local ctexcache = {}
signs_lib.wallmounted_rotate = function(pos, node, user, mode)
- if mode ~= screwdriver.ROTATE_FACE then return false end
+ if not signs_lib.can_modify(pos, user) then return false end
+
+ if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+ return false
+ end
minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local e = v:get_luaentity()
end
signs_lib.facedir_rotate = function(pos, node, user, mode)
- if mode ~= screwdriver.ROTATE_FACE or not signs_lib.can_modify(pos, user) then return end
- newparam2 = ((node.param2 % 6 ) == 0) and 1 or 0
+ if not signs_lib.can_modify(pos, user) then return false end
+
+ if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+ return false
+ end
+
+ local newparam2 = node.param2 + 1
+ if newparam2 > 3 then newparam2 = 0 end
+
minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local e = v:get_luaentity()