]> git.lizzy.rs Git - signs_lib.git/blobdiff - api.lua
Locked Wood Signs
[signs_lib.git] / api.lua
diff --git a/api.lua b/api.lua
index c3bb16396d39597a83cc2c8e7972aaf24dd77715..aad4d3610ce17ad2d3403b24133d78a2cfcef729 100644 (file)
--- a/api.lua
+++ b/api.lua
@@ -6,7 +6,6 @@ signs_lib.lbm_restore_nodes = {}
 signs_lib.old_fenceposts = {}
 signs_lib.old_fenceposts_replacement_signs = {}
 signs_lib.old_fenceposts_with_signs = {}
-signs_lib.allowed_poles = {}
 
 -- Settings used for a standard wood or steel wall sign
 signs_lib.standard_lines = 6
@@ -15,11 +14,26 @@ signs_lib.standard_vscale = 1
 signs_lib.standard_lspace = 1
 signs_lib.standard_fsize = 15
 signs_lib.standard_xoffs = 4
-signs_lib.standard_yoffs = 2
+signs_lib.standard_yoffs = 0
 signs_lib.standard_cpl = 35
 
-signs_lib.standard_wood_groups =  {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
-signs_lib.standard_steel_groups = {cracky = 2, oddly_breakable_by_hand = 3} 
+signs_lib.standard_wood_groups = table.copy(minetest.registered_items["default:sign_wall_wood"].groups)
+signs_lib.standard_wood_groups.sign = 1
+signs_lib.standard_wood_groups.attached_node = nil
+
+signs_lib.standard_steel_groups = table.copy(minetest.registered_items["default:sign_wall_steel"].groups)
+signs_lib.standard_steel_groups.sign = 1
+signs_lib.standard_steel_groups.attached_node = nil
+
+signs_lib.standard_wood_sign_sounds  = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds)
+signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds)
+
+signs_lib.default_text_scale = {x=10, y=10}
+
+signs_lib.old_widefont_signs = {}
+
+signs_lib.block_list = {}
+signs_lib.totalblocks = 0
 
 signs_lib.standard_yaw = {
        0,
@@ -53,70 +67,253 @@ signs_lib.wall_fdir_to_back = {
        {  1,  0 },
 }
 
+signs_lib.fdir_flip_to_back = {
+       [0] = {  0,  2 },
+       [1] = {  2,  0 },
+       [2] = {  0, -2 },
+       [3] = { -2,  0 }
+}
+
+signs_lib.wall_fdir_flip_to_back = {
+       [2] = {  2,  0 },
+       [3] = { -2,  0 },
+       [4] = {  0,  2 },
+       [5] = {  0, -2 },
+}
+
+signs_lib.fdir_to_back_left = {
+       [0] = { -1,  1 },
+       [1] = {  1,  1 },
+       [2] = {  1, -1 },
+       [3] = { -1, -1 }
+}
+
+signs_lib.wall_fdir_to_back_left = {
+       [2] = {  1,  1 },
+       [3] = { -1, -1 },
+       [4] = { -1,  1 },
+       [5] = {  1, -1 }
+}
+
+signs_lib.rotate_walldir = {
+       [0] = 4,
+       [1] = 0,
+       [2] = 5,
+       [3] = 1,
+       [4] = 2,
+       [5] = 3
+}
+
+signs_lib.rotate_walldir_simple = {
+       [0] = 4,
+       [1] = 4,
+       [2] = 5,
+       [3] = 4,
+       [4] = 2,
+       [5] = 3
+}
+
 signs_lib.rotate_facedir = {
        [0] = 1,
-       [1] = 6,
+       [1] = 2,
        [2] = 3,
-       [3] = 0,
-       [4] = 2,
+       [3] = 4,
+       [4] = 6,
        [5] = 6,
-       [6] = 4
+       [6] = 0
 }
 
-signs_lib.rotate_walldir = {
+signs_lib.rotate_facedir_simple = {
        [0] = 1,
-       [1] = 5,
+       [1] = 2,
+       [2] = 3,
+       [3] = 0,
+       [4] = 0,
+       [5] = 0
+}
+
+signs_lib.flip_facedir = {
+       [0] = 2,
+       [1] = 3,
        [2] = 0,
-       [3] = 4,
-       [4] = 2,
-       [5] = 3
+       [3] = 1,
+       [4] = 6,
+       [5] = 4,
+       [6] = 4
+}
+
+signs_lib.flip_walldir = {
+       [0] = 1,
+       [1] = 0,
+       [2] = 3,
+       [3] = 2,
+       [4] = 5,
+       [5] = 4
 }
 
 -- Initialize character texture cache
 local ctexcache = {}
 
-signs_lib.wallmounted_rotate = function(pos, node, user, mode)
-       if not signs_lib.can_modify(pos, user) then return false end
+-- entity handling
 
-       if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
-               return false
+minetest.register_entity("signs_lib:text", {
+       collisionbox = { 0, 0, 0, 0, 0, 0 },
+       visual = "mesh",
+       mesh = "signs_lib_standard_sign_entity_wall.obj",
+       textures = {},
+       static_save = false,
+       backface_culling = false
+})
+
+function signs_lib.delete_objects(pos)
+       local objects = minetest.get_objects_inside_radius(pos, 0.5)
+       for _, v in ipairs(objects) do
+               if v then
+                       local e = v:get_luaentity()
+                       if e and string.match(e.name, "sign.*text") then
+                               v:remove()
+                       end
+               end
        end
+end
 
-       local newparam2 = signs_lib.rotate_walldir[node.param2] or 0
+function signs_lib.spawn_entity(pos, texture)
+       local node = minetest.get_node(pos)
+       local def = minetest.registered_items[node.name]
+       if not def or not def.entity_info then return end
 
-       minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
-       for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
-               local e = v:get_luaentity()
-               if e and e.name == "signs_lib:text" then
-                       v:remove()
+       local text_scale = (node and node.text_scale) or signs_lib.default_text_scale
+       local objects = minetest.get_objects_inside_radius(pos, 0.5)
+       local obj
+
+       if #objects > 0 then
+               for _, v in ipairs(objects) do
+                       if v then
+                               local e = v:get_luaentity()
+                               if e and e.name == "signs_lib:text" then
+                                       obj = v
+                               end
+                       end
                end
        end
-       signs_lib.update_sign(pos)
-       return true
+
+       if not obj then
+               obj = minetest.add_entity(pos, "signs_lib:text")
+       end
+
+       local yaw = def.entity_info.yaw[node.param2 + 1]
+       local pitch = 0
+
+       if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then
+               local rot90 = math.pi/2
+
+               if def.paramtype2 == "wallmounted" then
+                       if node.param2 == 1 then -- on floor
+                               pitch = -rot90
+                               yaw = 0
+                       elseif node.param2 == 0 then -- on ceiling
+                               pitch = rot90
+                               yaw = math.pi
+                       end
+               elseif def.paramtype2 == "facedir" then
+                       if node.param2 == 4 then
+                               pitch = -rot90
+                               yaw = 0
+                       elseif node.param2 == 6 then
+                               pitch = rot90
+                               yaw = math.pi
+                       end
+               end
+       end
+
+       if yaw then
+               obj:set_rotation({x = pitch, y = yaw, z=0})
+
+               if not texture then
+                       obj:set_properties({
+                               mesh = def.entity_info.mesh,
+                               visual_size = text_scale,
+                       })
+               else
+                       obj:set_properties({
+                               mesh = def.entity_info.mesh,
+                               visual_size = text_scale,
+                               textures={texture},
+                       })
+               end
+       end
+end
+
+function signs_lib.set_obj_text(pos, text)
+       local split = signs_lib.split_lines_and_words
+       local text_ansi = Utf8ToAnsi(text)
+       local n = minetest.registered_nodes[minetest.get_node(pos).name]
+       signs_lib.delete_objects(pos)
+       signs_lib.spawn_entity(pos, signs_lib.make_sign_texture(split(text_ansi), pos) )
 end
 
-signs_lib.facedir_rotate = function(pos, node, user, mode)
-       if not signs_lib.can_modify(pos, user) then return false end
+-- rotation
 
-       if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+function signs_lib.handle_rotation(pos, node, user, mode)
+       if not signs_lib.can_modify(pos, user)
+         or mode ~= screwdriver.ROTATE_FACE then
                return false
        end
+       local newparam2
+       local tpos = pos
+       local def = minetest.registered_items[node.name]
 
-       local newparam2 = signs_lib.rotate_facedir[node.param2] or 0
+       if string.match(node.name, "_onpole") then
+               if not string.match(node.name, "_horiz") then
+                       newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4
+                       local t = signs_lib.wall_fdir_to_back_left
 
-       minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
-       for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
-               local e = v:get_luaentity()
-               if e and e.name == "signs_lib:text" then
-                       v:remove()
+                       if def.paramtype2 ~= "wallmounted" then
+                               newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0
+                               t  = signs_lib.fdir_to_back_left
+                       end
+
+                       tpos = {
+                               x = pos.x + t[node.param2][1],
+                               y = pos.y,
+                               z = pos.z + t[node.param2][2]
+                       }
+               else
+                       -- flip the sign to the other side of the horizontal pole
+                       newparam2 = signs_lib.flip_walldir[node.param2] or 4
+                       local t = signs_lib.wall_fdir_flip_to_back
+
+                       if def.paramtype2 ~= "wallmounted" then
+                               newparam2 = signs_lib.flip_facedir[node.param2] or 0
+                               t  = signs_lib.fdir_flip_to_back
+                       end
+
+                       tpos = {
+                               x = pos.x + t[node.param2][1],
+                               y = pos.y,
+                               z = pos.z + t[node.param2][2]
+                       }
                end
+               local node2 = minetest.get_node(tpos)
+               local def2 = minetest.registered_items[node2.name]
+               if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
+
+               minetest.set_node(tpos, {name = node.name, param2 = newparam2})
+               minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table())
+               minetest.remove_node(pos)
+               signs_lib.delete_objects(pos)
+       elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then
+               minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 })
+       elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then
+               minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 })
+       else
+               minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
        end
-       signs_lib.update_sign(pos)
+
+       signs_lib.update_sign(tpos)
        return true
 end
 
-local DEFAULT_TEXT_SCALE = {x=10, y=10}
-
 -- infinite stacks
 
 if not minetest.settings:get_bool("creative_mode") then
@@ -227,15 +424,6 @@ local fences_with_sign = { }
 
 -- some local helper functions
 
-local function split_lines_and_words(text)
-       if not text then return end
-       local lines = { }
-       for _, line in ipairs(text:split("\n")) do
-               table.insert(lines, line:split(" "))
-       end
-       return lines
-end
-
 local math_max = math.max
 
 local function fill_line(x, y, w, c, font_size, colorbgw)
@@ -377,25 +565,33 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
        return table.concat(texture), lineno
 end
 
-local function make_sign_texture(lines, pos)
+function signs_lib.make_sign_texture(lines, pos)
        local node = minetest.get_node(pos)
+       local meta = minetest.get_meta(pos)
+
        local def = minetest.registered_items[node.name]
+       if not def or not def.entity_info then return end
 
        local font_size
        local line_width
        local line_height
        local char_width
        local colorbgw
+       local widemult = 1
+
+       if meta:get_int("widefont") == 1 then
+               widemult = 0.5
+       end
 
        if def.font_size and def.font_size == 31 then
                font_size = 31
-               line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * def.horiz_scaling
+               line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * (def.horiz_scaling * widemult)
                line_height = signs_lib.lineheight31
                char_width = signs_lib.charwidth31
                colorbgw = signs_lib.colorbgw31
        else
                font_size = 15
-               line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * def.horiz_scaling
+               line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * (def.horiz_scaling * widemult)
                line_height = signs_lib.lineheight15
                char_width = signs_lib.charwidth15
                colorbgw = signs_lib.colorbgw15
@@ -414,26 +610,36 @@ local function make_sign_texture(lines, pos)
        return table.concat(texture, "")
 end
 
-local function set_obj_text(obj, text, x, pos)
-       local split = split_lines_and_words
-       local text_ansi = Utf8ToAnsi(text)
-       local n = minetest.registered_nodes[minetest.get_node(pos).name]
-       local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
-       local texture = make_sign_texture(split(text_ansi), pos)
-       obj:set_properties({
-               textures={texture},
-               visual_size = text_scale,
-       })
+function signs_lib.split_lines_and_words(text)
+       if not text then return end
+       local lines = { }
+       for _, line in ipairs(text:split("\n", true)) do
+               table.insert(lines, line:split(" "))
+       end
+       return lines
 end
 
-signs_lib.construct_sign = function(pos)
-       local meta = minetest.get_meta(pos)
-       meta:set_string(
-               "formspec",
-               "size[6,4]"..
+function signs_lib.construct_sign(pos)
+       local form = "size[6,4]"..
                "textarea[0,-0.3;6.5,3;text;;${text}]"..
-               "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
-               "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
+               "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
+       local node = minetest.get_node(pos)
+       local def = minetest.registered_items[node.name]
+       local meta = minetest.get_meta(pos)
+
+       if def.allow_widefont then
+               local state = "off"
+               if meta:get_int("widefont") == 1 then state = "on" end
+               form = form.."label[1,3.4;Use wide font]"..
+                       "image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
+                       state..".png;"..
+                       state..";;;false;signs_lib_switch_interm.png]"..
+                       "button_exit[3,3.4;2,1;ok;"..S("Write").."]"
+       else
+               form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
+       end
+
+       meta:set_string("formspec", form)
        local i = meta:get_string("infotext")
        if i == "" then -- it wasn't even set, so set it.
                meta:set_string("infotext", "")
@@ -441,18 +647,12 @@ signs_lib.construct_sign = function(pos)
 end
 
 function signs_lib.destruct_sign(pos)
-       local objects = minetest.get_objects_inside_radius(pos, 0.5)
-       for _, v in ipairs(objects) do
-               local e = v:get_luaentity()
-               if e and e.name == "signs_lib:text" then
-                       v:remove()
-               end
-       end
+       signs_lib.delete_objects(pos)
 end
 
 local function make_infotext(text)
        text = trim_input(text)
-       local lines = split_lines_and_words(text) or {}
+       local lines = signs_lib.split_lines_and_words(text) or {}
        local lines2 = { }
        for _, line in ipairs(lines) do
                table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
@@ -467,50 +667,46 @@ function signs_lib.update_sign(pos, fields)
        text = trim_input(text)
 
        local owner = meta:get_string("owner")
-       ownstr = ""
+       local ownstr = ""
        if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
 
        meta:set_string("text", text)
        meta:set_string("infotext", ownstr..make_infotext(text).." ")
-
-       local objects = minetest.get_objects_inside_radius(pos, 0.5)
-       local found
-       for _, v in ipairs(objects) do
-               local e = v:get_luaentity()
-               if e and e.name == "signs_lib:text" then
-                       if found then
-                               v:remove()
-                       else
-                               set_obj_text(v, text, nil, pos)
-                               found = true
-                       end
-               end
-       end
-       if found then
-               return
-       end
-
-       -- if there is no entity
-       local signnode = minetest.get_node(pos)
-       local signname = signnode.name
-       local def = minetest.registered_items[signname]
-       if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end
-       local obj = minetest.add_entity(pos, "signs_lib:text")
-
-       obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
-       obj:set_properties({
-               mesh = def.entity_info.mesh,
-       })
+       signs_lib.set_obj_text(pos, text)
 end
 
 function signs_lib.receive_fields(pos, formname, fields, sender)
-       if fields and fields.text and fields.ok and signs_lib.can_modify(pos, sender) then
+
+       if not fields or not signs_lib.can_modify(pos, sender) then return end
+
+       if fields.text and fields.ok then
                minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
                        (sender:get_player_name() or ""),
                        fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
                        minetest.pos_to_string(pos)
                ))
                signs_lib.update_sign(pos, fields)
+       elseif fields.on or fields.off then
+               local node = minetest.get_node(pos)
+               local meta = minetest.get_meta(pos)
+               local change
+
+               if fields.on and meta:get_int("widefont") == 1 then
+                       meta:set_int("widefont", 0)
+                       change = true
+               elseif fields.off and meta:get_int("widefont") == 0 then
+                       meta:set_int("widefont", 1)
+                       change = true
+               end
+               if change then
+                       minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
+                               (sender:get_player_name() or ""),
+                               (fields.on and "off" or "on"),
+                               minetest.pos_to_string(pos)
+                       ))
+                       signs_lib.construct_sign(pos)
+                       signs_lib.update_sign(pos, fields)
+               end
        end
 end
 
@@ -534,34 +730,10 @@ function signs_lib.can_modify(pos, player)
        return false
 end
 
-local signs_text_on_activate = function(self)
-       local pos = self.object:getpos()
-       local meta = minetest.get_meta(pos)
-       local signnode = minetest.get_node(pos)
-       local signname = signnode.name
-       local def = minetest.registered_items[signname]
-       local text = meta:get_string("text")
-       if text and def and def.entity_info then
-               text = trim_input(text)
-               set_obj_text(self.object, text, nil, pos)
-               self.object:set_properties({
-                       mesh = def.entity_info.mesh,
-               })
-       end
-end
-
-minetest.register_entity("signs_lib:text", {
-       collisionbox = { 0, 0, 0, 0, 0, 0 },
-       visual = "mesh",
-       mesh = "signs_lib_standard_wall_sign_entity.obj",
-       textures = {},
-       on_activate = signs_text_on_activate,
-})
-
 -- make selection boxes
 -- sizex/sizey specified in inches because that's what MUTCD uses.
 
-function signs_lib.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoffs, fdir)
+function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir)
 
        local tx = (sizex * 0.0254 ) / 2
        local ty = (sizey * 0.0254 ) / 2
@@ -569,34 +741,18 @@ function signs_lib.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoff
        local yo = yoffs and yoffs * 0.0254 or 0
        local zo = zoffs and zoffs * 0.0254 or 0
 
-       if onpole == "_onpole" then
-               if not fdir then
-                       return {
-                               type = "wallmounted",
-                               wall_side =   { -0.5 - 0.3125 + zo, -ty + yo, -tx + xo, -0.4375 - 0.3125 + zo, ty + yo , tx + xo },
-                               wall_top =    {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
-                               wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
-                       }
-               else
-                       return {
-                               type = "fixed",
-                               fixed = { -tx + xo, -ty + yo, 0.5 + 0.3125 + zo, tx + xo, ty + yo, 0.4375 + 0.3125 + zo }
-                       }
-               end
+       if not is_facedir then
+               return {
+                       type = "wallmounted",
+                       wall_side =   { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
+                       wall_top =    { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
+                       wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
+               }
        else
-               if not fdir then
-                       return {
-                               type = "wallmounted",
-                               wall_side =   { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
-                               wall_top =    { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
-                               wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
-                       }
-               else
-                       return {
-                               type = "fixed",
-                               fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
-                       }
-               end
+               return {
+                       type = "fixed",
+                       fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
+               }
        end
 end
 
@@ -605,34 +761,106 @@ function signs_lib.check_for_pole(pos, pointed_thing)
        local pnode = minetest.get_node(ppos)
        local pdef = minetest.registered_items[pnode.name]
 
-       print(dump(pos))
-       print(dump(ppos))
+       if not pdef then return end
 
-       if (signs_lib.allowed_poles[pnode.name]
-                 or (pdef and pdef.drawtype == "fencelike")
-                 or string.find(pnode.name, "default:fence_")
-                 or string.find(pnode.name, "_post")
-                 or string.find(pnode.name, "fencepost")
-                 or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
-                 or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24)
-               )
-         and
-               (pos.x ~= ppos.x or pos.z ~= ppos.z) then
-               print("signs_lib.check_for_pole returned true")
+       if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then
+               return false
+       end
+
+       if type(pdef.check_for_pole) == "function" then
+               local node = minetest.get_node(pos)
+               local def = minetest.registered_items[node.name]
+               return pdef.check_for_pole(pos, node, def, ppos, pnode, pdef)
+       elseif pdef.check_for_pole
+         or pdef.drawtype == "fencelike"
+         or string.find(pnode.name, "_post")
+         or string.find(pnode.name, "fencepost") then
                return true
        end
 end
 
-function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
+function signs_lib.check_for_horizontal_pole(pos, pointed_thing)
        local ppos = minetest.get_pointed_thing_position(pointed_thing)
        local pnode = minetest.get_node(ppos)
        local pdef = minetest.registered_items[pnode.name]
+
+       if not pdef then return end
+
+       if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then
+               return false
+       end
+
+       if type(pdef.check_for_horiz_pole) == "function" then
+               local node = minetest.get_node(pos)
+               local def = minetest.registered_items[node.name]
+               return pdef.check_for_horiz_pole(pos, node, def, ppos, pnode, pdef)
+       end
+end
+
+function signs_lib.check_for_ceiling(pointed_thing)
+       if pointed_thing.above.x == pointed_thing.under.x
+         and pointed_thing.above.z == pointed_thing.under.z
+         and pointed_thing.above.y < pointed_thing.under.y then
+               return true
+       end
+end
+
+function signs_lib.check_for_floor(pointed_thing)
+       if pointed_thing.above.x == pointed_thing.under.x
+         and pointed_thing.above.z == pointed_thing.under.z
+         and pointed_thing.above.y > pointed_thing.under.y then
+               return true
+       end
+end
+
+function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
        local playername = placer:get_player_name()
 
-       if signs_lib.check_for_pole(pos, pointed_thing) then
+       local controls = placer:get_player_control()
+
+       local signname = itemstack:get_name()
+       local no_wall_name = string.gsub(signname, "_wall", "")
+
+       local def = minetest.registered_items[signname]
+
+       local ppos = minetest.get_pointed_thing_position(pointed_thing)
+       local pnode = minetest.get_node(ppos)
+       local pdef = minetest.registered_items[pnode.name]
+
+       if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) and not controls.sneak then
+               local newparam2
+               local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
+               if def.paramtype2 == "wallmounted" then
+                       newparam2 = minetest.dir_to_wallmounted(lookdir)
+               else
+                       newparam2 = minetest.dir_to_facedir(lookdir)
+               end
+               local node = minetest.get_node(pos)
+               minetest.swap_node(pos, {name = no_wall_name.."_onpole", param2 = newparam2})
+       elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) and not controls.sneak then
+               local newparam2
+               local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
+               if def.paramtype2 == "wallmounted" then
+                       newparam2 = minetest.dir_to_wallmounted(lookdir)
+               else
+                       newparam2 = minetest.dir_to_facedir(lookdir)
+               end
                local node = minetest.get_node(pos)
-               minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
+               minetest.swap_node(pos, {name = no_wall_name.."_onpole_horiz", param2 = newparam2})
+       elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) and not controls.sneak then
+               local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
+               local node = minetest.get_node(pos)
+               minetest.swap_node(pos, {name = no_wall_name.."_hanging", param2 = newparam2})
+       elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) and not controls.sneak then
+               local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
+               local node = minetest.get_node(pos)
+               minetest.swap_node(pos, {name = no_wall_name.."_yard", param2 = newparam2})
+       elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
+               minetest.swap_node(pos, {name = signname, param2 = 6})
+       elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
+               minetest.swap_node(pos, {name = signname, param2 = 4})
        end
+
        if locked then
                local meta = minetest.get_meta(pos)
                meta:set_string("owner", playername)
@@ -644,6 +872,197 @@ function signs_lib.register_fence_with_sign()
        minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
 end
 
+function signs_lib.register_sign(name, raw_def)
+       local def = table.copy(raw_def)
+
+       if raw_def.entity_info == "standard" then
+               def.entity_info = {
+                       mesh = "signs_lib_standard_sign_entity_wall.obj",
+                       yaw = signs_lib.wallmounted_yaw
+               }
+       elseif raw_def.entity_info then
+               def.entity_info = raw_def.entity_info
+       end
+
+       def.after_place_node = raw_def.after_place_node or signs_lib.after_place_node
+
+       if raw_def.entity_info then
+               def.on_rightclick       = raw_def.on_rightclick       or signs_lib.construct_sign
+               def.on_construct        = raw_def.on_construct        or signs_lib.construct_sign
+               def.on_destruct         = raw_def.on_destruct         or signs_lib.destruct_sign
+               def.on_receive_fields   = raw_def.on_receive_fields   or signs_lib.receive_fields
+               def.on_punch            = raw_def.on_punch            or signs_lib.update_sign
+               def.number_of_lines     = raw_def.number_of_lines     or signs_lib.standard_lines
+               def.horiz_scaling       = raw_def.horiz_scaling       or signs_lib.standard_hscale
+               def.vert_scaling        = raw_def.vert_scaling        or signs_lib.standard_vscale
+               def.line_spacing        = raw_def.line_spacing        or signs_lib.standard_lspace
+               def.font_size           = raw_def.font_size           or signs_lib.standard_fsize
+               def.x_offset            = raw_def.x_offset            or signs_lib.standard_xoffs
+               def.y_offset            = raw_def.y_offset            or signs_lib.standard_yoffs
+               def.chars_per_line      = raw_def.chars_per_line      or signs_lib.standard_cpl
+               def.default_color       = raw_def.default_color       or "0"
+               if raw_def.locked and not raw_def.after_place_node then
+                       def.after_place_node = function(pos, placer, itemstack, pointed_thing)
+                               signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
+                       end
+               end
+       end
+
+       def.paramtype           = raw_def.paramtype           or "light"
+       def.drawtype            = raw_def.drawtype            or "mesh"
+       def.mesh                = raw_def.mesh                or "signs_lib_standard_sign_wall.obj"
+       def.wield_image         = raw_def.wield_image         or def.inventory_image
+       def.drop                = raw_def.drop                or name
+       def.sounds              = raw_def.sounds              or signs_lib.standard_wood_sign_sounds
+       def.paramtype2          = raw_def.paramtype2          or "wallmounted"
+       def.on_rotate           = raw_def.on_rotate           or signs_lib.handle_rotation
+
+       if raw_def.groups then
+               def.groups = raw_def.groups
+       else
+               def.groups = signs_lib.standard_wood_groups
+       end
+
+       local cbox = signs_lib.make_selection_boxes(35, 25)
+
+       def.selection_box = raw_def.selection_box or cbox
+       def.node_box      = table.copy(raw_def.node_box or raw_def.selection_box or cbox)
+
+       if def.sunlight_propagates ~= false then
+               def.sunlight_propagates = true
+       end
+
+       def.tiles[3] = "signs_lib_blank.png"
+       def.tiles[4] = "signs_lib_blank.png"
+       def.tiles[5] = "signs_lib_blank.png"
+       def.tiles[6] = "signs_lib_blank.png"
+
+       minetest.register_node(":"..name, def)
+       table.insert(signs_lib.lbm_restore_nodes, name)
+
+       local no_wall_name = string.gsub(name, "_wall", "")
+
+       local othermounts_def = table.copy(def)
+
+       if raw_def.allow_onpole or raw_def.allow_onpole_horizontal then
+
+               local offset = 0.3125
+               if othermounts_def.uses_slim_pole_mount then
+                       offset = 0.35
+               end
+
+               othermounts_def.selection_box = raw_def.onpole_selection_box or othermounts_def.selection_box
+               othermounts_def.node_box = raw_def.onpole_node_box or othermounts_def.selection_box
+
+               if othermounts_def.paramtype2 == "wallmounted" then
+                       othermounts_def.node_box.wall_side[1] = def.node_box.wall_side[1] - offset
+                       othermounts_def.node_box.wall_side[4] = def.node_box.wall_side[4] - offset
+
+                       othermounts_def.selection_box.wall_side[1] = def.selection_box.wall_side[1] - offset
+                       othermounts_def.selection_box.wall_side[4] = def.selection_box.wall_side[4] - offset
+               else
+                       othermounts_def.node_box.fixed[3] = def.node_box.fixed[3] + offset
+                       othermounts_def.node_box.fixed[6] = def.node_box.fixed[6] + offset
+
+                       othermounts_def.selection_box.fixed[3] = def.selection_box.fixed[3] + offset
+                       othermounts_def.selection_box.fixed[6] = def.selection_box.fixed[6] + offset
+               end
+
+               othermounts_def.groups.not_in_creative_inventory = 1
+               othermounts_def.mesh = raw_def.onpole_mesh or string.gsub(othermounts_def.mesh, "wall.obj$", "onpole.obj")
+
+               if othermounts_def.entity_info then
+                       othermounts_def.entity_info.mesh = string.gsub(othermounts_def.entity_info.mesh, "entity_wall.obj$", "entity_onpole.obj")
+               end
+       end
+
+       -- setting one of item 3 or 4 to a texture and leaving the other "blank",
+       -- reveals either the vertical or horizontal pole mount part of the model
+
+       if raw_def.allow_onpole then
+               othermounts_def.tiles[3] = raw_def.tiles[3] or "signs_lib_pole_mount.png"
+               othermounts_def.tiles[4] = "signs_lib_blank.png"
+               othermounts_def.tiles[5] = "signs_lib_blank.png"
+               othermounts_def.tiles[6] = "signs_lib_blank.png"
+
+               minetest.register_node(":"..no_wall_name.."_onpole", othermounts_def)
+               table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_onpole")
+       end
+
+       if raw_def.allow_onpole_horizontal then
+               local onpole_horiz_def = table.copy(othermounts_def)
+
+               onpole_horiz_def.tiles[3] = "signs_lib_blank.png"
+               onpole_horiz_def.tiles[4] = raw_def.tiles[3] or "signs_lib_pole_mount.png"
+               onpole_horiz_def.tiles[5] = "signs_lib_blank.png"
+               onpole_horiz_def.tiles[6] = "signs_lib_blank.png"
+
+               minetest.register_node(":"..no_wall_name.."_onpole_horiz", onpole_horiz_def)
+               table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_onpole_horiz")
+       end
+
+       if raw_def.allow_hanging then
+
+               local hanging_def = table.copy(def)
+               hanging_def.paramtype2 = "facedir"
+
+               local hcbox = signs_lib.make_selection_boxes(35, 32, nil, 0, 3, -18.5, true)
+
+               hanging_def.selection_box = raw_def.hanging_selection_box or hcbox
+               hanging_def.node_box = raw_def.hanging_node_box or raw_def.hanging_selection_box or hcbox
+
+               hanging_def.groups.not_in_creative_inventory = 1
+               hanging_def.tiles[3] = raw_def.tiles[4] or "signs_lib_hangers.png"
+               hanging_def.tiles[4] = "signs_lib_blank.png"
+               hanging_def.tiles[5] = "signs_lib_blank.png"
+               hanging_def.tiles[6] = "signs_lib_blank.png"
+
+               hanging_def.mesh = raw_def.hanging_mesh or string.gsub(string.gsub(hanging_def.mesh, "wall.obj$", "hanging.obj"), "_facedir", "")
+
+               if hanging_def.entity_info then
+                       hanging_def.entity_info.mesh = string.gsub(string.gsub(hanging_def.entity_info.mesh, "entity_wall.obj$", "entity_hanging.obj"), "_facedir", "")
+                       hanging_def.entity_info.yaw = signs_lib.standard_yaw
+               end
+
+               minetest.register_node(":"..no_wall_name.."_hanging", hanging_def)
+               table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_hanging")
+       end
+
+       if raw_def.allow_yard then
+
+               local ydef = table.copy(def)
+               ydef.paramtype2 = "facedir"
+
+               local ycbox = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true)
+
+               ydef.selection_box = raw_def.yard_selection_box or ycbox
+               ydef.tiles[3] = raw_def.tiles[5] or "default_wood.png"
+               ydef.tiles[4] = "signs_lib_blank.png"
+               ydef.tiles[5] = "signs_lib_blank.png"
+               ydef.tiles[6] = "signs_lib_blank.png"
+
+               ydef.node_box = raw_def.yard_node_box or raw_def.yard_selection_box or ycbox
+
+               ydef.groups.not_in_creative_inventory = 1
+               ydef.mesh = raw_def.yard_mesh or string.gsub(string.gsub(ydef.mesh, "wall.obj$", "yard.obj"), "_facedir", "")
+
+               if ydef.entity_info then
+                       ydef.entity_info.mesh = string.gsub(string.gsub(ydef.entity_info.mesh, "entity_wall.obj$", "entity_yard.obj"), "_facedir", "")
+                       ydef.entity_info.yaw = signs_lib.standard_yaw
+               end
+
+               minetest.register_node(":"..no_wall_name.."_yard", ydef)
+               table.insert(signs_lib.lbm_restore_nodes, no_wall_name.."_yard")
+       end
+
+       if raw_def.allow_widefont then
+               table.insert(signs_lib.old_widefont_signs, name.."_widefont")
+               table.insert(signs_lib.old_widefont_signs, name.."_widefont_onpole")
+               table.insert(signs_lib.old_widefont_signs, name.."_widefont_hanging")
+               table.insert(signs_lib.old_widefont_signs, name.."_widefont_yard")
+       end
+end
+
 -- restore signs' text after /clearobjects and the like, the next time
 -- a block is reloaded by the server.
 
@@ -678,12 +1097,7 @@ minetest.register_lbm({
                        local oldfence =  signs_lib.old_fenceposts[node.name]
                        local newsign =   signs_lib.old_fenceposts_replacement_signs[node.name]
 
-                       for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
-                               local e = v:get_luaentity()
-                               if e and e.name == "signs_lib:text" then
-                                       v:remove()
-                               end
-                       end
+                       signs_lib.delete_objects(pos)
 
                        local oldmeta = minetest.get_meta(pos):to_table()
                        minetest.set_node(pos, {name = oldfence})
@@ -694,3 +1108,79 @@ minetest.register_lbm({
                end
        end
 })
+
+-- Convert widefont sign nodes to use one base node with meta flag to select wide mode
+
+minetest.register_lbm({
+       nodenames = signs_lib.old_widefont_signs,
+       name = "signs_lib:convert_widefont_signs",
+       label = "Convert widefont sign nodes",
+       run_at_every_load = false,
+       action = function(pos, node)
+               local basename = string.gsub(node.name, "_widefont", "")
+               minetest.swap_node(pos, {name = basename, param2 = node.param2})
+               local meta = minetest.get_meta(pos)
+               meta:set_int("widefont", 1)
+               signs_lib.update_sign(pos)
+       end
+})
+
+-- Maintain a list of currently-loaded blocks
+minetest.register_lbm({
+       nodenames = {"group:sign"},
+       name = "signs_lib:update_block_list",
+       label = "Update list of loaded blocks, log only those with signs",
+       run_at_every_load = true,
+       action = function(pos, node)
+               -- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
+               local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE)))
+               if not signs_lib.block_list[hash] then
+                       signs_lib.block_list[hash] = true
+                       signs_lib.totalblocks = signs_lib.totalblocks + 1
+               end
+       end
+})
+
+minetest.register_chatcommand("regen_signs", {
+       params = "",
+       privs = {server = true},
+       description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
+       func = function(player_name, params)
+               local allsigns = {}
+               local totalsigns = 0
+               for b in pairs(signs_lib.block_list) do
+                       local blockpos = minetest.get_position_from_hash(b)
+                       local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE)
+                       local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1)
+                       if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then
+                               local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"})
+                               allsigns[#allsigns + 1] = signs_in_block
+                               totalsigns = totalsigns + #signs_in_block
+                       else
+                               signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table
+                               signs_lib.totalblocks = signs_lib.totalblocks - 1
+                       end
+               end
+               if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
+               if totalsigns == 0 then
+                       minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
+                       signs_lib.block_list = {}
+                       return
+               end
+
+               minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
+               minetest.chat_send_player(player_name, "Regenerating sign entities...")
+
+               for _, b in pairs(allsigns) do
+                       for _, pos in ipairs(b) do
+                               signs_lib.delete_objects(pos)
+                               local node = minetest.get_node(pos)
+                               local def = minetest.registered_items[node.name]
+                               if def and def.entity_info then
+                                       signs_lib.update_sign(pos)
+                               end
+                       end
+               end
+               minetest.chat_send_player(player_name, "Finished.")
+       end
+})