]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/client/util.lua
Added ThroughWalls, InventoryActions API and AutoTotem
[dragonfireclient.git] / builtin / client / util.lua
index 4a6a72d72e6ee4de96abd934161b298fea0cdda5..d61b547c6b45d1281aa055673861375ca621169e 100644 (file)
@@ -21,20 +21,27 @@ function core.parse_relative_pos(param)
        return success, pos
 end 
 
-function core.switch_to_item(item)
+function core.find_item(item)
        for index, stack in ipairs(core.get_inventory("current_player").main) do
                if stack:get_name() == item then
-                       core.localplayer:set_wield_index(index - 1)
-                       return true
+                       return index
                end
        end
-       return false
+end
+
+function core.switch_to_item(item)
+       local i = core.find_item(item)
+       if i then
+               core.localplayer:set_wield_index(i - 1)
+               return true
+       else
+               return false
+       end
 end
 
 function core.get_pointed_thing()
        local pos = core.camera:get_pos()
        local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5))
-       local ray = core.raycast(pos, pos2, true, true)
-       
+       local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or core.get_item_def(core.localplayer:get_wielded_item():get_name()).liquids_pointable)
        return ray:next()
 end