-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
-function basic_dump2(o)
- if type(o) == "number" then
+-- Localize functions to avoid table lookups (better performance).
+local string_sub, string_find = string.sub, string.find
+
+--------------------------------------------------------------------------------
+local function basic_dump(o)
+ local tp = type(o)
+ if tp == "number" then
return tostring(o)
- elseif type(o) == "string" then
+ elseif tp == "string" then
return string.format("%q", o)
- elseif type(o) == "boolean" then
+ elseif tp == "boolean" then
return tostring(o)
- elseif type(o) == "function" then
- return "<function>"
- elseif type(o) == "userdata" then
- return "<userdata>"
- elseif type(o) == "nil" then
+ elseif tp == "nil" then
return "nil"
+ -- Uncomment for full function dumping support.
+ -- Not currently enabled because bytecode isn't very human-readable and
+ -- dump's output is intended for humans.
+ --elseif tp == "function" then
+ -- return string.format("loadstring(%q)", string.dump(o))
+ elseif tp == "userdata" then
+ return tostring(o)
else
- error("cannot dump a " .. type(o))
- return nil
+ return string.format("<%s>", tp)
+ end
+end
+
+local keywords = {
+ ["and"] = true,
+ ["break"] = true,
+ ["do"] = true,
+ ["else"] = true,
+ ["elseif"] = true,
+ ["end"] = true,
+ ["false"] = true,
+ ["for"] = true,
+ ["function"] = true,
+ ["goto"] = true, -- Lua 5.2
+ ["if"] = true,
+ ["in"] = true,
+ ["local"] = true,
+ ["nil"] = true,
+ ["not"] = true,
+ ["or"] = true,
+ ["repeat"] = true,
+ ["return"] = true,
+ ["then"] = true,
+ ["true"] = true,
+ ["until"] = true,
+ ["while"] = true,
+}
+local function is_valid_identifier(str)
+ if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
+ return false
end
+ return true
end
--------------------------------------------------------------------------------
+-- Dumps values in a line-per-value format.
+-- For example, {test = {"Testing..."}} becomes:
+-- _["test"] = {}
+-- _["test"][1] = "Testing..."
+-- This handles tables as keys and circular references properly.
+-- It also handles multiple references well, writing the table only once.
+-- The dumped argument is internal-only.
+
function dump2(o, name, dumped)
name = name or "_"
+ -- "dumped" is used to keep track of serialized tables to handle
+ -- multiple references and circular tables properly.
+ -- It only contains tables as keys. The value is the name that
+ -- the table has in the dump, eg:
+ -- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
dumped = dumped or {}
- io.write(name, " = ")
- if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
- or type(o) == "function" or type(o) == "nil"
- or type(o) == "userdata" then
- io.write(basic_dump2(o), "\n")
- elseif type(o) == "table" then
- if dumped[o] then
- io.write(dumped[o], "\n")
- else
- dumped[o] = name
- io.write("{}\n") -- new table
- for k,v in pairs(o) do
- local fieldname = string.format("%s[%s]", name, basic_dump2(k))
- dump2(v, fieldname, dumped)
+ if type(o) ~= "table" then
+ return string.format("%s = %s\n", name, basic_dump(o))
+ end
+ if dumped[o] then
+ return string.format("%s = %s\n", name, dumped[o])
+ end
+ dumped[o] = name
+ -- This contains a list of strings to be concatenated later (because
+ -- Lua is slow at individual concatenation).
+ local t = {}
+ for k, v in pairs(o) do
+ local keyStr
+ if type(k) == "table" then
+ if dumped[k] then
+ keyStr = dumped[k]
+ else
+ -- Key tables don't have a name, so use one of
+ -- the form _G["table: 0xFFFFFFF"]
+ keyStr = string.format("_G[%q]", tostring(k))
+ -- Dump key table
+ t[#t + 1] = dump2(k, keyStr, dumped)
end
+ else
+ keyStr = basic_dump(k)
end
- else
- error("cannot dump a " .. type(o))
- return nil
+ local vname = string.format("%s[%s]", name, keyStr)
+ t[#t + 1] = dump2(v, vname, dumped)
end
+ return string.format("%s = {}\n%s", name, table.concat(t))
end
--------------------------------------------------------------------------------
-function dump(o, dumped)
- dumped = dumped or {}
- if type(o) == "number" then
- return tostring(o)
- elseif type(o) == "string" then
- return string.format("%q", o)
- elseif type(o) == "table" then
- if dumped[o] then
- return "<circular reference>"
- end
- dumped[o] = true
- local t = {}
- for k,v in pairs(o) do
- t[#t+1] = "[" .. dump(k, dumped) .. "] = " .. dump(v, dumped)
+-- This dumps values in a one-statement format.
+-- For example, {test = {"Testing..."}} becomes:
+-- [[{
+-- test = {
+-- "Testing..."
+-- }
+-- }]]
+-- This supports tables as keys, but not circular references.
+-- It performs poorly with multiple references as it writes out the full
+-- table each time.
+-- The indent field specifies a indentation string, it defaults to a tab.
+-- Use the empty string to disable indentation.
+-- The dumped and level arguments are internal-only.
+
+function dump(o, indent, nested, level)
+ local t = type(o)
+ if not level and t == "userdata" then
+ -- when userdata (e.g. player) is passed directly, print its metatable:
+ return "userdata metatable: " .. dump(getmetatable(o))
+ end
+ if t ~= "table" then
+ return basic_dump(o)
+ end
+
+ -- Contains table -> true/nil of currently nested tables
+ nested = nested or {}
+ if nested[o] then
+ return "<circular reference>"
+ end
+ nested[o] = true
+ indent = indent or "\t"
+ level = level or 1
+
+ local ret = {}
+ local dumped_indexes = {}
+ for i, v in ipairs(o) do
+ ret[#ret + 1] = dump(v, indent, nested, level + 1)
+ dumped_indexes[i] = true
+ end
+ for k, v in pairs(o) do
+ if not dumped_indexes[k] then
+ if type(k) ~= "string" or not is_valid_identifier(k) then
+ k = "["..dump(k, indent, nested, level + 1).."]"
+ end
+ v = dump(v, indent, nested, level + 1)
+ ret[#ret + 1] = k.." = "..v
end
- return "{" .. table.concat(t, ", ") .. "}"
- elseif type(o) == "boolean" then
- return tostring(o)
- elseif type(o) == "function" then
- return "<function>"
- elseif type(o) == "userdata" then
- return "<userdata>"
- elseif type(o) == "nil" then
- return "nil"
- else
- error("cannot dump a " .. type(o))
- return nil
end
+ nested[o] = nil
+ if indent ~= "" then
+ local indent_str = "\n"..string.rep(indent, level)
+ local end_indent_str = "\n"..string.rep(indent, level - 1)
+ return string.format("{%s%s%s}",
+ indent_str,
+ table.concat(ret, ","..indent_str),
+ end_indent_str)
+ end
+ return "{"..table.concat(ret, ", ").."}"
end
--------------------------------------------------------------------------------
-function string:split(sep)
- local sep, fields = sep or ",", {}
- local pattern = string.format("([^%s]+)", sep)
- self:gsub(pattern, function(c) fields[#fields+1] = c end)
- return fields
+function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
+ delim = delim or ","
+ max_splits = max_splits or -2
+ local items = {}
+ local pos, len = 1, #str
+ local plain = not sep_is_pattern
+ max_splits = max_splits + 1
+ repeat
+ local np, npe = string_find(str, delim, pos, plain)
+ np, npe = (np or (len+1)), (npe or (len+1))
+ if (not np) or (max_splits == 1) then
+ np = len + 1
+ npe = np
+ end
+ local s = string_sub(str, pos, np - 1)
+ if include_empty or (s ~= "") then
+ max_splits = max_splits - 1
+ items[#items + 1] = s
+ end
+ pos = npe + 1
+ until (max_splits == 0) or (pos > (len + 1))
+ return items
end
--------------------------------------------------------------------------------
-function file_exists(filename)
- local f = io.open(filename, "r")
- if f==nil then
- return false
- else
- f:close()
- return true
+function table.indexof(list, val)
+ for i, v in ipairs(list) do
+ if v == val then
+ return i
+ end
end
+ return -1
end
--------------------------------------------------------------------------------
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
-assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
-
--------------------------------------------------------------------------------
function math.hypot(x, y)
- local t
- x = math.abs(x)
- y = math.abs(y)
- t = math.min(x, y)
- x = math.max(x, y)
- if x == 0 then return 0 end
- t = t / x
- return x * math.sqrt(1 + t * t)
+ return math.sqrt(x * x + y * y)
end
--------------------------------------------------------------------------------
-function get_last_folder(text,count)
- local parts = text:split(DIR_DELIM)
-
- if count == nil then
- return parts[#parts]
- end
-
- local retval = ""
- for i=1,count,1 do
- retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
- end
-
- return retval
+function math.sign(x, tolerance)
+ tolerance = tolerance or 0
+ if x > tolerance then
+ return 1
+ elseif x < -tolerance then
+ return -1
+ end
+ return 0
end
--------------------------------------------------------------------------------
-function cleanup_path(temppath)
-
- local parts = temppath:split("-")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split(".")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split("'")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. ""
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split(" ")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath
- end
- temppath = temppath .. parts[i]
+function math.factorial(x)
+ assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
+ if x >= 171 then
+ -- 171! is greater than the biggest double, no need to calculate
+ return math.huge
+ end
+ local v = 1
+ for k = 2, x do
+ v = v * k
+ end
+ return v
+end
+
+
+function math.round(x)
+ if x >= 0 then
+ return math.floor(x + 0.5)
end
-
- return temppath
+ return math.ceil(x - 0.5)
end
-local tbl = engine or minetest
-function tbl.formspec_escape(text)
+
+function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
end
-function tbl.splittext(text,charlimit)
- local retval = {}
-
- local current_idx = 1
-
- local start,stop = string.find(text," ",current_idx)
- local nl_start,nl_stop = string.find(text,"\n",current_idx)
- local gotnewline = false
- if nl_start ~= nil and (start == nil or nl_start < start) then
- start = nl_start
- stop = nl_stop
- gotnewline = true
+function core.wrap_text(text, max_length, as_table)
+ local result = {}
+ local line = {}
+ if #text <= max_length then
+ return as_table and {text} or text
end
- local last_line = ""
- while start ~= nil do
- if string.len(last_line) + (stop-start) > charlimit then
- table.insert(retval,last_line)
- last_line = ""
- end
-
- if last_line ~= "" then
- last_line = last_line .. " "
- end
-
- last_line = last_line .. string.sub(text,current_idx,stop -1)
-
- if gotnewline then
- table.insert(retval,last_line)
- last_line = ""
- gotnewline = false
- end
- current_idx = stop+1
-
- start,stop = string.find(text," ",current_idx)
- nl_start,nl_stop = string.find(text,"\n",current_idx)
-
- if nl_start ~= nil and (start == nil or nl_start < start) then
- start = nl_start
- stop = nl_stop
- gotnewline = true
+
+ for word in text:gmatch('%S+') do
+ local cur_length = #table.concat(line, ' ')
+ if cur_length > 0 and cur_length + #word + 1 >= max_length then
+ -- word wouldn't fit on current line, move to next line
+ table.insert(result, table.concat(line, ' '))
+ line = {}
end
+ table.insert(line, word)
end
-
- --add last part of text
- if string.len(last_line) + (string.len(text) - current_idx) > charlimit then
- table.insert(retval,last_line)
- table.insert(retval,string.sub(text,current_idx))
- else
- last_line = last_line .. " " .. string.sub(text,current_idx)
- table.insert(retval,last_line)
- end
-
- return retval
+
+ table.insert(result, table.concat(line, ' '))
+ return as_table and result or table.concat(result, '\n')
end
--------------------------------------------------------------------------------
-if minetest then
+if INIT == "game" then
local dirs1 = {9, 18, 7, 12}
local dirs2 = {20, 23, 22, 21}
- function minetest.rotate_and_place(itemstack, placer, pointed_thing,
- infinitestacks, orient_flags)
+ function core.rotate_and_place(itemstack, placer, pointed_thing,
+ infinitestacks, orient_flags, prevent_after_place)
orient_flags = orient_flags or {}
- local unode = minetest.get_node_or_nil(pointed_thing.under)
+ local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
- local undef = minetest.registered_nodes[unode.name]
- if undef and undef.on_rightclick then
- undef.on_rightclick(pointed_thing.under, unode, placer,
+ local undef = core.registered_nodes[unode.name]
+ local sneaking = placer and placer:get_player_control().sneak
+ if undef and undef.on_rightclick and not sneaking then
+ return undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
- return
end
- local pitch = placer:get_look_pitch()
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local wield_name = itemstack:get_name()
+ local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
- local anode = minetest.get_node_or_nil(above)
- if not anode then
- return
- end
- local pos = pointed_thing.above
- local node = anode
if undef and undef.buildable_to then
- pos = pointed_thing.under
- node = unode
iswall = false
end
- if minetest.is_protected(pos, placer:get_player_name()) then
- minetest.record_protection_violation(pos,
- placer:get_player_name())
- return
- end
-
- local ndef = minetest.registered_nodes[node.name]
- if not ndef or not ndef.buildable_to then
- return
- end
-
if orient_flags.force_floor then
iswall = false
isceiling = false
iswall = not iswall
end
+ local param2 = fdir
if iswall then
- minetest.set_node(pos, {name = wield_name,
- param2 = dirs1[fdir+1]})
+ param2 = dirs1[fdir + 1]
elseif isceiling then
if orient_flags.force_facedir then
- minetest.set_node(pos, {name = wield_name,
- param2 = 20})
+ param2 = 20
else
- minetest.set_node(pos, {name = wield_name,
- param2 = dirs2[fdir+1]})
+ param2 = dirs2[fdir + 1]
end
else -- place right side up
if orient_flags.force_facedir then
- minetest.set_node(pos, {name = wield_name,
- param2 = 0})
- else
- minetest.set_node(pos, {name = wield_name,
- param2 = fdir})
+ param2 = 0
end
end
- if not infinitestacks then
- itemstack:take_item()
- return itemstack
- end
+ local old_itemstack = ItemStack(itemstack)
+ local new_itemstack = core.item_place_node(itemstack, placer,
+ pointed_thing, param2, prevent_after_place)
+ return infinitestacks and old_itemstack or new_itemstack
end
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
-
-
- minetest.rotate_node = function(itemstack, placer, pointed_thing)
- minetest.rotate_and_place(itemstack, placer, pointed_thing,
- minetest.setting_getbool("creative_mode"),
- {invert_wall = placer:get_player_control().sneak})
- return itemstack
+ core.rotate_node = function(itemstack, placer, pointed_thing)
+ local name = placer and placer:get_player_name() or ""
+ local invert_wall = placer and placer:get_player_control().sneak or false
+ return core.rotate_and_place(itemstack, placer, pointed_thing,
+ core.is_creative_enabled(name),
+ {invert_wall = invert_wall}, true)
end
end
--------------------------------------------------------------------------------
-function tbl.explode_table_event(evt)
+function core.explode_table_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 3 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
local c = tonumber(parts[3]:trim())
- if type(r) == "number" and type(c) == "number" and t ~= "INV" then
+ if type(r) == "number" and type(c) == "number"
+ and t ~= "INV" then
return {type=t, row=r, column=c}
end
end
end
--------------------------------------------------------------------------------
-function tbl.explode_textlist_event(evt)
+function core.explode_textlist_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 2 then
return {type="INV", index=0}
end
+--------------------------------------------------------------------------------
+function core.explode_scrollbar_event(evt)
+ local retval = core.explode_textlist_event(evt)
+
+ retval.value = retval.index
+ retval.index = nil
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function core.rgba(r, g, b, a)
+ return a and string.format("#%02X%02X%02X%02X", r, g, b, a) or
+ string.format("#%02X%02X%02X", r, g, b)
+end
+
+--------------------------------------------------------------------------------
+function core.pos_to_string(pos, decimal_places)
+ local x = pos.x
+ local y = pos.y
+ local z = pos.z
+ if decimal_places ~= nil then
+ x = string.format("%." .. decimal_places .. "f", x)
+ y = string.format("%." .. decimal_places .. "f", y)
+ z = string.format("%." .. decimal_places .. "f", z)
+ end
+ return "(" .. x .. "," .. y .. "," .. z .. ")"
+end
+
+--------------------------------------------------------------------------------
+function core.string_to_pos(value)
+ if value == nil then
+ return nil
+ end
+
+ value = value:match("^%((.-)%)$") or value -- strip parentheses
+
+ local x, y, z = value:trim():match("^([%d.-]+)[,%s]%s*([%d.-]+)[,%s]%s*([%d.-]+)$")
+ if x and y and z then
+ x = tonumber(x)
+ y = tonumber(y)
+ z = tonumber(z)
+ return vector.new(x, y, z)
+ end
+
+ return nil
+end
+
+
+--------------------------------------------------------------------------------
+
+do
+ local rel_num_cap = "(~?-?%d*%.?%d*)" -- may be overly permissive as this will be tonumber'ed anyways
+ local num_delim = "[,%s]%s*"
+ local pattern = "^" .. table.concat({rel_num_cap, rel_num_cap, rel_num_cap}, num_delim) .. "$"
+
+ local function parse_area_string(pos, relative_to)
+ local pp = {}
+ pp.x, pp.y, pp.z = pos:trim():match(pattern)
+ return core.parse_coordinates(pp.x, pp.y, pp.z, relative_to)
+ end
+
+ function core.string_to_area(value, relative_to)
+ local p1, p2 = value:match("^%((.-)%)%s*%((.-)%)$")
+ if not p1 then
+ return
+ end
+
+ p1 = parse_area_string(p1, relative_to)
+ p2 = parse_area_string(p2, relative_to)
+
+ if p1 == nil or p2 == nil then
+ return
+ end
+
+ return p1, p2
+ end
+end
+
+--------------------------------------------------------------------------------
+function table.copy(t, seen)
+ local n = {}
+ seen = seen or {}
+ seen[t] = n
+ for k, v in pairs(t) do
+ n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
+ (type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
+ end
+ return n
+end
+
+
+function table.insert_all(t, other)
+ for i=1, #other do
+ t[#t + 1] = other[i]
+ end
+ return t
+end
+
+
+function table.key_value_swap(t)
+ local ti = {}
+ for k,v in pairs(t) do
+ ti[v] = k
+ end
+ return ti
+end
+
+
+function table.shuffle(t, from, to, random)
+ from = from or 1
+ to = to or #t
+ random = random or math.random
+ local n = to - from + 1
+ while n > 1 do
+ local r = from + n-1
+ local l = from + random(0, n-1)
+ t[l], t[r] = t[r], t[l]
+ n = n-1
+ end
+end
+
+
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
-if engine ~= nil then
- engine.get_game = function(index)
- local games = game.get_games()
-
+if INIT == "mainmenu" then
+ function core.get_game(index)
+ local games = core.get_games()
+
if index > 0 and index <= #games then
return games[index]
end
-
+
return nil
end
-
- function fgettext(text, ...)
- text = engine.gettext(text)
+end
+
+if core.gettext then -- for client and mainmenu
+ function fgettext_ne(text, ...)
+ text = core.gettext(text)
local arg = {n=select('#', ...), ...}
if arg.n >= 1 then
-- Insert positional parameters ($1, $2, ...)
- result = ''
- pos = 1
+ local result = ''
+ local pos = 1
while pos <= text:len() do
- newpos = text:find('[$]', pos)
+ local newpos = text:find('[$]', pos)
if newpos == nil then
result = result .. text:sub(pos)
pos = text:len() + 1
else
- paramindex = tonumber(text:sub(newpos+1, newpos+1))
- result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
+ local paramindex =
+ tonumber(text:sub(newpos+1, newpos+1))
+ result = result .. text:sub(pos, newpos-1)
+ .. tostring(arg[paramindex])
pos = newpos + 2
end
end
text = result
end
- return engine.formspec_escape(text)
+ return text
+ end
+
+ function fgettext(text, ...)
+ return core.formspec_escape(fgettext_ne(text, ...))
+ end
+end
+
+local ESCAPE_CHAR = string.char(0x1b)
+
+function core.get_color_escape_sequence(color)
+ return ESCAPE_CHAR .. "(c@" .. color .. ")"
+end
+
+function core.get_background_escape_sequence(color)
+ return ESCAPE_CHAR .. "(b@" .. color .. ")"
+end
+
+function core.colorize(color, message)
+ local lines = tostring(message):split("\n", true)
+ local color_code = core.get_color_escape_sequence(color)
+
+ for i, line in ipairs(lines) do
+ lines[i] = color_code .. line
+ end
+
+ return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
+end
+
+
+function core.strip_foreground_colors(str)
+ return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
+end
+
+function core.strip_background_colors(str)
+ return (str:gsub(ESCAPE_CHAR .. "%(b@[^)]+%)", ""))
+end
+
+function core.strip_colors(str)
+ return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
+end
+
+function core.translate(textdomain, str, ...)
+ local start_seq
+ if textdomain == "" then
+ start_seq = ESCAPE_CHAR .. "T"
+ else
+ start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")"
+ end
+ local arg = {n=select('#', ...), ...}
+ local end_seq = ESCAPE_CHAR .. "E"
+ local arg_index = 1
+ local translated = str:gsub("@(.)", function(matched)
+ local c = string.byte(matched)
+ if string.byte("1") <= c and c <= string.byte("9") then
+ local a = c - string.byte("0")
+ if a ~= arg_index then
+ error("Escape sequences in string given to core.translate " ..
+ "are not in the correct order: got @" .. matched ..
+ "but expected @" .. tostring(arg_index))
+ end
+ if a > arg.n then
+ error("Not enough arguments provided to core.translate")
+ end
+ arg_index = arg_index + 1
+ return ESCAPE_CHAR .. "F" .. arg[a] .. ESCAPE_CHAR .. "E"
+ elseif matched == "n" then
+ return "\n"
+ else
+ return matched
+ end
+ end)
+ if arg_index < arg.n + 1 then
+ error("Too many arguments provided to core.translate")
end
+ return start_seq .. translated .. end_seq
end
+
+function core.get_translator(textdomain)
+ return function(str, ...) return core.translate(textdomain or "", str, ...) end
+end
+
--------------------------------------------------------------------------------
--- core only fct
+-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
-if minetest ~= nil then
- --------------------------------------------------------------------------------
- function minetest.pos_to_string(pos)
- return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
+function core.pointed_thing_to_face_pos(placer, pointed_thing)
+ -- Avoid crash in some situations when player is inside a node, causing
+ -- 'above' to equal 'under'.
+ if vector.equals(pointed_thing.above, pointed_thing.under) then
+ return pointed_thing.under
end
+
+ local eye_height = placer:get_properties().eye_height
+ local eye_offset_first = placer:get_eye_offset()
+ local node_pos = pointed_thing.under
+ local camera_pos = placer:get_pos()
+ local pos_off = vector.multiply(
+ vector.subtract(pointed_thing.above, node_pos), 0.5)
+ local look_dir = placer:get_look_dir()
+ local offset, nc
+ local oc = {}
+
+ for c, v in pairs(pos_off) do
+ if nc or v == 0 then
+ oc[#oc + 1] = c
+ else
+ offset = v
+ nc = c
+ end
+ end
+
+ local fine_pos = {[nc] = node_pos[nc] + offset}
+ camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
+ local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
+
+ for i = 1, #oc do
+ fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
+ end
+ return fine_pos
+end
+
+function core.string_to_privs(str, delim)
+ assert(type(str) == "string")
+ delim = delim or ','
+ local privs = {}
+ for _, priv in pairs(string.split(str, delim)) do
+ privs[priv:trim()] = true
+ end
+ return privs
+end
+
+function core.privs_to_string(privs, delim)
+ assert(type(privs) == "table")
+ delim = delim or ','
+ local list = {}
+ for priv, bool in pairs(privs) do
+ if bool then
+ list[#list + 1] = priv
+ end
+ end
+ return table.concat(list, delim)
end
+function core.is_nan(number)
+ return number ~= number
+end
+
+--[[ Helper function for parsing an optionally relative number
+of a chat command parameter, using the chat command tilde notation.
+
+Parameters:
+* arg: String snippet containing the number; possible values:
+ * "<number>": return as number
+ * "~<number>": return relative_to + <number>
+ * "~": return relative_to
+ * Anything else will return `nil`
+* relative_to: Number to which the `arg` number might be relative to
+
+Returns:
+A number or `nil`, depending on `arg.
+
+Examples:
+* `core.parse_relative_number("5", 10)` returns 5
+* `core.parse_relative_number("~5", 10)` returns 15
+* `core.parse_relative_number("~", 10)` returns 10
+]]
+function core.parse_relative_number(arg, relative_to)
+ if not arg then
+ return nil
+ elseif arg == "~" then
+ return relative_to
+ elseif string.sub(arg, 1, 1) == "~" then
+ local number = tonumber(string.sub(arg, 2))
+ if not number then
+ return nil
+ end
+ if core.is_nan(number) or number == math.huge or number == -math.huge then
+ return nil
+ end
+ return relative_to + number
+ else
+ local number = tonumber(arg)
+ if core.is_nan(number) or number == math.huge or number == -math.huge then
+ return nil
+ end
+ return number
+ end
+end
+
+--[[ Helper function to parse coordinates that might be relative
+to another position; supports chat command tilde notation.
+Intended to be used in chat command parameter parsing.
+
+Parameters:
+* x, y, z: Parsed x, y, and z coordinates as strings
+* relative_to: Position to which to compare the position
+
+Syntax of x, y and z:
+* "<number>": return as number
+* "~<number>": return <number> + player position on this axis
+* "~": return player position on this axis
+
+Returns: a vector or nil for invalid input or if player does not exist
+]]
+function core.parse_coordinates(x, y, z, relative_to)
+ if not relative_to then
+ x, y, z = tonumber(x), tonumber(y), tonumber(z)
+ return x and y and z and { x = x, y = y, z = z }
+ end
+ local rx = core.parse_relative_number(x, relative_to.x)
+ local ry = core.parse_relative_number(y, relative_to.y)
+ local rz = core.parse_relative_number(z, relative_to.z)
+ return rx and ry and rz and { x = rx, y = ry, z = rz }
+end