function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
+
+ local controls = placer:get_player_control()
+
local signname = itemstack:get_name()
local no_wall_name = string.gsub(signname, "_wall", "")
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
- if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) then
+ if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
if def.paramtype2 == "wallmounted" then
end
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_onpole", param2 = newparam2})
- elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) then
+ elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
if def.paramtype2 == "wallmounted" then
end
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_onpole_horiz", param2 = newparam2})
- elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
+ elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) and not controls.sneak then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_hanging", param2 = newparam2})
- elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) then
- local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
+ elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) and not controls.sneak then
+ local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_yard", param2 = newparam2})
elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
minetest.swap_node(pos, {name = signname, param2 = 4})
end
+
if locked then
local meta = minetest.get_meta(pos)
meta:set_string("owner", playername)