-- Minetest: builtin/auth.lua
--
--- Authentication handler
+-- Builtin authentication handler
--
-function core.string_to_privs(str, delim)
- assert(type(str) == "string")
- delim = delim or ','
- privs = {}
- for _, priv in pairs(string.split(str, delim)) do
- privs[priv:trim()] = true
- end
- return privs
-end
-
-function core.privs_to_string(privs, delim)
- assert(type(privs) == "table")
- delim = delim or ','
- list = {}
- for priv, bool in pairs(privs) do
- if bool then
- table.insert(list, priv)
- end
- end
- return table.concat(list, delim)
-end
-
-assert(core.string_to_privs("a,b").b == true)
-assert(core.privs_to_string({a=true,b=true}) == "a,b")
-
-core.auth_file_path = core.get_worldpath().."/auth.txt"
-core.auth_table = {}
-
-local function read_auth_file()
- local newtable = {}
- local file, errmsg = io.open(core.auth_file_path, 'rb')
- if not file then
- core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
- return
- end
- for line in file:lines() do
- if line ~= "" then
- local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
- if not name or not password or not privilegestring then
- error("Invalid line in auth.txt: "..dump(line))
- end
- local privileges = core.string_to_privs(privilegestring)
- newtable[name] = {password=password, privileges=privileges}
- end
- end
- io.close(file)
- core.auth_table = newtable
- core.notify_authentication_modified()
-end
-
-local function save_auth_file()
- local newtable = {}
- -- Check table for validness before attempting to save
- for name, stuff in pairs(core.auth_table) do
- assert(type(name) == "string")
- assert(name ~= "")
- assert(type(stuff) == "table")
- assert(type(stuff.password) == "string")
- assert(type(stuff.privileges) == "table")
- end
- local file, errmsg = io.open(core.auth_file_path, 'w+b')
- if not file then
- error(core.auth_file_path.." could not be opened for writing: "..errmsg)
- end
- for name, stuff in pairs(core.auth_table) do
- local privstring = core.privs_to_string(stuff.privileges)
- file:write(name..":"..stuff.password..":"..privstring..'\n')
- end
- io.close(file)
-end
-
-read_auth_file()
+-- Make the auth object private, deny access to mods
+local core_auth = core.auth
+core.auth = nil
core.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
- -- Figure out what password to use for a new player (singleplayer
- -- always has an empty password, otherwise use default, which is
- -- usually empty too)
- local new_password_hash = ""
- -- If not in authentication table, return nil
- if not core.auth_table[name] then
+ local auth_entry = core_auth.read(name)
+ -- If no such auth found, return nil
+ if not auth_entry then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
- for priv, _ in pairs(core.auth_table[name].privileges) do
+ for priv, _ in pairs(auth_entry.privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
end
end
-- For the admin, give everything
- elseif name == core.setting_get("name") then
+ elseif name == core.settings:get("name") then
for priv, def in pairs(core.registered_privileges) do
- privileges[priv] = true
+ if def.give_to_admin then
+ privileges[priv] = true
+ end
end
end
-- All done
return {
- password = core.auth_table[name].password,
+ password = auth_entry.password,
privileges = privileges,
+ last_login = auth_entry.last_login,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
core.log('info', "Built-in authentication handler adding player '"..name.."'")
- core.auth_table[name] = {
+ return core_auth.create({
+ name = name,
password = password,
- privileges = core.string_to_privs(core.setting_get("default_privs")),
- }
- save_auth_file()
+ privileges = core.string_to_privs(core.settings:get("default_privs")),
+ last_login = -1, -- Defer login time calculation until record_login (called by on_joinplayer)
+ })
+ end,
+ delete_auth = function(name)
+ assert(type(name) == "string")
+ local auth_entry = core_auth.read(name)
+ if not auth_entry then
+ return false
+ end
+ core.log('info', "Built-in authentication handler deleting player '"..name.."'")
+ return core_auth.delete(name)
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
- if not core.auth_table[name] then
+ local auth_entry = core_auth.read(name)
+ if not auth_entry then
core.builtin_auth_handler.create_auth(name, password)
else
core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
- core.auth_table[name].password = password
- save_auth_file()
+ auth_entry.password = password
+ core_auth.save(auth_entry)
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
- if not core.auth_table[name] then
- core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, core.setting_get("default_password")))
+ local auth_entry = core_auth.read(name)
+ if not auth_entry then
+ auth_entry = core.builtin_auth_handler.create_auth(name,
+ core.get_password_hash(name,
+ core.settings:get("default_password")))
+ end
+
+ -- Run grant callbacks
+ for priv, _ in pairs(privileges) do
+ if not auth_entry.privileges[priv] then
+ core.run_priv_callbacks(name, priv, nil, "grant")
+ end
+ end
+
+ -- Run revoke callbacks
+ for priv, _ in pairs(auth_entry.privileges) do
+ if not privileges[priv] then
+ core.run_priv_callbacks(name, priv, nil, "revoke")
+ end
end
- core.auth_table[name].privileges = privileges
+
+ auth_entry.privileges = privileges
+ core_auth.save(auth_entry)
core.notify_authentication_modified(name)
- save_auth_file()
end,
reload = function()
- read_auth_file()
+ core_auth.reload()
return true
end,
+ record_login = function(name)
+ assert(type(name) == "string")
+ local auth_entry = core_auth.read(name)
+ assert(auth_entry)
+ auth_entry.last_login = os.time()
+ core_auth.save(auth_entry)
+ end,
+ iterate = function()
+ local names = {}
+ local nameslist = core_auth.list_names()
+ for k,v in pairs(nameslist) do
+ names[v] = true
+ end
+ return pairs(names)
+ end,
}
+core.register_on_prejoinplayer(function(name, ip)
+ if core.registered_auth_handler ~= nil then
+ return -- Don't do anything if custom auth handler registered
+ end
+ local auth_entry = core_auth.read(name)
+ if auth_entry ~= nil then
+ return
+ end
+
+ local name_lower = name:lower()
+ for k in core.builtin_auth_handler.iterate() do
+ if k:lower() == name_lower then
+ return string.format("\nCannot create new player called '%s'. "..
+ "Another account called '%s' is already registered. "..
+ "Please check the spelling if it's your account "..
+ "or use a different nickname.", name, k)
+ end
+ end
+end)
+
+--
+-- Authentication API
+--
+
function core.register_authentication_handler(handler)
if core.registered_auth_handler then
error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
end
core.registered_auth_handler = handler
core.registered_auth_handler_modname = core.get_current_modname()
+ handler.mod_origin = core.registered_auth_handler_modname
end
function core.get_auth_handler()
- if core.registered_auth_handler then
- return core.registered_auth_handler
- end
- return core.builtin_auth_handler
+ return core.registered_auth_handler or core.builtin_auth_handler
end
-function core.set_player_password(name, password)
- if core.get_auth_handler().set_password then
- core.get_auth_handler().set_password(name, password)
- end
-end
-
-function core.set_player_privs(name, privs)
- if core.get_auth_handler().set_privileges then
- core.get_auth_handler().set_privileges(name, privs)
- end
-end
-
-function core.auth_reload()
- if core.get_auth_handler().reload then
- return core.get_auth_handler().reload()
+local function auth_pass(name)
+ return function(...)
+ local auth_handler = core.get_auth_handler()
+ if auth_handler[name] then
+ return auth_handler[name](...)
+ end
+ return false
end
- return false
end
+core.set_player_password = auth_pass("set_password")
+core.set_player_privs = auth_pass("set_privileges")
+core.remove_player_auth = auth_pass("delete_auth")
+core.auth_reload = auth_pass("reload")
+local record_login = auth_pass("record_login")
+core.register_on_joinplayer(function(player)
+ record_login(player:get_player_name())
+end)