]> git.lizzy.rs Git - signs_lib.git/blobdiff - api.lua
get standard sign groups directly from the original default node defs
[signs_lib.git] / api.lua
diff --git a/api.lua b/api.lua
index 3cef9cf3d53ce1c2a698af2abb2d2a202c1d0335..5a399c54f9036fd99a114cf17e250bd0fc84e6ad 100644 (file)
--- a/api.lua
+++ b/api.lua
@@ -18,8 +18,11 @@ signs_lib.standard_xoffs = 4
 signs_lib.standard_yoffs = 2
 signs_lib.standard_cpl = 35
 
-signs_lib.standard_wood_groups =  {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
-signs_lib.standard_steel_groups = {cracky = 2, oddly_breakable_by_hand = 3} 
+signs_lib.standard_wood_groups = table.copy(minetest.registered_items["default:sign_wall_wood"].groups)
+signs_lib.standard_wood_groups.sign = 1
+
+signs_lib.standard_steel_groups = table.copy(minetest.registered_items["default:sign_wall_steel"].groups)
+signs_lib.standard_steel_groups.sign = 1
 
 signs_lib.standard_yaw = {
        0,
@@ -434,7 +437,10 @@ signs_lib.construct_sign = function(pos)
                "textarea[0,-0.3;6.5,3;text;;${text}]"..
                "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
                "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
-       meta:set_string("infotext", "")
+       local i = meta:get_string("infotext")
+       if i == "" then -- it wasn't even set, so set it.
+               meta:set_string("infotext", "")
+       end
 end
 
 function signs_lib.destruct_sign(pos)
@@ -691,3 +697,71 @@ minetest.register_lbm({
                end
        end
 })
+
+signs_lib.block_list = {}
+signs_lib.totalblocks = 0
+
+-- Maintain a list of currently-loaded blocks
+minetest.register_lbm({
+       nodenames = {"group:sign"},
+       name = "signs_lib:update_block_list",
+       label = "Update list of loaded blocks, log only those with signs",
+       run_at_every_load = true,
+       action = function(pos, node)
+               -- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
+               local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE)))
+               if not signs_lib.block_list[hash] then
+                       signs_lib.block_list[hash] = true
+                       signs_lib.totalblocks = signs_lib.totalblocks + 1
+               end
+       end
+})
+
+minetest.register_chatcommand("regen_signs", {
+       params = "",
+       privs = {server = true},
+       description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
+       func = function(player_name, params)
+               local allsigns = {}
+               local totalsigns = 0
+               for b in pairs(signs_lib.block_list) do
+                       local blockpos = minetest.get_position_from_hash(b)
+                       local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE)
+                       local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1)
+                       if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then
+                               local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"})
+                               allsigns[#allsigns + 1] = signs_in_block
+                               totalsigns = totalsigns + #signs_in_block
+                       else
+                               signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table
+                               signs_lib.totalblocks = signs_lib.totalblocks - 1
+                       end
+               end
+               if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
+               if totalsigns == 0 then
+                       minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
+                       signs_lib.block_list = {}
+                       return
+               end
+
+               minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
+               minetest.chat_send_player(player_name, "Regenerating sign entities...")
+
+               for _, b in pairs(allsigns) do
+                       for _, pos in ipairs(b) do
+                               local objects = minetest.get_objects_inside_radius(pos, 0.5)
+                               if #objects > 0 then
+                                       for _, v in ipairs(objects) do
+                                               v:remove()
+                                       end
+                               end
+                               local node = minetest.get_node(pos)
+                               local def = minetest.registered_items[node.name]
+                               if def and def.entity_info then
+                                       signs_lib.update_sign(pos)
+                               end
+                       end
+               end
+               minetest.chat_send_player(player_name, "Finished.")
+       end
+})