]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/fstk/buttonbar.lua
Add HTTP API to main menu (#9998)
[dragonfireclient.git] / builtin / fstk / buttonbar.lua
index 769bfb0bead60e5f7436addec84190f7fc61830d..465588324a4ae8885ed6e3b085ac95c09552325c 100644 (file)
@@ -1,18 +1,18 @@
 --Minetest
 --Copyright (C) 2014 sapier
 --
---self program is free software; you can redistribute it and/or modify
+--This program is free software; you can redistribute it and/or modify
 --it under the terms of the GNU Lesser General Public License as published by
 --the Free Software Foundation; either version 2.1 of the License, or
 --(at your option) any later version.
 --
---self program is distributed in the hope that it will be useful,
+--This program is distributed in the hope that it will be useful,
 --but WITHOUT ANY WARRANTY; without even the implied warranty of
 --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 --GNU Lesser General Public License for more details.
 --
 --You should have received a copy of the GNU Lesser General Public License along
---with self program; if not, write to the Free Software Foundation, Inc.,
+--with this program; if not, write to the Free Software Foundation, Inc.,
 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 
 
@@ -24,11 +24,11 @@ local function buttonbar_formspec(self)
 
        local formspec = string.format("box[%f,%f;%f,%f;%s]",
                        self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
-               
+
        for i=self.startbutton,#self.buttons,1 do
                local btn_name = self.buttons[i].name
                local btn_pos = {}
-               
+
                if self.orientation == "horizontal" then
                        btn_pos.x = self.pos.x + --base pos
                        (i - self.startbutton) * self.btn_size +       --button offset
@@ -36,7 +36,7 @@ local function buttonbar_formspec(self)
                else
                        btn_pos.x = self.pos.x + (self.btn_size * 0.05)
                end
-               
+
                if self.orientation == "vertical" then
                        btn_pos.y = self.pos.y + --base pos
                        (i - self.startbutton) * self.btn_size +       --button offset
@@ -44,23 +44,23 @@ local function buttonbar_formspec(self)
                else
                        btn_pos.y = self.pos.y + (self.btn_size * 0.05)
                end
-               
+
                if (self.orientation == "vertical" and
                        (btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
                        (self.orientation == "horizontal" and
                        (btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
-                       
+
                local borders="true"
-               
+
                if self.buttons[i].image ~= nil then
                        borders="false"
                end
-                       
+
                formspec = formspec ..
-                       string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
+                       string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
                                        btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
                                        self.buttons[i].image, btn_name, self.buttons[i].caption,
-                                       borders)
+                                       borders, btn_name, self.buttons[i].tooltip)
                else
                        --print("end of displayable buttons: orientation: " .. self.orientation)
                        --print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
@@ -75,7 +75,7 @@ local function buttonbar_formspec(self)
                btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
                local btn_inc_pos = {}
                local btn_size = {}
-               
+
                if self.orientation == "horizontal" then
                        btn_size.x = 0.5
                        btn_size.y = self.btn_size
@@ -87,25 +87,25 @@ local function buttonbar_formspec(self)
                        btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
                        btn_inc_pos.y = self.pos.y + self.size.y - 0.5
                end
-               
+
                local text_dec = "<"
                local text_inc = ">"
                if self.orientation == "vertical" then
                        text_dec = "^"
                        text_inc = "v"
                end
-               
+
                formspec = formspec ..
                        string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
                                        btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
                                        self.name, text_dec)
-                               
+
                formspec = formspec ..
                        string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
                                        btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
                                         self.name, text_inc)
        end
-       
+
        return formspec
 end
 
@@ -113,16 +113,16 @@ local function buttonbar_buttonhandler(self, fields)
 
        if fields["btnbar_inc_" .. self.name] ~= nil and
                self.startbutton < #self.buttons then
-               
+
                self.startbutton = self.startbutton + 1
                return true
        end
-       
+
        if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
                self.startbutton = self.startbutton - 1
                return true
        end
-       
+
        for i=1,#self.buttons,1 do
                if fields[self.buttons[i].name] ~= nil then
                        return self.userbuttonhandler(fields)
@@ -134,34 +134,40 @@ local buttonbar_metatable = {
        handle_buttons = buttonbar_buttonhandler,
        handle_events  = function(self, event) end,
        get_formspec   = buttonbar_formspec,
-       
+
        hide = function(self) self.hidden = true end,
        show = function(self) self.hidden = false end,
 
        delete = function(self) ui.delete(self) end,
-       
-       add_button = function(self, name, caption, image)
+
+       add_button = function(self, name, caption, image, tooltip)
                        if caption == nil then caption = "" end
                        if image == nil then image = "" end
-                       
-                       table.insert(self.buttons,{ name=name, caption=caption, image=image})
+                       if tooltip == nil then tooltip = "" end
+
+                       self.buttons[#self.buttons + 1] = {
+                               name = name,
+                               caption = caption,
+                               image = image,
+                               tooltip = tooltip
+                       }
                        if self.orientation == "horizontal" then
                                if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
                                        > self.size.x ) then
-                                       
+
                                        self.btn_initial_offset = self.btn_size * 0.05 + 0.5
                                        self.have_move_buttons = true
                                end
                        else
                                if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
                                        > self.size.y ) then
-                                       
+
                                        self.btn_initial_offset = self.btn_size * 0.05 + 0.5
                                        self.have_move_buttons = true
                                end
                        end
                end,
-               
+
        set_bgparams = function(self, bgcolor)
                        if (type(bgcolor) == "string") then
                                self.bgcolor = bgcolor
@@ -188,20 +194,20 @@ function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
        self.startbutton = 1
        self.have_move_buttons = false
        self.hidden = false
-       
+
        if self.orientation == "horizontal" then
                        self.btn_size = self.size.y
        else
                        self.btn_size = self.size.x
        end
-       
+
        if (self.btn_initial_offset == nil) then
                self.btn_initial_offset = self.btn_size * 0.05
        end
 
        self.userbuttonhandler = cbf_buttonhandler
        self.buttons = {}
-       
+
        setmetatable(self,buttonbar_metatable)
 
        ui.add(self)