-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
-function basic_dump2(o)
- if type(o) == "number" then
+function basic_dump(o)
+ local tp = type(o)
+ if tp == "number" then
return tostring(o)
- elseif type(o) == "string" then
+ elseif tp == "string" then
return string.format("%q", o)
- elseif type(o) == "boolean" then
+ elseif tp == "boolean" then
return tostring(o)
- elseif type(o) == "function" then
- return "<function>"
- elseif type(o) == "userdata" then
- return "<userdata>"
- elseif type(o) == "nil" then
+ elseif tp == "nil" then
return "nil"
+ -- Uncomment for full function dumping support.
+ -- Not currently enabled because bytecode isn't very human-readable and
+ -- dump's output is intended for humans.
+ --elseif tp == "function" then
+ -- return string.format("loadstring(%q)", string.dump(o))
else
- error("cannot dump a " .. type(o))
- return nil
+ return string.format("<%s>", tp)
+ end
+end
+
+local keywords = {
+ ["and"] = true,
+ ["break"] = true,
+ ["do"] = true,
+ ["else"] = true,
+ ["elseif"] = true,
+ ["end"] = true,
+ ["false"] = true,
+ ["for"] = true,
+ ["function"] = true,
+ ["goto"] = true, -- Lua 5.2
+ ["if"] = true,
+ ["in"] = true,
+ ["local"] = true,
+ ["nil"] = true,
+ ["not"] = true,
+ ["or"] = true,
+ ["repeat"] = true,
+ ["return"] = true,
+ ["then"] = true,
+ ["true"] = true,
+ ["until"] = true,
+ ["while"] = true,
+}
+local function is_valid_identifier(str)
+ if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
+ return false
end
+ return true
end
--------------------------------------------------------------------------------
+-- Dumps values in a line-per-value format.
+-- For example, {test = {"Testing..."}} becomes:
+-- _["test"] = {}
+-- _["test"][1] = "Testing..."
+-- This handles tables as keys and circular references properly.
+-- It also handles multiple references well, writing the table only once.
+-- The dumped argument is internal-only.
+
function dump2(o, name, dumped)
name = name or "_"
+ -- "dumped" is used to keep track of serialized tables to handle
+ -- multiple references and circular tables properly.
+ -- It only contains tables as keys. The value is the name that
+ -- the table has in the dump, eg:
+ -- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
dumped = dumped or {}
- io.write(name, " = ")
- if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
- or type(o) == "function" or type(o) == "nil"
- or type(o) == "userdata" then
- io.write(basic_dump2(o), "\n")
- elseif type(o) == "table" then
- if dumped[o] then
- io.write(dumped[o], "\n")
- else
- dumped[o] = name
- io.write("{}\n") -- new table
- for k,v in pairs(o) do
- local fieldname = string.format("%s[%s]", name, basic_dump2(k))
- dump2(v, fieldname, dumped)
+ if type(o) ~= "table" then
+ return string.format("%s = %s\n", name, basic_dump(o))
+ end
+ if dumped[o] then
+ return string.format("%s = %s\n", name, dumped[o])
+ end
+ dumped[o] = name
+ -- This contains a list of strings to be concatenated later (because
+ -- Lua is slow at individual concatenation).
+ local t = {}
+ for k, v in pairs(o) do
+ local keyStr
+ if type(k) == "table" then
+ if dumped[k] then
+ keyStr = dumped[k]
+ else
+ -- Key tables don't have a name, so use one of
+ -- the form _G["table: 0xFFFFFFF"]
+ keyStr = string.format("_G[%q]", tostring(k))
+ -- Dump key table
+ table.insert(t, dump2(k, keyStr, dumped))
end
+ else
+ keyStr = basic_dump(k)
end
- else
- error("cannot dump a " .. type(o))
- return nil
+ local vname = string.format("%s[%s]", name, keyStr)
+ table.insert(t, dump2(v, vname, dumped))
end
+ return string.format("%s = {}\n%s", name, table.concat(t))
end
--------------------------------------------------------------------------------
-function dump(o, dumped)
- dumped = dumped or {}
- if type(o) == "number" then
- return tostring(o)
- elseif type(o) == "string" then
- return string.format("%q", o)
- elseif type(o) == "table" then
- if dumped[o] then
- return "<circular reference>"
- end
- dumped[o] = true
- local t = {}
- for k,v in pairs(o) do
- t[#t+1] = "[" .. dump(k, dumped) .. "] = " .. dump(v, dumped)
+-- This dumps values in a one-statement format.
+-- For example, {test = {"Testing..."}} becomes:
+-- [[{
+-- test = {
+-- "Testing..."
+-- }
+-- }]]
+-- This supports tables as keys, but not circular references.
+-- It performs poorly with multiple references as it writes out the full
+-- table each time.
+-- The indent field specifies a indentation string, it defaults to a tab.
+-- Use the empty string to disable indentation.
+-- The dumped and level arguments are internal-only.
+
+function dump(o, indent, nested, level)
+ if type(o) ~= "table" then
+ return basic_dump(o)
+ end
+ -- Contains table -> true/nil of currently nested tables
+ nested = nested or {}
+ if nested[o] then
+ return "<circular reference>"
+ end
+ nested[o] = true
+ indent = indent or "\t"
+ level = level or 1
+ local t = {}
+ local dumped_indexes = {}
+ for i, v in ipairs(o) do
+ table.insert(t, dump(v, indent, nested, level + 1))
+ dumped_indexes[i] = true
+ end
+ for k, v in pairs(o) do
+ if not dumped_indexes[k] then
+ if type(k) ~= "string" or not is_valid_identifier(k) then
+ k = "["..dump(k, indent, nested, level + 1).."]"
+ end
+ v = dump(v, indent, nested, level + 1)
+ table.insert(t, k.." = "..v)
end
- return "{" .. table.concat(t, ", ") .. "}"
- elseif type(o) == "boolean" then
- return tostring(o)
- elseif type(o) == "function" then
- return "<function>"
- elseif type(o) == "userdata" then
- return "<userdata>"
- elseif type(o) == "nil" then
- return "nil"
- else
- error("cannot dump a " .. type(o))
- return nil
end
+ nested[o] = nil
+ if indent ~= "" then
+ local indent_str = "\n"..string.rep(indent, level)
+ local end_indent_str = "\n"..string.rep(indent, level - 1)
+ return string.format("{%s%s%s}",
+ indent_str,
+ table.concat(t, ","..indent_str),
+ end_indent_str)
+ end
+ return "{"..table.concat(t, ", ").."}"
end
--------------------------------------------------------------------------------
-function string:split(sep)
- local sep, fields = sep or ",", {}
- local pattern = string.format("([^%s]+)", sep)
- self:gsub(pattern, function(c) fields[#fields+1] = c end)
- return fields
+-- Localize functions to avoid table lookups (better performance).
+local table_insert = table.insert
+local str_sub, str_find = string.sub, string.find
+function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
+ delim = delim or ","
+ max_splits = max_splits or -1
+ local items = {}
+ local pos, len, seplen = 1, #str, #delim
+ local plain = not sep_is_pattern
+ max_splits = max_splits + 1
+ repeat
+ local np, npe = str_find(str, delim, pos, plain)
+ np, npe = (np or (len+1)), (npe or (len+1))
+ if (not np) or (max_splits == 1) then
+ np = len + 1
+ npe = np
+ end
+ local s = str_sub(str, pos, np - 1)
+ if include_empty or (s ~= "") then
+ max_splits = max_splits - 1
+ table_insert(items, s)
+ end
+ pos = npe + 1
+ until (max_splits == 0) or (pos > (len + 1))
+ return items
end
--------------------------------------------------------------------------------
return x * math.sqrt(1 + t * t)
end
+--------------------------------------------------------------------------------
+function math.sign(x, tolerance)
+ tolerance = tolerance or 0
+ if x > tolerance then
+ return 1
+ elseif x < -tolerance then
+ return -1
+ end
+ return 0
+end
+
--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
-
+
if count == nil then
return parts[#parts]
end
-
+
local retval = ""
for i=1,count,1 do
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
end
-
+
return retval
end
--------------------------------------------------------------------------------
function cleanup_path(temppath)
-
+
local parts = temppath:split("-")
- temppath = ""
+ temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
-
+
parts = temppath:split(".")
- temppath = ""
+ temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
-
+
parts = temppath:split("'")
- temppath = ""
+ temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. ""
end
temppath = temppath .. parts[i]
end
-
+
parts = temppath:split(" ")
- temppath = ""
+ temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath
end
temppath = temppath .. parts[i]
end
-
+
return temppath
end
-local tbl = engine or minetest
-function tbl.formspec_escape(text)
+function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
end
-function tbl.splittext(text,charlimit)
+function core.splittext(text,charlimit)
local retval = {}
local current_idx = 1
-
+
local start,stop = string.find(text," ",current_idx)
local nl_start,nl_stop = string.find(text,"\n",current_idx)
local gotnewline = false
table.insert(retval,last_line)
last_line = ""
end
-
+
if last_line ~= "" then
last_line = last_line .. " "
end
-
+
last_line = last_line .. string.sub(text,current_idx,stop -1)
-
+
if gotnewline then
table.insert(retval,last_line)
last_line = ""
gotnewline = false
end
current_idx = stop+1
-
+
start,stop = string.find(text," ",current_idx)
nl_start,nl_stop = string.find(text,"\n",current_idx)
-
+
if nl_start ~= nil and (start == nil or nl_start < start) then
start = nl_start
stop = nl_stop
gotnewline = true
end
end
-
+
--add last part of text
if string.len(last_line) + (string.len(text) - current_idx) > charlimit then
table.insert(retval,last_line)
last_line = last_line .. " " .. string.sub(text,current_idx)
table.insert(retval,last_line)
end
-
+
return retval
end
--------------------------------------------------------------------------------
-if minetest then
+if INIT == "game" then
local dirs1 = {9, 18, 7, 12}
local dirs2 = {20, 23, 22, 21}
- function minetest.rotate_and_place(itemstack, placer, pointed_thing,
+ function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)
orient_flags = orient_flags or {}
- local unode = minetest.get_node_or_nil(pointed_thing.under)
+ local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
- local undef = minetest.registered_nodes[unode.name]
+ local undef = core.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
end
local pitch = placer:get_look_pitch()
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local fdir = core.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
- local anode = minetest.get_node_or_nil(above)
+ local anode = core.get_node_or_nil(above)
if not anode then
return
end
iswall = false
end
- if minetest.is_protected(pos, placer:get_player_name()) then
- minetest.record_protection_violation(pos,
+ if core.is_protected(pos, placer:get_player_name()) then
+ core.record_protection_violation(pos,
placer:get_player_name())
return
end
- local ndef = minetest.registered_nodes[node.name]
+ local ndef = core.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
end
if iswall then
- minetest.set_node(pos, {name = wield_name,
+ core.set_node(pos, {name = wield_name,
param2 = dirs1[fdir+1]})
elseif isceiling then
if orient_flags.force_facedir then
- minetest.set_node(pos, {name = wield_name,
+ core.set_node(pos, {name = wield_name,
param2 = 20})
else
- minetest.set_node(pos, {name = wield_name,
+ core.set_node(pos, {name = wield_name,
param2 = dirs2[fdir+1]})
end
else -- place right side up
if orient_flags.force_facedir then
- minetest.set_node(pos, {name = wield_name,
+ core.set_node(pos, {name = wield_name,
param2 = 0})
else
- minetest.set_node(pos, {name = wield_name,
+ core.set_node(pos, {name = wield_name,
param2 = fdir})
end
end
--------------------------------------------------------------------------------
- minetest.rotate_node = function(itemstack, placer, pointed_thing)
- minetest.rotate_and_place(itemstack, placer, pointed_thing,
- minetest.setting_getbool("creative_mode"),
+ core.rotate_node = function(itemstack, placer, pointed_thing)
+ core.rotate_and_place(itemstack, placer, pointed_thing,
+ core.setting_getbool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
end
--------------------------------------------------------------------------------
-function tbl.explode_table_event(evt)
+function core.explode_table_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 3 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
local c = tonumber(parts[3]:trim())
- if type(r) == "number" and type(c) == "number" and t ~= "INV" then
+ if type(r) == "number" and type(c) == "number"
+ and t ~= "INV" then
return {type=t, row=r, column=c}
end
end
end
--------------------------------------------------------------------------------
-function tbl.explode_textlist_event(evt)
+function core.explode_textlist_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 2 then
return {type="INV", index=0}
end
+--------------------------------------------------------------------------------
+function core.explode_scrollbar_event(evt)
+ local retval = core.explode_textlist_event(evt)
+
+ retval.value = retval.index
+ retval.index = nil
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function core.pos_to_string(pos, decimal_places)
+ local x = pos.x
+ local y = pos.y
+ local z = pos.z
+ if decimal_places ~= nil then
+ x = string.format("%." .. decimal_places .. "f", x)
+ y = string.format("%." .. decimal_places .. "f", y)
+ z = string.format("%." .. decimal_places .. "f", z)
+ end
+ return "(" .. x .. "," .. y .. "," .. z .. ")"
+end
+
+--------------------------------------------------------------------------------
+function core.string_to_pos(value)
+ if value == nil then
+ return nil
+ end
+
+ local p = {}
+ p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ if p.x and p.y and p.z then
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ return p
+ end
+ local p = {}
+ p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
+ if p.x and p.y and p.z then
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ return p
+ end
+ return nil
+end
+
+assert(core.string_to_pos("10.0, 5, -2").x == 10)
+assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
+assert(core.string_to_pos("asd, 5, -2)") == nil)
+
+--------------------------------------------------------------------------------
+function table.copy(t, seen)
+ local n = {}
+ seen = seen or {}
+ seen[t] = n
+ for k, v in pairs(t) do
+ n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
+ (type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
+ end
+ return n
+end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
-if engine ~= nil then
- engine.get_game = function(index)
+if INIT == "mainmenu" then
+ function core.get_game(index)
local games = game.get_games()
-
+
if index > 0 and index <= #games then
return games[index]
end
-
+
return nil
end
-
- function fgettext(text, ...)
- text = engine.gettext(text)
+
+ function fgettext_ne(text, ...)
+ text = core.gettext(text)
local arg = {n=select('#', ...), ...}
if arg.n >= 1 then
-- Insert positional parameters ($1, $2, ...)
- result = ''
- pos = 1
+ local result = ''
+ local pos = 1
while pos <= text:len() do
- newpos = text:find('[$]', pos)
+ local newpos = text:find('[$]', pos)
if newpos == nil then
result = result .. text:sub(pos)
pos = text:len() + 1
else
- paramindex = tonumber(text:sub(newpos+1, newpos+1))
- result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
+ local paramindex =
+ tonumber(text:sub(newpos+1, newpos+1))
+ result = result .. text:sub(pos, newpos-1)
+ .. tostring(arg[paramindex])
pos = newpos + 2
end
end
text = result
end
- return engine.formspec_escape(text)
+ return text
end
-end
---------------------------------------------------------------------------------
--- core only fct
---------------------------------------------------------------------------------
-if minetest ~= nil then
- --------------------------------------------------------------------------------
- function minetest.pos_to_string(pos)
- return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
+
+ function fgettext(text, ...)
+ return core.formspec_escape(fgettext_ne(text, ...))
end
end