-local scriptpath = minetest.get_builtin_path()..DIR_DELIM
+local scriptpath = core.get_builtin_path()..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
local gamepath = scriptpath.."game"..DIR_DELIM
dofile(commonpath.."vector.lua")
+dofile(gamepath.."constants.lua")
dofile(gamepath.."item.lua")
dofile(gamepath.."register.lua")
+
+if core.setting_getbool("mod_profiling") then
+ dofile(gamepath.."mod_profiling.lua")
+end
+
dofile(gamepath.."item_entity.lua")
dofile(gamepath.."deprecated.lua")
dofile(gamepath.."misc.lua")
dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua")
-