " tried to place"
- .. " node in invalid position " .. minetest.pos_to_string(above)
+ core.log("info", playername .. " tried to place"
+ .. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack, false
end
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
- minetest.log("info", "node under is buildable to")
+ core.log("info", "node under is buildable to")
place_to = {x = under.x, y = under.y, z = under.z}
end
- if minetest.is_protected(place_to, placer:get_player_name()) then
- minetest.log("action", placer:get_player_name()
+ if core.is_protected(place_to, playername) and
+ not minetest.check_player_privs(placer, "protection_bypass") then
+ core.log("action", playername
.. " tried to place " .. def.name
.. " at protected position "
- .. minetest.pos_to_string(place_to))
- minetest.record_protection_violation(place_to, placer:get_player_name())
+ .. core.pos_to_string(place_to))
+ core.record_protection_violation(place_to, playername)
return itemstack
end
- minetest.log("action", placer:get_player_name() .. " places node "
- .. def.name .. " at " .. minetest.pos_to_string(place_to))
-
- local oldnode = minetest.get_node(place_to)
+ core.log("action", playername .. " places node "
+ .. def.name .. " at " .. core.pos_to_string(place_to))
+
+ local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2}
-- Calculate direction for wall mounted stuff like torches and signs
- if def.paramtype2 == 'wallmounted' and not param2 then
+ if def.place_param2 ~= nil then
+ newnode.param2 = def.place_param2
+ elseif (def.paramtype2 == "wallmounted" or
+ def.paramtype2 == "colorwallmounted") and not param2 then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z
}
- newnode.param2 = minetest.dir_to_wallmounted(dir)
+ newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
- elseif def.paramtype2 == 'facedir' and not param2 then
+ elseif (def.paramtype2 == "facedir" or
+ def.paramtype2 == "colorfacedir") and not param2 then
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
- newnode.param2 = minetest.dir_to_facedir(dir)
- minetest.log("action", "facedir: " .. newnode.param2)
+ newnode.param2 = core.dir_to_facedir(dir)
+ core.log("action", "facedir: " .. newnode.param2)
end
end
-- Check if the node is attached and if it can be placed there
- if minetest.get_item_group(def.name, "attached_node") ~= 0 and
- not check_attached_node(place_to, newnode) then
- minetest.log("action", "attached node " .. def.name ..
- " can not be placed at " .. minetest.pos_to_string(place_to))
+ if core.get_item_group(def.name, "attached_node") ~= 0 and
+ not builtin_shared.check_attached_node(place_to, newnode) then
+ core.log("action", "attached node " .. def.name ..
+ " can not be placed at " .. core.pos_to_string(place_to))
return itemstack, false
end
-- Add node and update
- minetest.add_node(place_to, newnode)
+ core.add_node(place_to, newnode)
local take_item = true
end
-- Run script hook
- local _, callback
- for _, callback in ipairs(minetest.registered_on_placenodes) do
+ for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
return itemstack, true
end
-function minetest.item_place_object(itemstack, placer, pointed_thing)
- local pos = minetest.get_pointed_thing_position(pointed_thing, true)
+function core.item_place_object(itemstack, placer, pointed_thing)
+ local pos = core.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
- minetest.add_item(pos, item)
+ core.add_item(pos, item)
end
return itemstack
end
-function minetest.item_place(itemstack, placer, pointed_thing, param2)
+function core.item_place(itemstack, placer, pointed_thing, param2)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
- local n = minetest.get_node(pointed_thing.under)
+ local n = core.get_node(pointed_thing.under)
local nn = n.name
- if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
- return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
+ if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
+ return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
placer, itemstack, pointed_thing) or itemstack, false
end
end
if itemstack:get_definition().type == "node" then
- return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
+ return core.item_place_node(itemstack, placer, pointed_thing, param2)
end
return itemstack
end
-function minetest.item_drop(itemstack, dropper, pos)
- if dropper.get_player_name then
+function core.item_secondary_use(itemstack, placer)
+ return itemstack
+end
+
+function core.item_drop(itemstack, dropper, pos)
+ if dropper and dropper:is_player() then
local v = dropper:get_look_dir()
- local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
- local obj = minetest.add_item(p, itemstack)
+ local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
+ local cs = itemstack:get_count()
+ if dropper:get_player_control().sneak then
+ cs = 1
+ end
+ local item = itemstack:take_item(cs)
+ local obj = core.add_item(p, item)
if obj then
v.x = v.x*2
- v.y = v.y*2 + 1
+ v.y = v.y*2 + 2
v.z = v.z*2
obj:setvelocity(v)
+ obj:get_luaentity().dropped_by = dropper:get_player_name()
+ return itemstack
end
+
else
- minetest.add_item(pos, itemstack)
+ if core.add_item(pos, itemstack) then
+ return itemstack
+ end
end
- return ItemStack("")
+ -- If we reach this, adding the object to the
+ -- environment failed
end
-function minetest.item_eat(hp_change, replace_with_item)
- return function(itemstack, user, pointed_thing) -- closure
- if itemstack:take_item() ~= nil then
- user:set_hp(user:get_hp() + hp_change)
- itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
+function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ for _, callback in pairs(core.registered_on_item_eats) do
+ local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
+ if result then
+ return result
end
- return itemstack
+ end
+ if itemstack:take_item() ~= nil then
+ user:set_hp(user:get_hp() + hp_change)
+
+ if replace_with_item then
+ if itemstack:is_empty() then
+ itemstack:add_item(replace_with_item)
+ else
+ local inv = user:get_inventory()
+ if inv:room_for_item("main", {name=replace_with_item}) then
+ inv:add_item("main", replace_with_item)
+ else
+ local pos = user:getpos()
+ pos.y = math.floor(pos.y + 0.5)
+ core.add_item(pos, replace_with_item)
+ end
+ end
+ end
+ end
+ return itemstack
+end
+
+function core.item_eat(hp_change, replace_with_item)
+ return function(itemstack, user, pointed_thing) -- closure
+ return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
end
end
-function minetest.node_punch(pos, node, puncher, pointed_thing)
+function core.node_punch(pos, node, puncher, pointed_thing)
-- Run script hook
- for _, callback in ipairs(minetest.registered_on_punchnodes) do
+ for _, callback in ipairs(core.registered_on_punchnodes) do
-- Copy pos and node because callback can modify them
local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
end
end
-function minetest.handle_node_drops(pos, drops, digger)
+function core.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
if digger:get_inventory() then
local _, dropped_item
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
- minetest.add_item(p, left)
+ core.add_item(p, left)
end
end
end
end
-function minetest.node_dig(pos, node, digger)
- local def = ItemStack({name=node.name}):get_definition()
- if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
- minetest.log("info", digger:get_player_name() .. " tried to dig "
+function core.node_dig(pos, node, digger)
+ local def = core.registered_nodes[node.name]
+ if def and (not def.diggable or
+ (def.can_dig and not def.can_dig(pos, digger))) then
+ core.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
- .. minetest.pos_to_string(pos))
+ .. core.pos_to_string(pos))
return
end
- if minetest.is_protected(pos, digger:get_player_name()) then
- minetest.log("action", digger:get_player_name()
+ if core.is_protected(pos, digger:get_player_name()) and
+ not minetest.check_player_privs(digger, "protection_bypass") then
+ core.log("action", digger:get_player_name()
.. " tried to dig " .. node.name
.. " at protected position "
- .. minetest.pos_to_string(pos))
- minetest.record_protection_violation(pos, digger:get_player_name())
+ .. core.pos_to_string(pos))
+ core.record_protection_violation(pos, digger:get_player_name())
return
end
- minetest.log('action', digger:get_player_name() .. " digs "
- .. node.name .. " at " .. minetest.pos_to_string(pos))
+ core.log('action', digger:get_player_name() .. " digs "
+ .. node.name .. " at " .. core.pos_to_string(pos))
local wielded = digger:get_wielded_item()
- local drops = minetest.get_node_drops(node.name, wielded:get_name())
-
+ local drops = core.get_node_drops(node.name, wielded:get_name())
+
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
- local dp = minetest.get_dig_params(def.groups, tp)
+ local dp = core.get_dig_params(def and def.groups, tp)
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
- if not minetest.setting_getbool("creative_mode") then
+ if not core.setting_getbool("creative_mode") then
wielded:add_wear(dp.wear)
+ if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
+ core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
+ end
end
end
digger:set_wielded_item(wielded)
-
+
-- Handle drops
- minetest.handle_node_drops(pos, drops, digger)
+ core.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
if def.after_dig_node then
- oldmetadata = minetest.get_meta(pos):to_table()
+ oldmetadata = core.get_meta(pos):to_table()
end
-- Remove node and update
- minetest.remove_node(pos)
-
+ core.remove_node(pos)
+
-- Run callback
if def.after_dig_node then
-- Copy pos and node because callback can modify them
-- Run script hook
local _, callback
- for _, callback in ipairs(minetest.registered_on_dignodes) do
+ for _, callback in ipairs(core.registered_on_dignodes) do
+ local origin = core.callback_origins[callback]
+ if origin then
+ core.set_last_run_mod(origin.mod)
+ --print("Running " .. tostring(callback) ..
+ -- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
+ else
+ --print("No data associated with callback")
+ end
+
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
end
end
--- This is used to allow mods to redefine minetest.item_place and so on
+-- This is used to allow mods to redefine core.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
-- callbacks to not require redefining global functions. -celeron55
local function redef_wrapper(table, name)
-- Item definition defaults
--
-minetest.nodedef_default = {
+core.nodedef_default = {
-- Item properties
type="node",
-- name intentionally not defined here
node_placement_prediction = nil,
-- Interaction callbacks
- on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
- on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
+ on_place = redef_wrapper(core, 'item_place'), -- core.item_place
+ on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
can_dig = nil,
- on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
+ on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
on_rightclick = nil,
- on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
+ on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
on_receive_fields = nil,
-
- on_metadata_inventory_move = minetest.node_metadata_inventory_move_allow_all,
- on_metadata_inventory_offer = minetest.node_metadata_inventory_offer_allow_all,
- on_metadata_inventory_take = minetest.node_metadata_inventory_take_allow_all,
+
+ on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
+ on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
+ on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
-- Node properties
drawtype = "normal",
diggable = true,
climbable = false,
buildable_to = false,
+ floodable = false,
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
legacy_wallmounted = false,
}
-minetest.craftitemdef_default = {
+core.craftitemdef_default = {
type="craft",
-- name intentionally not defined here
description = "",
tool_capabilities = nil,
-- Interaction callbacks
- on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
- on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
+ on_place = redef_wrapper(core, 'item_place'), -- core.item_place
+ on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
+ on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_use = nil,
}
-minetest.tooldef_default = {
+core.tooldef_default = {
type="tool",
-- name intentionally not defined here
description = "",
tool_capabilities = nil,
-- Interaction callbacks
- on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
- on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
+ on_place = redef_wrapper(core, 'item_place'), -- core.item_place
+ on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
+ on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
}
-minetest.noneitemdef_default = { -- This is used for the hand and unknown items
+core.noneitemdef_default = { -- This is used for the hand and unknown items
type="none",
-- name intentionally not defined here
description = "",
tool_capabilities = nil,
-- Interaction callbacks
- on_place = redef_wrapper(minetest, 'item_place'),
+ on_place = redef_wrapper(core, 'item_place'),
+ on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_drop = nil,
on_use = nil,
}
-