local builtin_shared = {}
dofile(gamepath .. "constants.lua")
+dofile(gamepath .. "item_s.lua")
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
dofile(gamepath .. "register.lua")
dofile(commonpath .. "voxelarea.lua")
dofile(gamepath .. "item_entity.lua")
dofile(gamepath .. "deprecated.lua")
+dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "misc.lua")
dofile(gamepath .. "privileges.lua")
dofile(gamepath .. "auth.lua")
dofile(gamepath .. "forceloading.lua")
dofile(gamepath .. "statbars.lua")
dofile(gamepath .. "knockback.lua")
+dofile(gamepath .. "async.lua")
profiler = nil