return success, pos
end
-function core.switch_to_item(item)
+function core.find_item(item)
for index, stack in ipairs(core.get_inventory("current_player").main) do
if stack:get_name() == item then
- core.localplayer:set_wield_index(index - 1)
- return true
+ return index
end
end
- return false
+end
+
+function core.switch_to_item(item)
+ local i = core.find_item(item)
+ if i then
+ core.localplayer:set_wield_index(i - 1)
+ return true
+ else
+ return false
+ end
end
function core.get_pointed_thing()
local pos = core.camera:get_pos()
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5))
- local ray = core.raycast(pos, pos2, true, true)
-
+ local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or core.get_item_def(core.localplayer:get_wielded_item():get_name()).liquids_pointable)
return ray:next()
end