description = "Give privilege to player",
privs = {},
func = function(name, param)
- if not minetest.check_player_privs(name, {privs=true}) and
+ if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
description = "Remove privilege from player",
privs = {},
func = function(name, param)
- if not minetest.check_player_privs(name, {privs=true}) and
+ if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
- local n = minetest.get_node(p)
- if not minetest.registered_nodes[n.name].walkable then
- return p, true
+ local n = minetest.get_node_or_nil(p)
+ if n and n.name then
+ local def = minetest.registered_nodes[n.name]
+ if def and not def.walkable then
+ return p, true
+ end
end
end
return pos, false
end)
minetest.register_chatcommand("rollback_check", {
- params = "[<range>] [<seconds>]",
+ params = "[<range>] [<seconds>] [limit]",
description = "check who has last touched a node or near it, "..
- "max. <seconds> ago (default range=0, seconds=86400=24h)",
+ "max. <seconds> ago (default range=0, seconds=86400=24h, limit=5)",
privs = {rollback=true},
func = function(name, param)
- local range, seconds = string.match(param, "(%d+) *(%d*)")
+ local range, seconds, limit =
+ param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
- minetest.chat_send_player(name, "Punch a node (limits set: range="..
- dump(range).." seconds="..dump(seconds).."s)")
+ limit = tonumber(limit) or 5
+ if limit > 100 then
+ minetest.chat_send_player(name, "That limit is too high!")
+ return
+ end
+ minetest.chat_send_player(name, "Punch a node (range="..
+ range..", seconds="..seconds.."s, limit="..limit..")")
+
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
- minetest.chat_send_player(name, "Checking...")
- local actor, act_p, act_seconds =
- minetest.rollback_get_last_node_actor(pos, range, seconds)
- if actor == "" then
+ minetest.chat_send_player(name, "Checking "..minetest.pos_to_string(pos).."...")
+ local actions = minetest.rollback_get_node_actions(pos, range, seconds, limit)
+ local num_actions = #actions
+ if num_actions == 0 then
minetest.chat_send_player(name, "Nobody has touched the "..
- "specified location in "..dump(seconds).." seconds")
+ "specified location in "..seconds.." seconds")
return
end
- local nodedesc = "this node"
- if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
- nodedesc = minetest.pos_to_string(act_p)
+ local time = os.time()
+ for i = num_actions, 1, -1 do
+ local action = actions[i]
+ minetest.chat_send_player(name,
+ ("%s %s %s -> %s %d seconds ago.")
+ :format(
+ minetest.pos_to_string(action.pos),
+ action.actor,
+ action.oldnode.name,
+ action.newnode.name,
+ time - action.time))
end
- local nodename = minetest.get_node(act_p).name
- minetest.chat_send_player(name, "Last actor on "..nodedesc..
- " was "..actor..", "..dump(act_seconds)..
- "s ago (node is now "..nodename..")")
end
end,
})
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
- local player_name = nil;
+ local player_name = nil
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
- dump(target_name).." since "..dump(seconds).." seconds.")
+ target_name.." since "..seconds.." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
- if #log > 10 then
+ if #log > 100 then
minetest.chat_send_player(name, "(log is too long to show)")
else
- for _,line in ipairs(log) do
+ for _, line in pairs(log) do
minetest.chat_send_player(name, line)
end
end
end,
})
+minetest.register_chatcommand("kick", {
+ params = "<name> [reason]",
+ description = "kick a player",
+ privs = {kick=true},
+ func = function(name, param)
+ local tokick, reason = string.match(param, "([^ ]+) (.+)")
+ if not tokick then
+ tokick = param
+ end
+ if not minetest.kick_player(tokick, reason) then
+ minetest.chat_send_player(name, "Failed to kick player " .. tokick)
+ else
+ minetest.chat_send_player(name, "kicked " .. tokick)
+ minetest.log("action", name .. " kicked " .. tokick)
+ end
+ end,
+})
+
minetest.register_chatcommand("clearobjects", {
params = "",
description = "clear all objects in world",
if found then
if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
- minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
+ minetest.chat_send_player(sendto, "PM from "..name..": "..message)
minetest.chat_send_player(name, "Message sent")
else
minetest.chat_send_player(name, "The player "..sendto.." is not online")