local string_sub, string_find = string.sub, string.find
--------------------------------------------------------------------------------
-function basic_dump(o)
+local function basic_dump(o)
local tp = type(o)
if tp == "number" then
return tostring(o)
-- dump's output is intended for humans.
--elseif tp == "function" then
-- return string.format("loadstring(%q)", string.dump(o))
+ elseif tp == "userdata" then
+ return tostring(o)
else
return string.format("<%s>", tp)
end
if t ~= "table" then
return basic_dump(o)
end
+
-- Contains table -> true/nil of currently nested tables
nested = nested or {}
if nested[o] then
nested[o] = true
indent = indent or "\t"
level = level or 1
- local t = {}
+
+ local ret = {}
local dumped_indexes = {}
for i, v in ipairs(o) do
- t[#t + 1] = dump(v, indent, nested, level + 1)
+ ret[#ret + 1] = dump(v, indent, nested, level + 1)
dumped_indexes[i] = true
end
for k, v in pairs(o) do
k = "["..dump(k, indent, nested, level + 1).."]"
end
v = dump(v, indent, nested, level + 1)
- t[#t + 1] = k.." = "..v
+ ret[#ret + 1] = k.." = "..v
end
end
nested[o] = nil
local end_indent_str = "\n"..string.rep(indent, level - 1)
return string.format("{%s%s%s}",
indent_str,
- table.concat(t, ","..indent_str),
+ table.concat(ret, ","..indent_str),
end_indent_str)
end
- return "{"..table.concat(t, ", ").."}"
+ return "{"..table.concat(ret, ", ").."}"
end
--------------------------------------------------------------------------------
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
delim = delim or ","
- max_splits = max_splits or -1
+ max_splits = max_splits or -2
local items = {}
- local pos, len, seplen = 1, #str, #delim
+ local pos, len = 1, #str
local plain = not sep_is_pattern
max_splits = max_splits + 1
repeat
return -1
end
-assert(table.indexof({"foo", "bar"}, "foo") == 1)
-assert(table.indexof({"foo", "bar"}, "baz") == -1)
-
---------------------------------------------------------------------------------
-if INIT ~= "client" then
- function file_exists(filename)
- local f = io.open(filename, "r")
- if f == nil then
- return false
- else
- f:close()
- return true
- end
- end
-end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
-assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
-
--------------------------------------------------------------------------------
function math.hypot(x, y)
- local t
- x = math.abs(x)
- y = math.abs(y)
- t = math.min(x, y)
- x = math.max(x, y)
- if x == 0 then return 0 end
- t = t / x
- return x * math.sqrt(1 + t * t)
+ return math.sqrt(x * x + y * y)
end
--------------------------------------------------------------------------------
end
--------------------------------------------------------------------------------
-function get_last_folder(text,count)
- local parts = text:split(DIR_DELIM)
-
- if count == nil then
- return parts[#parts]
+function math.factorial(x)
+ assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
+ if x >= 171 then
+ -- 171! is greater than the biggest double, no need to calculate
+ return math.huge
end
-
- local retval = ""
- for i=1,count,1 do
- retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
+ local v = 1
+ for k = 2, x do
+ v = v * k
end
-
- return retval
+ return v
end
---------------------------------------------------------------------------------
-function cleanup_path(temppath)
-
- local parts = temppath:split("-")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
- parts = temppath:split(".")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
+function math.round(x)
+ if x >= 0 then
+ return math.floor(x + 0.5)
end
-
- parts = temppath:split("'")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. ""
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split(" ")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath
- end
- temppath = temppath .. parts[i]
- end
-
- return temppath
+ return math.ceil(x - 0.5)
end
+
function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
return
end
local undef = core.registered_nodes[unode.name]
- if undef and undef.on_rightclick then
+ local sneaking = placer and placer:get_player_control().sneak
+ if undef and undef.on_rightclick and not sneaking then
return undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
end
param2 = dirs1[fdir + 1]
elseif isceiling then
if orient_flags.force_facedir then
- cparam2 = 20
+ param2 = 20
else
param2 = dirs2[fdir + 1]
end
end
local old_itemstack = ItemStack(itemstack)
- local new_itemstack, removed = core.item_place_node(
- itemstack, placer, pointed_thing, param2, prevent_after_place
- )
+ local new_itemstack = core.item_place_node(itemstack, placer,
+ pointed_thing, param2, prevent_after_place)
return infinitestacks and old_itemstack or new_itemstack
end
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
- local creative_mode_cache = core.settings:get_bool("creative_mode")
- local function is_creative(name)
- return creative_mode_cache or
- core.check_player_privs(name, {creative = true})
- end
-
core.rotate_node = function(itemstack, placer, pointed_thing)
local name = placer and placer:get_player_name() or ""
local invert_wall = placer and placer:get_player_control().sneak or false
- core.rotate_and_place(itemstack, placer, pointed_thing,
- is_creative(name),
- {invert_wall = invert_wall}, true)
- return itemstack
+ return core.rotate_and_place(itemstack, placer, pointed_thing,
+ core.is_creative_enabled(name),
+ {invert_wall = invert_wall}, true)
end
end
return nil
end
- local p = {}
- p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- if p.x and p.y and p.z then
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- return p
+ local x, y, z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ if x and y and z then
+ x = tonumber(x)
+ y = tonumber(y)
+ z = tonumber(z)
+ return vector.new(x, y, z)
end
- local p = {}
- p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
- if p.x and p.y and p.z then
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- return p
+ x, y, z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
+ if x and y and z then
+ x = tonumber(x)
+ y = tonumber(y)
+ z = tonumber(z)
+ return vector.new(x, y, z)
end
return nil
end
-assert(core.string_to_pos("10.0, 5, -2").x == 10)
-assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
-assert(core.string_to_pos("asd, 5, -2)") == nil)
--------------------------------------------------------------------------------
function core.string_to_area(value)
end
+function table.key_value_swap(t)
+ local ti = {}
+ for k,v in pairs(t) do
+ ti[v] = k
+ end
+ return ti
+end
+
+
+function table.shuffle(t, from, to, random)
+ from = from or 1
+ to = to or #t
+ random = random or math.random
+ local n = to - from + 1
+ while n > 1 do
+ local r = from + n-1
+ local l = from + random(0, n-1)
+ t[l], t[r] = t[r], t[l]
+ n = n-1
+ end
+end
+
+
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
end
end
-if INIT == "client" or INIT == "mainmenu" then
+if core.gettext then -- for client and mainmenu
function fgettext_ne(text, ...)
text = core.gettext(text)
local arg = {n=select('#', ...), ...}
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
function core.pointed_thing_to_face_pos(placer, pointed_thing)
+ -- Avoid crash in some situations when player is inside a node, causing
+ -- 'above' to equal 'under'.
+ if vector.equals(pointed_thing.above, pointed_thing.under) then
+ return pointed_thing.under
+ end
+
local eye_height = placer:get_properties().eye_height
local eye_offset_first = placer:get_eye_offset()
local node_pos = pointed_thing.under
return table.concat(list, delim)
end
-assert(core.string_to_privs("a,b").b == true)
-assert(core.privs_to_string({a=true,b=true}) == "a,b")
+function core.is_nan(number)
+ return number ~= number
+end