--Minetest
--Copyright (C) 2014 sapier
--
---self program is free software; you can redistribute it and/or modify
+--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
---self program is distributed in the hope that it will be useful,
+--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
---with self program; if not, write to the Free Software Foundation, Inc.,
+--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
ui = {}
function ui.add(child)
--TODO check child
ui.childlist[child.name] = child
-
+
return child.name
end
if ui.childlist[child.name] == nil then
return false
end
-
+
ui.childlist[child.name] = nil
return true
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
---------------------------------------------------------------------------------
function ui.update()
- local formspec = ""
+ local formspec = {}
-- handle errors
- if gamedata ~= nil and gamedata.errormessage ~= nil then
- formspec = "size[12,3.2]" ..
- "textarea[1,1;10,2;;ERROR: " ..
- core.formspec_escape(gamedata.errormessage) ..
- ";]"..
- "button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ if gamedata ~= nil and gamedata.reconnect_requested then
+ local error_message = core.formspec_escape(
+ gamedata.errormessage or "<none available>")
+ formspec = {
+ "size[14,8]",
+ "real_coordinates[true]",
+ "box[0.5,1.2;13,5;#000]",
+ ("textarea[0.5,1.2;13,5;;%s;%s]"):format(
+ fgettext("The server has requested a reconnect:"), error_message),
+ "button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
+ "button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
+ }
+ elseif gamedata ~= nil and gamedata.errormessage ~= nil then
+ local error_message = core.formspec_escape(gamedata.errormessage)
+
+ local error_title
+ if string.find(gamedata.errormessage, "ModError") then
+ error_title = fgettext("An error occurred in a Lua script:")
+ else
+ error_title = fgettext("An error occurred:")
+ end
+ formspec = {
+ "size[14,8]",
+ "real_coordinates[true]",
+ "box[0.5,1.2;13,5;#000]",
+ ("textarea[0.5,1.2;13,5;;%s;%s]"):format(
+ error_title, error_message),
+ "button[5,6.6;4,1;btn_error_confirm;" .. fgettext("OK") .. "]"
+ }
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
- active_toplevel_ui_elements = active_toplevel_ui_elements +1
- formspec = formspec .. retval
+ active_toplevel_ui_elements = active_toplevel_ui_elements + 1
+ table.insert(formspec, retval)
end
end
end
-
+
-- no need to show addons if there ain't a toplevel element
if (active_toplevel_ui_elements > 0) then
for key,value in pairs(ui.childlist) do
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
- formspec = formspec .. retval
+ table.insert(formspec, retval)
end
end
end
end
if (active_toplevel_ui_elements > 1) then
- print("WARNING: ui manager detected more then one active ui element, self most likely isn't intended")
+ core.log("warning", "more than one active ui "..
+ "element, self most likely isn't intended")
end
if (active_toplevel_ui_elements == 0) then
- print("WARNING: not a single toplevel ui element active switching to default")
+ core.log("warning", "no toplevel ui element "..
+ "active; switching to default")
ui.childlist[ui.default]:show()
- formspec = ui.childlist[ui.default]:get_formspec()
+ formspec = {ui.childlist[ui.default]:get_formspec()}
end
end
- core.update_formspec(formspec)
+ core.update_formspec(table.concat(formspec))
end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
-
- if fields["btn_error_confirm"] then
- gamedata.errormessage = nil
- update_menu()
- return
- end
-
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
--------------------------------------------------------------------------------
function ui.handle_events(event)
-
+
for key,value in pairs(ui.childlist) do
if value.handle_events ~= nil then
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
- if fields["btn_error_confirm"] then
+ if fields["btn_reconnect_yes"] then
+ gamedata.reconnect_requested = false
+ gamedata.errormessage = nil
+ gamedata.do_reconnect = true
+ core.start()
+ return
+ elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
gamedata.errormessage = nil
+ gamedata.reconnect_requested = false
ui.update()
return
end