]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/game/init.lua
Allow customizing chat message format (#8529)
[dragonfireclient.git] / builtin / game / init.lua
index 04f0732e566b8d7f94ce9d5fe1670f13656bb002..271e49be3a51386efbfa70bdf1ac7fcc4791a0e2 100644 (file)
@@ -1,37 +1,37 @@
 
 local scriptpath = core.get_builtin_path()
-local commonpath = scriptpath.."common"..DIR_DELIM
-local gamepath = scriptpath.."game"..DIR_DELIM
+local commonpath = scriptpath .. "common" .. DIR_DELIM
+local gamepath   = scriptpath .. "game".. DIR_DELIM
 
 -- Shared between builtin files, but
 -- not exposed to outer context
 local builtin_shared = {}
 
-dofile(commonpath.."vector.lua")
+dofile(commonpath .. "vector.lua")
 
-dofile(gamepath.."constants.lua")
-assert(loadfile(gamepath.."item.lua"))(builtin_shared)
-dofile(gamepath.."register.lua")
+dofile(gamepath .. "constants.lua")
+assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
+dofile(gamepath .. "register.lua")
 
 if core.settings:get_bool("profiler.load") then
-       profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
+       profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
 end
 
 dofile(commonpath .. "after.lua")
-dofile(gamepath.."item_entity.lua")
-dofile(gamepath.."deprecated.lua")
-dofile(gamepath.."misc.lua")
-dofile(gamepath.."privileges.lua")
-dofile(gamepath.."auth.lua")
+dofile(gamepath .. "item_entity.lua")
+dofile(gamepath .. "deprecated.lua")
+dofile(gamepath .. "misc.lua")
+dofile(gamepath .. "privileges.lua")
+dofile(gamepath .. "auth.lua")
 dofile(commonpath .. "chatcommands.lua")
-dofile(gamepath.."chatcommands.lua")
+dofile(gamepath .. "chat.lua")
 dofile(commonpath .. "information_formspecs.lua")
-dofile(gamepath.."static_spawn.lua")
-dofile(gamepath.."detached_inventory.lua")
-assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
-dofile(gamepath.."features.lua")
-dofile(gamepath.."voxelarea.lua")
-dofile(gamepath.."forceloading.lua")
-dofile(gamepath.."statbars.lua")
+dofile(gamepath .. "static_spawn.lua")
+dofile(gamepath .. "detached_inventory.lua")
+assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
+dofile(gamepath .. "features.lua")
+dofile(gamepath .. "voxelarea.lua")
+dofile(gamepath .. "forceloading.lua")
+dofile(gamepath .. "statbars.lua")
 
 profiler = nil