signs_lib.standard_lspace = 1
signs_lib.standard_fsize = 15
signs_lib.standard_xoffs = 4
-signs_lib.standard_yoffs = 2
+signs_lib.standard_yoffs = 0
signs_lib.standard_cpl = 35
-signs_lib.standard_wood_groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
-signs_lib.standard_steel_groups = {cracky = 2, oddly_breakable_by_hand = 3}
+signs_lib.standard_wood_groups = table.copy(minetest.registered_items["default:sign_wall_wood"].groups)
+signs_lib.standard_wood_groups.sign = 1
+signs_lib.standard_wood_groups.attached_node = nil
+
+signs_lib.standard_steel_groups = table.copy(minetest.registered_items["default:sign_wall_steel"].groups)
+signs_lib.standard_steel_groups.sign = 1
+signs_lib.standard_steel_groups.attached_node = nil
+
+signs_lib.standard_wood_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds)
+signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds)
+
+signs_lib.default_text_scale = {x=10, y=10}
signs_lib.standard_yaw = {
0,
{ 1, 0 },
}
+signs_lib.fdir_flip_to_back = {
+ [0] = { 0, 2 },
+ [1] = { 2, 0 },
+ [2] = { 0, -2 },
+ [3] = { -2, 0 }
+}
+
+signs_lib.wall_fdir_flip_to_back = {
+ [2] = { 2, 0 },
+ [3] = { -2, 0 },
+ [4] = { 0, 2 },
+ [5] = { 0, -2 },
+}
+
+signs_lib.fdir_to_back_left = {
+ [0] = { -1, 1 },
+ [1] = { 1, 1 },
+ [2] = { 1, -1 },
+ [3] = { -1, -1 }
+}
+
+signs_lib.wall_fdir_to_back_left = {
+ [2] = { 1, 1 },
+ [3] = { -1, -1 },
+ [4] = { -1, 1 },
+ [5] = { 1, -1 }
+}
+
+signs_lib.rotate_walldir = {
+ [0] = 4,
+ [1] = 0,
+ [2] = 5,
+ [3] = 1,
+ [4] = 2,
+ [5] = 3
+}
+
+signs_lib.rotate_walldir_simple = {
+ [0] = 4,
+ [1] = 4,
+ [2] = 5,
+ [3] = 4,
+ [4] = 2,
+ [5] = 3
+}
+
signs_lib.rotate_facedir = {
[0] = 1,
- [1] = 6,
+ [1] = 2,
[2] = 3,
- [3] = 0,
- [4] = 2,
+ [3] = 4,
+ [4] = 6,
[5] = 6,
- [6] = 4
+ [6] = 0
}
-signs_lib.rotate_walldir = {
+signs_lib.rotate_facedir_simple = {
[0] = 1,
- [1] = 5,
+ [1] = 2,
+ [2] = 3,
+ [3] = 0,
+ [4] = 0,
+ [5] = 0
+}
+
+signs_lib.flip_facedir = {
+ [0] = 2,
+ [1] = 3,
[2] = 0,
- [3] = 4,
- [4] = 2,
- [5] = 3
+ [3] = 1,
+ [4] = 6,
+ [5] = 4,
+ [6] = 4
+}
+
+signs_lib.flip_walldir = {
+ [0] = 1,
+ [1] = 0,
+ [2] = 3,
+ [3] = 2,
+ [4] = 5,
+ [5] = 4
}
-- Initialize character texture cache
local ctexcache = {}
-signs_lib.wallmounted_rotate = function(pos, node, user, mode)
- if not signs_lib.can_modify(pos, user) then return false end
+-- entity handling
- if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
- return false
+minetest.register_entity("signs_lib:text", {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "mesh",
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ textures = {},
+ static_save = false,
+ backface_culling = false
+})
+
+function signs_lib.delete_objects(pos)
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, v in ipairs(objects) do
+ v:remove()
end
+end
- local newparam2 = signs_lib.rotate_walldir[node.param2] or 0
+function signs_lib.spawn_entity(pos, texture)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ if not def or not def.entity_info then return end
+
+ local text_scale = (node and node.text_scale) or signs_lib.default_text_scale
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ local obj
+
+ if #objects > 0 then
+ obj = objects[1]
+ else
+ obj = minetest.add_entity(pos, "signs_lib:text")
+ end
+
+ local yaw = def.entity_info.yaw[node.param2 + 1]
+ local pitch = 0
+
+ if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then
+ local rot90 = math.pi/2
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
+ if def.paramtype2 == "wallmounted" then
+ if node.param2 == 1 then -- on floor
+ pitch = -rot90
+ yaw = 0
+ elseif node.param2 == 0 then -- on ceiling
+ pitch = rot90
+ yaw = math.pi
+ end
+ elseif def.paramtype2 == "facedir" then
+ if node.param2 == 4 then
+ pitch = -rot90
+ yaw = 0
+ elseif node.param2 == 6 then
+ pitch = rot90
+ yaw = math.pi
+ end
+ end
+ end
+
+ if yaw then
+ obj:set_rotation({x = pitch, y = yaw, z=0})
+
+ if not texture then
+ obj:set_properties({
+ mesh = def.entity_info.mesh,
+ visual_size = text_scale,
+ })
+ else
+ obj:set_properties({
+ mesh = def.entity_info.mesh,
+ visual_size = text_scale,
+ textures={texture},
+ })
end
end
- signs_lib.update_sign(pos)
- return true
end
-signs_lib.facedir_rotate = function(pos, node, user, mode)
- if not signs_lib.can_modify(pos, user) then return false end
+-- rotation
- if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+function signs_lib.handle_rotation(pos, node, user, mode)
+ if not signs_lib.can_modify(pos, user)
+ or mode ~= screwdriver.ROTATE_FACE then
return false
end
+ local newparam2
+ local tpos = pos
+ local def = minetest.registered_items[node.name]
+
+ if string.match(node.name, "_onpole") then
+ if not string.match(node.name, "_horiz") then
+ newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4
+ local t = signs_lib.wall_fdir_to_back_left
- local newparam2 = signs_lib.rotate_facedir[node.param2] or 0
+ if def.paramtype2 ~= "wallmounted" then
+ newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0
+ t = signs_lib.fdir_to_back_left
+ end
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
+ tpos = {
+ x = pos.x + t[node.param2][1],
+ y = pos.y,
+ z = pos.z + t[node.param2][2]
+ }
+ else
+ -- flip the sign to the other side of the horizontal pole
+ newparam2 = signs_lib.flip_walldir[node.param2] or 4
+ local t = signs_lib.wall_fdir_flip_to_back
+
+ if def.paramtype2 ~= "wallmounted" then
+ newparam2 = signs_lib.flip_facedir[node.param2] or 0
+ t = signs_lib.fdir_flip_to_back
+ end
+
+ tpos = {
+ x = pos.x + t[node.param2][1],
+ y = pos.y,
+ z = pos.z + t[node.param2][2]
+ }
end
+ local node2 = minetest.get_node(tpos)
+ local def2 = minetest.registered_items[node2.name]
+ if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
+
+ minetest.set_node(tpos, {name = node.name, param2 = newparam2})
+ minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table())
+ minetest.remove_node(pos)
+ signs_lib.delete_objects(pos)
+ elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 })
+ elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 })
+ else
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
end
- signs_lib.update_sign(pos)
+
+ signs_lib.delete_objects(tpos)
+ signs_lib.update_sign(tpos)
return true
end
-local DEFAULT_TEXT_SCALE = {x=10, y=10}
-
-- infinite stacks
if not minetest.settings:get_bool("creative_mode") then
-- some local helper functions
-local function split_lines_and_words(text)
- if not text then return end
- local lines = { }
- for _, line in ipairs(text:split("\n")) do
- table.insert(lines, line:split(" "))
- end
- return lines
-end
-
local math_max = math.max
local function fill_line(x, y, w, c, font_size, colorbgw)
local function make_sign_texture(lines, pos)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
+ if not def or not def.entity_info then return end
local font_size
local line_width
return table.concat(texture, "")
end
-local function set_obj_text(obj, text, x, pos)
- local split = split_lines_and_words
+function signs_lib.split_lines_and_words(text)
+ if not text then return end
+ local lines = { }
+ for _, line in ipairs(text:split("\n")) do
+ table.insert(lines, line:split(" "))
+ end
+ return lines
+end
+
+function signs_lib.set_obj_text(pos, text)
+ local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
- local texture = make_sign_texture(split(text_ansi), pos)
- obj:set_properties({
- textures={texture},
- visual_size = text_scale,
- })
+ signs_lib.delete_objects(pos)
+ signs_lib.spawn_entity(pos, make_sign_texture(split(text_ansi), pos))
end
-signs_lib.construct_sign = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string(
- "formspec",
- "size[6,4]"..
+local function make_widefont_nodename(name)
+ if string.find(name, "_widefont") then return name end
+ if string.find(name, "_onpole") then
+ if string.find(name, "_horiz") then
+ return string.gsub(name, "_onpole_horiz", "_widefont_onpole_horiz")
+ else
+ return string.gsub(name, "_onpole", "_widefont_onpole")
+ end
+ elseif string.find(name, "_hanging") then
+ return string.gsub(name, "_hanging", "_widefont_hanging")
+ else
+ return name.."_widefont"
+ end
+end
+
+function signs_lib.construct_sign(pos)
+ local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
- "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
- "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
+ "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
+ local node = minetest.get_node(pos)
+ local wname = make_widefont_nodename(node.name)
+
+ if minetest.registered_items[wname] then
+ local state = "off"
+ if string.find(node.name, "widefont") then state = "on" end
+ form = form.."label[1,3.4;Use wide font]"..
+ "image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
+ state..".png;"..
+ state..";;;false;signs_lib_switch_interm.png]"..
+ "button_exit[3,3.4;2,1;ok;"..S("Write").."]"
+ else
+ form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
+ end
+
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", form)
local i = meta:get_string("infotext")
if i == "" then -- it wasn't even set, so set it.
meta:set_string("infotext", "")
end
function signs_lib.destruct_sign(pos)
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
end
local function make_infotext(text)
text = trim_input(text)
- local lines = split_lines_and_words(text) or {}
+ local lines = signs_lib.split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
text = trim_input(text)
local owner = meta:get_string("owner")
- ownstr = ""
+ local ownstr = ""
if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("text", text)
meta:set_string("infotext", ownstr..make_infotext(text).." ")
-
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- local found
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- if found then
- v:remove()
- else
- set_obj_text(v, text, nil, pos)
- found = true
- end
- end
- end
- if found then
- return
- end
-
- -- if there is no entity
- local signnode = minetest.get_node(pos)
- local signname = signnode.name
- local def = minetest.registered_items[signname]
- if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end
- local obj = minetest.add_entity(pos, "signs_lib:text")
-
- obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
- obj:set_properties({
- mesh = def.entity_info.mesh,
- })
+ signs_lib.set_obj_text(pos, text)
end
function signs_lib.receive_fields(pos, formname, fields, sender)
- if fields and fields.text and fields.ok and signs_lib.can_modify(pos, sender) then
+
+ if not fields or not signs_lib.can_modify(pos, sender) then return end
+
+ if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
+ elseif fields.on or fields.off then
+ local node = minetest.get_node(pos)
+ local newname
+
+ if fields.on and string.find(node.name, "widefont") then
+ newname = string.gsub(node.name, "_widefont", "")
+ elseif fields.off and not string.find(node.name, "widefont") then
+ newname = make_widefont_nodename(node.name)
+ end
+ if newname then
+ minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
+ (sender:get_player_name() or ""),
+ (fields.on and "off" or "on"),
+ minetest.pos_to_string(pos)
+ ))
+
+ minetest.swap_node(pos, {name = newname, param2 = node.param2})
+ signs_lib.construct_sign(pos)
+ signs_lib.update_sign(pos, fields)
+ end
end
end
return false
end
-local signs_text_on_activate = function(self)
- local pos = self.object:getpos()
- local meta = minetest.get_meta(pos)
- local signnode = minetest.get_node(pos)
- local signname = signnode.name
- local def = minetest.registered_items[signname]
- local text = meta:get_string("text")
- if text and def and def.entity_info then
- text = trim_input(text)
- set_obj_text(self.object, text, nil, pos)
- self.object:set_properties({
- mesh = def.entity_info.mesh,
- })
- end
-end
-
-minetest.register_entity("signs_lib:text", {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "mesh",
- mesh = "signs_lib_standard_wall_sign_entity.obj",
- textures = {},
- on_activate = signs_text_on_activate,
-})
-
-- make selection boxes
-- sizex/sizey specified in inches because that's what MUTCD uses.
-function signs_lib.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoffs, fdir)
+function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir)
local tx = (sizex * 0.0254 ) / 2
local ty = (sizey * 0.0254 ) / 2
local yo = yoffs and yoffs * 0.0254 or 0
local zo = zoffs and zoffs * 0.0254 or 0
- if onpole == "_onpole" then
- if not fdir then
- return {
- type = "wallmounted",
- wall_side = { -0.5 - 0.3125 + zo, -ty + yo, -tx + xo, -0.4375 - 0.3125 + zo, ty + yo , tx + xo },
- wall_top = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
- wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
- }
- else
- return {
- type = "fixed",
- fixed = { -tx + xo, -ty + yo, 0.5 + 0.3125 + zo, tx + xo, ty + yo, 0.4375 + 0.3125 + zo }
- }
- end
+ if not is_facedir then
+ return {
+ type = "wallmounted",
+ wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
+ wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
+ wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
+ }
else
- if not fdir then
- return {
- type = "wallmounted",
- wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
- wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
- wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
- }
- else
- return {
- type = "fixed",
- fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
- }
- end
+ return {
+ type = "fixed",
+ fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
+ }
end
end
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
- print(dump(pos))
- print(dump(ppos))
-
if (signs_lib.allowed_poles[pnode.name]
- or (pdef and pdef.drawtype == "fencelike")
- or string.find(pnode.name, "default:fence_")
- or string.find(pnode.name, "_post")
- or string.find(pnode.name, "fencepost")
- or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
- or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24)
- )
- and
- (pos.x ~= ppos.x or pos.z ~= ppos.z) then
- print("signs_lib.check_for_pole returned true")
+ or (pdef and pdef.drawtype == "fencelike")
+ or string.find(pnode.name, "default:fence_")
+ or string.find(pnode.name, "_post")
+ or string.find(pnode.name, "fencepost")
+ or string.find(pnode.name, "streets:streetlamp_basic_top")
+ or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
+ or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) )
+ and (pos.x ~= ppos.x or pos.z ~= ppos.z) then
return true
end
end
-function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
+function signs_lib.check_for_horizontal_pole(pos, pointed_thing)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
- local pdef = minetest.registered_items[pnode.name]
+ if pnode.name == "streets:bigpole" then
+ if def.paramtype2 == "wallmounted" then
+ if ((node.param2 == 2 or node.param2 == 3) and (pnode.param2 > 3 and pnode.param2 < 12)) -- E/W
+ or ((node.param2 == 4 or node.param2 == 5) and (pnode.param2 > 11 and pnode.param2 < 20)) -- N/S
+ then return true
+ end
+ else
+ if ((node.param2 == 1 or node.param2 == 3) and (pnode.param2 > 3 and pnode.param2 < 12)) -- E/W
+ or ((node.param2 == 0 or node.param2 == 2) and (pnode.param2 > 11 and pnode.param2 < 20)) -- N/S
+ then return true
+ end
+ end
+ end
+end
+
+function signs_lib.check_for_ceiling(pointed_thing)
+ if pointed_thing.above.x == pointed_thing.under.x
+ and pointed_thing.above.z == pointed_thing.under.z
+ and pointed_thing.above.y < pointed_thing.under.y then
+ return true
+ end
+end
+
+function signs_lib.check_for_floor(pointed_thing)
+ if pointed_thing.above.x == pointed_thing.under.x
+ and pointed_thing.above.z == pointed_thing.under.z
+ and pointed_thing.above.y > pointed_thing.under.y then
+ return true
+ end
+end
+
+function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
+ local def = minetest.registered_items[itemstack:get_name()]
- if signs_lib.check_for_pole(pos, pointed_thing) then
+ local ppos = minetest.get_pointed_thing_position(pointed_thing)
+ local pnode = minetest.get_node(ppos)
+ local pdef = minetest.registered_items[pnode.name]
+ if (def.allow_onpole ~= false) and signs_lib.check_for_pole(pos, pointed_thing) then
+ local newparam2
+ local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
+ if def.paramtype2 == "wallmounted" then
+ newparam2 = minetest.dir_to_wallmounted(lookdir)
+ else
+ newparam2 = minetest.dir_to_facedir(lookdir)
+ end
+ local node = minetest.get_node(pos)
+ minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = newparam2})
+ elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) then
+ local newparam2
+ local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
+ if def.paramtype2 == "wallmounted" then
+ newparam2 = minetest.dir_to_wallmounted(lookdir)
+ else
+ newparam2 = minetest.dir_to_facedir(lookdir)
+ end
+ local node = minetest.get_node(pos)
+ minetest.swap_node(pos, {name = itemstack:get_name().."_onpole_horiz", param2 = newparam2})
+ elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
+ local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
- minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
+ minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 6})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 4})
end
if locked then
local meta = minetest.get_meta(pos)
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
+local function register_sign(name, rdef)
+ local def = table.copy(rdef)
+
+ if rdef.entity_info == "standard" then
+ def.entity_info = {
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ yaw = signs_lib.wallmounted_yaw
+ }
+ elseif rdef.entity_info then
+ def.entity_info = rdef.entity_info
+ end
+
+ def.after_place_node = rdef.after_place_node or signs_lib.after_place_node
+
+ if rdef.entity_info then
+ def.on_rightclick = rdef.on_rightclick or signs_lib.construct_sign
+ def.on_construct = rdef.on_construct or signs_lib.construct_sign
+ def.on_destruct = rdef.on_destruct or signs_lib.destruct_sign
+ def.on_receive_fields = rdef.on_receive_fields or signs_lib.receive_fields
+ def.on_punch = rdef.on_punch or signs_lib.update_sign
+ def.number_of_lines = rdef.number_of_lines or signs_lib.standard_lines
+ def.horiz_scaling = rdef.horiz_scaling or signs_lib.standard_hscale
+ def.vert_scaling = rdef.vert_scaling or signs_lib.standard_vscale
+ def.line_spacing = rdef.line_spacing or signs_lib.standard_lspace
+ def.font_size = rdef.font_size or signs_lib.standard_fsize
+ def.x_offset = rdef.x_offset or signs_lib.standard_xoffs
+ def.y_offset = rdef.y_offset or signs_lib.standard_yoffs
+ def.chars_per_line = rdef.chars_per_line or signs_lib.standard_cpl
+ def.default_color = rdef.default_color or "0"
+ if rdef.locked and not rdef.after_place_node then
+ def.after_place_node = function(pos, placer, itemstack, pointed_thing)
+ signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
+ end
+ end
+ end
+
+ def.paramtype = rdef.paramtype or "light"
+ def.drawtype = rdef.drawtype or "mesh"
+ def.mesh = rdef.mesh or "signs_lib_standard_wall_sign.obj"
+ def.wield_image = rdef.wield_image or def.inventory_image
+ def.drop = rdef.drop or name
+ def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds
+ def.paramtype2 = rdef.paramtype2 or "wallmounted"
+ def.on_rotate = rdef.on_rotate or signs_lib.handle_rotation
+
+ if rdef.groups then
+ def.groups = rdef.groups
+ else
+ def.groups = signs_lib.standard_wood_groups
+ end
+
+ local cbox = signs_lib.make_selection_boxes(35, 25)
+
+ def.selection_box = rdef.selection_box or cbox
+ def.node_box = table.copy(rdef.node_box or rdef.selection_box or cbox)
+
+ if def.sunlight_propagates ~= false then
+ def.sunlight_propagates = true
+ end
+
+ minetest.register_node(":"..name, def)
+ table.insert(signs_lib.lbm_restore_nodes, name)
+
+ local opdef = table.copy(def)
+
+ if rdef.allow_onpole ~= false or rdef.allow_onpole_horizontal then
+
+ local offset = 0.3125
+ if opdef.uses_slim_pole_mount then
+ offset = 0.35
+ end
+
+ opdef.selection_box = rdef.onpole_selection_box or opdef.selection_box
+ opdef.node_box = rdef.onpole_node_box or opdef.selection_box
+
+ if opdef.paramtype2 == "wallmounted" then
+ opdef.node_box.wall_side[1] = def.node_box.wall_side[1] - offset
+ opdef.node_box.wall_side[4] = def.node_box.wall_side[4] - offset
+
+ opdef.selection_box.wall_side[1] = def.selection_box.wall_side[1] - offset
+ opdef.selection_box.wall_side[4] = def.selection_box.wall_side[4] - offset
+ else
+ opdef.node_box.fixed[3] = def.node_box.fixed[3] + offset
+ opdef.node_box.fixed[6] = def.node_box.fixed[6] + offset
+
+ opdef.selection_box.fixed[3] = def.selection_box.fixed[3] + offset
+ opdef.selection_box.fixed[6] = def.selection_box.fixed[6] + offset
+ end
+
+ opdef.groups.not_in_creative_inventory = 1
+ opdef.mesh = string.gsub(opdef.mesh, ".obj$", "_onpole.obj")
+
+ if opdef.entity_info then
+ opdef.entity_info.mesh = string.gsub(opdef.entity_info.mesh, ".obj$", "_onpole.obj")
+ end
+ end
+
+ -- setting one of item 3 or 4 to a texture and leaving the other "blank",
+ -- reveals either the vertical or horizontal pole mount part of the model
+
+ if rdef.allow_onpole ~= false then
+ opdef.tiles[3] = "signs_lib_pole_mount.png"
+ opdef.tiles[4] = "signs_lib_blank.png"
+ minetest.register_node(":"..name.."_onpole", opdef)
+ table.insert(signs_lib.lbm_restore_nodes, name.."_onpole")
+ end
+
+ local ophdef = table.copy(opdef)
+
+ if rdef.allow_onpole_horizontal then
+ ophdef.tiles[3] = "signs_lib_blank.png"
+ ophdef.tiles[4] = "signs_lib_pole_mount.png"
+ minetest.register_node(":"..name.."_onpole_horiz", ophdef)
+ table.insert(signs_lib.lbm_restore_nodes, name.."_onpole_horiz")
+ end
+
+ if rdef.allow_hanging then
+
+ local hdef = table.copy(def)
+ hdef.paramtype2 = "facedir"
+
+ local hcbox = signs_lib.make_selection_boxes(35, 32, nil, 0, 3, -18.5, true)
+
+ hdef.selection_box = rdef.hanging_selection_box or hcbox
+ hdef.node_box = rdef.hanging_node_box or rdef.hanging_selection_box or hcbox
+
+ hdef.groups.not_in_creative_inventory = 1
+ hdef.tiles[3] = "signs_lib_hangers.png"
+ hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
+
+ if hdef.entity_info then
+ hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
+ hdef.entity_info.yaw = signs_lib.standard_yaw
+ end
+
+ minetest.register_node(":"..name.."_hanging", hdef)
+ table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
+ end
+end
+
+--[[
+The main sign registration function
+===================================
+
+Example minimal recommended def for writable signs:
+
+signs_lib.register_sign("foo:my_cool_sign", {
+ description = "Wooden cool sign",
+ inventory_image = "signs_lib_sign_cool_inv.png",
+ tiles = {
+ "signs_lib_sign_cool.png",
+ "signs_lib_sign_cool_edges.png"
+ },
+ number_of_lines = 2,
+ horiz_scaling = 0.8,
+ vert_scaling = 1,
+ line_spacing = 9,
+ font_size = 31,
+ x_offset = 7,
+ y_offset = 4,
+ chars_per_line = 40,
+ entity_info = "standard"
+})
+
+* default def assumes a wallmounted sign with on-pole being allowed.
+
+*For signs that can't support onpole, include in the def:
+ allow_onpole = false,
+
+* "standard" entity info implies the standard wood/steel sign model, in
+ wallmounted mode. For facedir signs using the standard model, use:
+
+ entity_info = {
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ yaw = signs_lib.standard_yaw
+ },
+
+]]--
+
+function signs_lib.register_sign(name, rdef)
+ register_sign(name, rdef)
+
+ if rdef.allow_widefont then
+
+ local wdef = table.copy(minetest.registered_items[name])
+ wdef.groups.not_in_creative_inventory = 1
+ wdef.horiz_scaling = wdef.horiz_scaling / 2
+
+ register_sign(name.."_widefont", wdef)
+ end
+end
+
-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
local oldfence = signs_lib.old_fenceposts[node.name]
local newsign = signs_lib.old_fenceposts_replacement_signs[node.name]
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
local oldmeta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name = oldfence})
end
end
})
+
+signs_lib.block_list = {}
+signs_lib.totalblocks = 0
+
+-- Maintain a list of currently-loaded blocks
+minetest.register_lbm({
+ nodenames = {"group:sign"},
+ name = "signs_lib:update_block_list",
+ label = "Update list of loaded blocks, log only those with signs",
+ run_at_every_load = true,
+ action = function(pos, node)
+ -- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
+ local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE)))
+ if not signs_lib.block_list[hash] then
+ signs_lib.block_list[hash] = true
+ signs_lib.totalblocks = signs_lib.totalblocks + 1
+ end
+ end
+})
+
+minetest.register_chatcommand("regen_signs", {
+ params = "",
+ privs = {server = true},
+ description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
+ func = function(player_name, params)
+ local allsigns = {}
+ local totalsigns = 0
+ for b in pairs(signs_lib.block_list) do
+ local blockpos = minetest.get_position_from_hash(b)
+ local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE)
+ local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1)
+ if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then
+ local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"})
+ allsigns[#allsigns + 1] = signs_in_block
+ totalsigns = totalsigns + #signs_in_block
+ else
+ signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table
+ signs_lib.totalblocks = signs_lib.totalblocks - 1
+ end
+ end
+ if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
+ if totalsigns == 0 then
+ minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
+ signs_lib.block_list = {}
+ return
+ end
+
+ minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
+ minetest.chat_send_player(player_name, "Regenerating sign entities...")
+
+ for _, b in pairs(allsigns) do
+ for _, pos in ipairs(b) do
+ signs_lib.delete_objects(pos)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ if def and def.entity_info then
+ signs_lib.update_sign(pos)
+ end
+ end
+ end
+ minetest.chat_send_player(player_name, "Finished.")
+ end
+})