function core.get_pointed_thing()
local pos = core.camera:get_pos()
- local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5))
+ local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 7))
local player = core.localplayer
if not player then return end
local item = player:get_wielded_item()