--Minetest
--Copyright (C) 2014 sapier
--
---self program is free software; you can redistribute it and/or modify
+--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
---self program is distributed in the hope that it will be useful,
+--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
---with self program; if not, write to the Free Software Foundation, Inc.,
+--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
ui = {}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
+local function wordwrap_quickhack(str)
+ local res = ""
+ local ar = str:split("\n")
+ for i = 1, #ar do
+ local text = ar[i]
+ -- Hack to add word wrapping.
+ -- TODO: Add engine support for wrapping in formspecs
+ while #text > 80 do
+ if res ~= "" then
+ res = res .. ","
+ end
+ res = res .. core.formspec_escape(string.sub(text, 1, 79))
+ text = string.sub(text, 80, #text)
+ end
+ if res ~= "" then
+ res = res .. ","
+ end
+ res = res .. core.formspec_escape(text)
+ end
+ return res
+end
+
--------------------------------------------------------------------------------
function ui.update()
local formspec = ""
-- handle errors
- if gamedata ~= nil and gamedata.errormessage ~= nil then
- local ar = gamedata.errormessage:split("\n")
- for i = 1, #ar do
- local text = ar[i]
- -- Hack to add word wrapping.
- -- TODO: Add engine support for wrapping in formspecs
- while #text > 80 do
- if formspec ~= "" then
- formspec = formspec .. ","
- end
- formspec = formspec .. core.formspec_escape(string.sub(text, 1, 79))
- text = string.sub(text, 80, #text)
- end
- if formspec ~= "" then
- formspec = formspec .. ","
- end
- formspec = formspec .. core.formspec_escape(text)
- end
+ if gamedata ~= nil and gamedata.reconnect_requested then
+ formspec = wordwrap_quickhack(gamedata.errormessage or "")
+ formspec = "size[12,5]" ..
+ "label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
+ "]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
+ "]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" ..
+ "button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]"
+ elseif gamedata ~= nil and gamedata.errormessage ~= nil then
+ formspec = wordwrap_quickhack(gamedata.errormessage)
local error_title
if string.find(gamedata.errormessage, "ModError") then
error_title = fgettext("An error occured in a Lua script, such as a mod:")
end
if (active_toplevel_ui_elements > 1) then
- print("WARNING: ui manager detected more then one active ui element, self most likely isn't intended")
+ core.log("warning", "more than one active ui "..
+ "element, self most likely isn't intended")
end
if (active_toplevel_ui_elements == 0) then
- print("WARNING: not a single toplevel ui element active switching to default")
+ core.log("warning", "no toplevel ui element "..
+ "active; switching to default")
ui.childlist[ui.default]:show()
formspec = ui.childlist[ui.default]:get_formspec()
end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
-
- if fields["btn_error_confirm"] then
- gamedata.errormessage = nil
- update_menu()
- return
- end
-
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
- if fields["btn_error_confirm"] then
+ if fields["btn_reconnect_yes"] then
+ gamedata.reconnect_requested = false
+ gamedata.errormessage = nil
+ gamedata.do_reconnect = true
+ core.start()
+ return
+ elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
gamedata.errormessage = nil
+ gamedata.reconnect_requested = false
ui.update()
return
end