local function register_keypress_cheat(cheat, keyname, condition)
- local was_enabled = false
+ local was_active = false
core.register_globalstep(function()
- local is_active = core.settings:get_bool(cheat)
- local condition_true = (not condition or condition())
- if is_active and condition_true then
+ local is_active = core.settings:get_bool(cheat) and (not condition or condition())
+ if is_active then
core.set_keypress(keyname, true)
- elseif was_enabled then
+ elseif was_active then
core.set_keypress(keyname, false)
end
- was_enabled = is_active and condition_true
+ was_active = is_active
end)
end
return core.localplayer:is_touching_ground()
end)
register_keypress_cheat("autosprint", "special1")
+
+local legit_override
+
+local function get_override_factor(name)
+ if core.settings:get_bool("override_" .. name) then
+ return tonumber(core.settings:get("override_" .. name .. "_factor")) or 1
+ else
+ return 1.0
+ end
+end
+
+core.register_globalstep(function()
+ if not legit_override then return end
+ local override = table.copy(legit_override)
+ override.speed = override.speed * get_override_factor("speed")
+ override.jump = override.jump * get_override_factor("jump")
+ override.gravity = override.gravity * get_override_factor("gravity")
+ core.localplayer:set_physics_override(override)
+end)
+
+core.register_on_recieve_physics_override(function(override)
+ legit_override = override
+ return true
+end)