local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.get_node(bcp)
+ local bcd = minetest.registered_nodes[bcn.name]
-- Note: walkable is in the node definition, not in item groups
- if minetest.registered_nodes[bcn.name] and
- minetest.registered_nodes[bcn.name].walkable or
- (minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none")
- then
- if minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then
+ if not bcd or
+ (bcd.walkable or
+ (minetest.get_node_group(self.node.name, "float") ~= 0 and
+ bcd.liquidtype ~= "none")) then
+ if bcd and bcd.leveled and
+ bcn.name == self.node.name then
+ local addlevel = self.node.level
+ if addlevel == nil or addlevel <= 0 then
+ addlevel = bcd.leveled
+ end
+ if minetest.add_node_level(bcp, addlevel) == 0 then
+ self.object:remove()
+ return
+ end
+ elseif bcd and bcd.buildable_to and
+ (minetest.get_node_group(self.node.name, "float") == 0 or
+ bcd.liquidtype == "none") then
minetest.remove_node(bcp)
return
end
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
+ (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
(not minetest.registered_nodes[n_bottom.name].walkable or
minetest.registered_nodes[n_bottom.name].buildable_to) then
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
+ n.level = minetest.env:get_node_level(p)
minetest.remove_node(p)
spawn_falling_node(p, n)
nodeupdate(p)