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[dragonfireclient.git] / builtin / client / cheats / inventory.lua
diff --git a/builtin/client/cheats/inventory.lua b/builtin/client/cheats/inventory.lua
deleted file mode 100644 (file)
index 024bc5e..0000000
+++ /dev/null
@@ -1,163 +0,0 @@
-local drop_action = InventoryAction("drop")
-
-local strip_move_act = InventoryAction("move")
-strip_move_act:to("current_player", "craft", 1)
-local strip_craft_act = InventoryAction("craft")
-strip_craft_act:craft("current_player")
-local strip_move_back_act = InventoryAction("move")
-strip_move_back_act:from("current_player", "craftresult", 1)
-
-core.register_globalstep(function(dtime)
-       local player = core.localplayer
-       if not player then return end
-       local item = player:get_wielded_item()
-       local itemdef = core.get_item_def(item:get_name())
-       local wieldindex = player:get_wield_index()
-       -- AutoRefill
-       if core.settings:get_bool("autorefill") and itemdef then
-               local space = item:get_free_space()
-               local i = core.find_item(item:get_name(), wieldindex + 1)
-               if i and space > 0 then
-                       local move_act = InventoryAction("move")
-                       move_act:to("current_player", "main", wieldindex)
-                       move_act:from("current_player", "main", i)
-                       move_act:set_count(space)
-                       move_act:apply()
-               end
-       end
-       -- Strip
-       if core.settings:get_bool("strip") then
-               if itemdef and itemdef.groups.tree and player:get_control().place then
-                       strip_move_act:from("current_player", "main", wieldindex)
-                       strip_move_back_act:to("current_player", "main", wieldindex)
-                       strip_move_act:apply()
-                       strip_craft_act:apply()
-                       strip_move_back_act:apply()
-               end
-       end
-       -- AutoEject
-       if core.settings:get_bool("autoeject") then
-               local list = (core.settings:get("eject_items") or ""):split(",")
-               local inventory = core.get_inventory("current_player")
-               for index, stack in pairs(inventory.main) do
-                       if table.indexof(list, stack:get_name()) ~= -1 then
-                               drop_action:from("current_player", "main", index)
-                               drop_action:apply()
-                       end
-               end
-       end
-end)
-
-core.register_list_command("eject", "Configure AutoEject", "eject_items")
-
--- AutoTool
-
-local function check_tool(stack, node_groups, old_best_time)
-       local toolcaps = stack:get_tool_capabilities()
-       if not toolcaps then return end
-       local best_time = old_best_time
-       for group, groupdef in pairs(toolcaps.groupcaps) do
-               local level = node_groups[group]
-               if level then
-                       local this_time = groupdef.times[level]
-                       if this_time < best_time then
-                               best_time = this_time
-                       end
-               end
-       end
-       return best_time < old_best_time, best_time
-end
-
-local function find_best_tool(nodename)
-       local player = core.localplayer
-       local inventory = core.get_inventory("current_player")
-       local node_groups = core.get_node_def(nodename).groups
-       local new_index = player:get_wield_index()
-       local is_better, best_time = false, math.huge
-       is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
-       is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
-       for index, stack in ipairs(inventory.main) do
-               is_better, best_time = check_tool(stack, node_groups, best_time)
-               if is_better then
-                       new_index = index
-               end
-       end
-       return new_index
-end
-
-function core.select_best_tool(nodename)
-       core.localplayer:set_wield_index(find_best_tool(nodename))
-end
-
-local new_index, old_index, pointed_pos
-
-core.register_on_punchnode(function(pos, node)
-       if core.settings:get_bool("autotool") then
-               pointed_pos = pos
-               old_index = old_index or core.localplayer:get_wield_index()
-               new_index = find_best_tool(node.name)
-       end
-end)
-
-core.register_globalstep(function()
-       local player = core.localplayer
-       if not new_index then return end
-       if core.settings:get_bool("autotool") then
-               local pt = core.get_pointed_thing()
-               if pt and pt.type == "node" and vector.equals(core.get_pointed_thing_position(pt), pointed_pos) and player:get_control().dig then
-                       player:set_wield_index(new_index)
-                       return
-               end
-       end
-       player:set_wield_index(old_index)
-       new_index, old_index, pointed_pos = nil
-end)
-
--- Enderchest
-
-function get_itemslot_bg(x, y, w, h)
-       local out = ""
-       for i = 0, w - 1, 1 do
-               for j = 0, h - 1, 1 do
-                       out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
-               end
-       end
-       return out
-end
-
-local enderchest_formspec = "size[9,8.75]"..
-       "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Ender Chest")).."]"..
-       "list[current_player;enderchest;0,0.5;9,3;]"..
-       get_itemslot_bg(0,0.5,9,3)..
-       "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
-       "list[current_player;main;0,4.5;9,3;9]"..
-       get_itemslot_bg(0,4.5,9,3)..
-       "list[current_player;main;0,7.74;9,1;]"..
-       get_itemslot_bg(0,7.74,9,1)..
-       "listring[current_player;enderchest]"..
-       "listring[current_player;main]"
-
-function core.open_enderchest()
-       core.show_formspec("__builtin__:enderchest", enderchest_formspec)
-end
-
--- HandSlot
-
-local hand_formspec = "size[9,8.75]"..
-       "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Hand")).."]"..
-       "list[current_player;hand;0,0.5;1,1;]"..
-       get_itemslot_bg(0,0.5,1,1)..
-       "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
-       "list[current_player;main;0,4.5;9,3;9]"..
-       get_itemslot_bg(0,4.5,9,3)..
-       "list[current_player;main;0,7.74;9,1;]"..
-       get_itemslot_bg(0,7.74,9,1)..
-       "listring[current_player;hand]"..
-       "listring[current_player;main]"
-       
-function core.open_handslot()
-       core.show_formspec("__builtin__:hand", hand_formspec)
-end
-
-
-