signs_lib.standard_wood_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds)
signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds)
+signs_lib.default_text_scale = {x=10, y=10}
+
+signs_lib.old_widefont_signs = {}
+
+signs_lib.block_list = {}
+signs_lib.totalblocks = 0
+
signs_lib.standard_yaw = {
0,
math.pi / -2,
{ 1, 0 },
}
+signs_lib.fdir_flip_to_back = {
+ [0] = { 0, 2 },
+ [1] = { 2, 0 },
+ [2] = { 0, -2 },
+ [3] = { -2, 0 }
+}
+
+signs_lib.wall_fdir_flip_to_back = {
+ [2] = { 2, 0 },
+ [3] = { -2, 0 },
+ [4] = { 0, 2 },
+ [5] = { 0, -2 },
+}
+
+signs_lib.fdir_to_back_left = {
+ [0] = { -1, 1 },
+ [1] = { 1, 1 },
+ [2] = { 1, -1 },
+ [3] = { -1, -1 }
+}
+
+signs_lib.wall_fdir_to_back_left = {
+ [2] = { 1, 1 },
+ [3] = { -1, -1 },
+ [4] = { -1, 1 },
+ [5] = { 1, -1 }
+}
+
+signs_lib.rotate_walldir = {
+ [0] = 4,
+ [1] = 0,
+ [2] = 5,
+ [3] = 1,
+ [4] = 2,
+ [5] = 3
+}
+
+signs_lib.rotate_walldir_simple = {
+ [0] = 4,
+ [1] = 4,
+ [2] = 5,
+ [3] = 4,
+ [4] = 2,
+ [5] = 3
+}
+
signs_lib.rotate_facedir = {
[0] = 1,
- [1] = 6,
+ [1] = 2,
[2] = 3,
- [3] = 0,
- [4] = 2,
+ [3] = 4,
+ [4] = 6,
[5] = 6,
- [6] = 4
+ [6] = 0
}
-signs_lib.rotate_walldir = {
+signs_lib.rotate_facedir_simple = {
[0] = 1,
- [1] = 5,
+ [1] = 2,
+ [2] = 3,
+ [3] = 0,
+ [4] = 0,
+ [5] = 0
+}
+
+signs_lib.flip_facedir = {
+ [0] = 2,
+ [1] = 3,
[2] = 0,
- [3] = 4,
- [4] = 2,
- [5] = 3
+ [3] = 1,
+ [4] = 6,
+ [5] = 4,
+ [6] = 4
+}
+
+signs_lib.flip_walldir = {
+ [0] = 1,
+ [1] = 0,
+ [2] = 3,
+ [3] = 2,
+ [4] = 5,
+ [5] = 4
+}
+
+local htj_north = {
+ [1] = true,
+ [3] = true,
+ [9] = true,
+ [11] = true,
+ [21] = true,
+ [23] = true
+}
+
+local htj_east = {
+ [0] = true,
+ [2] = true,
+ [16] = true,
+ [18] = true,
+ [20] = true,
+ [22] = true
+}
+
+local htj_south = {
+ [1] = true,
+ [3] = true,
+ [5] = true,
+ [7] = true,
+ [21] = true,
+ [23] = true
+}
+
+local htj_west = {
+ [0] = true,
+ [2] = true,
+ [12] = true,
+ [14] = true,
+ [20] = true,
+ [22] = true
+}
+
+local vtj_north = {
+ [8] = true,
+ [10] = true,
+ [13] = true,
+ [15] = true,
+ [17] = true,
+ [19] = true
+}
+
+local vtj_east = {
+ [4] = true,
+ [6] = true,
+ [8] = true,
+ [10] = true,
+ [17] = true,
+ [19] = true
+}
+
+local vtj_south = {
+ [4] = true,
+ [6] = true,
+ [13] = true,
+ [15] = true,
+ [17] = true,
+ [10] = true
+}
+
+local vtj_west = {
+ [4] = true,
+ [6] = true,
+ [8] = true,
+ [10] = true,
+ [13] = true,
+ [15] = true
}
-- Initialize character texture cache
local ctexcache = {}
-signs_lib.wallmounted_rotate = function(pos, node, user, mode)
- if not signs_lib.can_modify(pos, user) then return false end
+-- entity handling
- if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
- return false
+minetest.register_entity("signs_lib:text", {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "mesh",
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ textures = {},
+ static_save = false,
+ backface_culling = false
+})
+
+function signs_lib.delete_objects(pos)
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, v in ipairs(objects) do
+ v:remove()
+ end
+end
+
+function signs_lib.spawn_entity(pos, texture)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ if not def or not def.entity_info then return end
+
+ local text_scale = (node and node.text_scale) or signs_lib.default_text_scale
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ local obj
+
+ if #objects > 0 then
+ obj = objects[1]
+ else
+ obj = minetest.add_entity(pos, "signs_lib:text")
+ end
+
+ local yaw = def.entity_info.yaw[node.param2 + 1]
+ local pitch = 0
+
+ if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then
+ local rot90 = math.pi/2
+
+ if def.paramtype2 == "wallmounted" then
+ if node.param2 == 1 then -- on floor
+ pitch = -rot90
+ yaw = 0
+ elseif node.param2 == 0 then -- on ceiling
+ pitch = rot90
+ yaw = math.pi
+ end
+ elseif def.paramtype2 == "facedir" then
+ if node.param2 == 4 then
+ pitch = -rot90
+ yaw = 0
+ elseif node.param2 == 6 then
+ pitch = rot90
+ yaw = math.pi
+ end
+ end
end
- local newparam2 = signs_lib.rotate_walldir[node.param2] or 0
+ if yaw then
+ obj:set_rotation({x = pitch, y = yaw, z=0})
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
+ if not texture then
+ obj:set_properties({
+ mesh = def.entity_info.mesh,
+ visual_size = text_scale,
+ })
+ else
+ obj:set_properties({
+ mesh = def.entity_info.mesh,
+ visual_size = text_scale,
+ textures={texture},
+ })
end
end
- signs_lib.update_sign(pos)
- return true
end
-signs_lib.facedir_rotate = function(pos, node, user, mode)
- if not signs_lib.can_modify(pos, user) then return false end
+-- rotation
- if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+function signs_lib.handle_rotation(pos, node, user, mode)
+ if not signs_lib.can_modify(pos, user)
+ or mode ~= screwdriver.ROTATE_FACE then
return false
end
+ local newparam2
+ local tpos = pos
+ local def = minetest.registered_items[node.name]
+
+ if string.match(node.name, "_onpole") then
+ if not string.match(node.name, "_horiz") then
+ newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4
+ local t = signs_lib.wall_fdir_to_back_left
+
+ if def.paramtype2 ~= "wallmounted" then
+ newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0
+ t = signs_lib.fdir_to_back_left
+ end
- local newparam2 = signs_lib.rotate_facedir[node.param2] or 0
+ tpos = {
+ x = pos.x + t[node.param2][1],
+ y = pos.y,
+ z = pos.z + t[node.param2][2]
+ }
+ else
+ -- flip the sign to the other side of the horizontal pole
+ newparam2 = signs_lib.flip_walldir[node.param2] or 4
+ local t = signs_lib.wall_fdir_flip_to_back
+
+ if def.paramtype2 ~= "wallmounted" then
+ newparam2 = signs_lib.flip_facedir[node.param2] or 0
+ t = signs_lib.fdir_flip_to_back
+ end
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
+ tpos = {
+ x = pos.x + t[node.param2][1],
+ y = pos.y,
+ z = pos.z + t[node.param2][2]
+ }
end
+ local node2 = minetest.get_node(tpos)
+ local def2 = minetest.registered_items[node2.name]
+ if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
+
+ minetest.set_node(tpos, {name = node.name, param2 = newparam2})
+ minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table())
+ minetest.remove_node(pos)
+ signs_lib.delete_objects(pos)
+ elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 })
+ elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 })
+ else
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
end
- signs_lib.update_sign(pos)
+
+ signs_lib.delete_objects(tpos)
+ signs_lib.update_sign(tpos)
return true
end
-local DEFAULT_TEXT_SCALE = {x=10, y=10}
-
-- infinite stacks
if not minetest.settings:get_bool("creative_mode") then
-- some local helper functions
-local function split_lines_and_words(text)
- if not text then return end
- local lines = { }
- for _, line in ipairs(text:split("\n")) do
- table.insert(lines, line:split(" "))
- end
- return lines
-end
-
local math_max = math.max
local function fill_line(x, y, w, c, font_size, colorbgw)
local function make_sign_texture(lines, pos)
local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+
local def = minetest.registered_items[node.name]
+ if not def or not def.entity_info then return end
local font_size
local line_width
local line_height
local char_width
local colorbgw
+ local widemult = 1
+
+ if meta:get_int("widefont") == 1 then
+ widemult = 0.5
+ end
if def.font_size and def.font_size == 31 then
font_size = 31
- line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * def.horiz_scaling
+ line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight31
char_width = signs_lib.charwidth31
colorbgw = signs_lib.colorbgw31
else
font_size = 15
- line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * def.horiz_scaling
+ line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight15
char_width = signs_lib.charwidth15
colorbgw = signs_lib.colorbgw15
return table.concat(texture, "")
end
-local function set_obj_text(obj, text, x, pos)
- local split = split_lines_and_words
+function signs_lib.split_lines_and_words(text)
+ if not text then return end
+ local lines = { }
+ for _, line in ipairs(text:split("\n")) do
+ table.insert(lines, line:split(" "))
+ end
+ return lines
+end
+
+function signs_lib.set_obj_text(pos, text)
+ local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
- local texture = make_sign_texture(split(text_ansi), pos)
- obj:set_properties({
- textures={texture},
- visual_size = text_scale,
- })
+ signs_lib.delete_objects(pos)
+ signs_lib.spawn_entity(pos, make_sign_texture(split(text_ansi), pos))
end
-signs_lib.construct_sign = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string(
- "formspec",
- "size[6,4]"..
+function signs_lib.construct_sign(pos)
+ local form = "size[6,4]"..
"textarea[0,-0.3;6.5,3;text;;${text}]"..
- "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
- "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
+ "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]"
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ local meta = minetest.get_meta(pos)
+
+ if def.allow_widefont then
+ local state = "off"
+ if meta:get_int("widefont") == 1 then state = "on" end
+ form = form.."label[1,3.4;Use wide font]"..
+ "image_button[1.1,3.7;1,0.6;signs_lib_switch_"..
+ state..".png;"..
+ state..";;;false;signs_lib_switch_interm.png]"..
+ "button_exit[3,3.4;2,1;ok;"..S("Write").."]"
+ else
+ form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]"
+ end
+
+ meta:set_string("formspec", form)
local i = meta:get_string("infotext")
if i == "" then -- it wasn't even set, so set it.
meta:set_string("infotext", "")
end
function signs_lib.destruct_sign(pos)
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
end
local function make_infotext(text)
text = trim_input(text)
- local lines = split_lines_and_words(text) or {}
+ local lines = signs_lib.split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
text = trim_input(text)
local owner = meta:get_string("owner")
- ownstr = ""
+ local ownstr = ""
if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("text", text)
meta:set_string("infotext", ownstr..make_infotext(text).." ")
-
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- local found
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- if found then
- v:remove()
- else
- set_obj_text(v, text, nil, pos)
- found = true
- end
- end
- end
- if found then
- return
- end
-
- -- if there is no entity
- local signnode = minetest.get_node(pos)
- local signname = signnode.name
- local def = minetest.registered_items[signname]
- if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end
- local obj = minetest.add_entity(pos, "signs_lib:text")
-
- obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
- obj:set_properties({
- mesh = def.entity_info.mesh,
- })
+ signs_lib.set_obj_text(pos, text)
end
function signs_lib.receive_fields(pos, formname, fields, sender)
- if fields and fields.text and fields.ok and signs_lib.can_modify(pos, sender) then
+
+ if not fields or not signs_lib.can_modify(pos, sender) then return end
+
+ if fields.text and fields.ok then
minetest.log("action", S("@1 wrote \"@2\" to sign at @3",
(sender:get_player_name() or ""),
fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
+ elseif fields.on or fields.off then
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local change
+
+ if fields.on and meta:get_int("widefont") == 1 then
+ meta:set_int("widefont", 0)
+ change = true
+ elseif fields.off and meta:get_int("widefont") == 0 then
+ meta:set_int("widefont", 1)
+ change = true
+ end
+ if change then
+ minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
+ (sender:get_player_name() or ""),
+ (fields.on and "off" or "on"),
+ minetest.pos_to_string(pos)
+ ))
+ signs_lib.construct_sign(pos)
+ signs_lib.update_sign(pos, fields)
+ end
end
end
return false
end
-local signs_text_on_activate = function(self)
- local pos = self.object:getpos()
- local meta = minetest.get_meta(pos)
- local signnode = minetest.get_node(pos)
- local signname = signnode.name
- local def = minetest.registered_items[signname]
- local text = meta:get_string("text")
- if text and def and def.entity_info then
- text = trim_input(text)
- set_obj_text(self.object, text, nil, pos)
- self.object:set_properties({
- mesh = def.entity_info.mesh,
- })
- end
-end
-
-minetest.register_entity("signs_lib:text", {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "mesh",
- mesh = "signs_lib_standard_wall_sign_entity.obj",
- textures = {},
- on_activate = signs_text_on_activate,
-})
-
-- make selection boxes
-- sizex/sizey specified in inches because that's what MUTCD uses.
end
function signs_lib.check_for_pole(pos, pointed_thing)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
if (signs_lib.allowed_poles[pnode.name]
- or (pdef and pdef.drawtype == "fencelike")
- or string.find(pnode.name, "default:fence_")
- or string.find(pnode.name, "_post")
- or string.find(pnode.name, "fencepost")
- or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
- or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24)
- )
- and
- (pos.x ~= ppos.x or pos.z ~= ppos.z) then
+ or (pdef and pdef.drawtype == "fencelike")
+ or string.find(pnode.name, "default:fence_")
+ or string.find(pnode.name, "_post")
+ or string.find(pnode.name, "fencepost")
+ or string.find(pnode.name, "streets:streetlamp_basic_top")
+ or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
+ or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) )
+ and (pos.x ~= ppos.x or pos.z ~= ppos.z) then
return true
+ elseif pnode.name == "streets:bigpole_tjunction" then
+ if def.paramtype2 == "wallmounted" then
+ if (node.param2 == 4 and vtj_north[pnode.param2])
+ or (node.param2 == 2 and vtj_east[pnode.param2])
+ or (node.param2 == 5 and vtj_south[pnode.param2])
+ or (node.param2 == 3 and vtj_west[pnode.param2]) then
+ return true
+ end
+ else
+ if (node.param2 == 0 and vtj_north[pnode.param2])
+ or (node.param2 == 1 and vtj_east[pnode.param2])
+ or (node.param2 == 2 and vtj_south[pnode.param2])
+ or (node.param2 == 3 and vtj_west[pnode.param2]) then
+ return true
+ end
+ end
+ end
+end
+
+function signs_lib.check_for_horizontal_pole(pos, pointed_thing)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ local ppos = minetest.get_pointed_thing_position(pointed_thing)
+ local pnode = minetest.get_node(ppos)
+ if pnode.name == "streets:bigpole" and pnode.param2 > 3 and pnode.param2 < 12 then
+ if def.paramtype2 == "wallmounted" then
+ if node.param2 == 2 or node.param2 == 3 -- E/W
+ then return true
+ end
+ else
+ if node.param2 == 1 or node.param2 == 3 -- E/W
+ then return true
+ end
+ end
+ elseif pnode.name == "streets:bigpole" and pnode.param2 > 11 and pnode.param2 < 20 then
+ if def.paramtype2 == "wallmounted" then
+ if node.param2 == 4 or node.param2 == 5 then
+ return true
+ end
+ else
+ if node.param2 == 0 or node.param2 == 2 then
+ return true
+ end
+ end
+ elseif pnode.name == "streets:bigpole_tjunction" then
+ if def.paramtype2 == "wallmounted" then
+ if (node.param2 == 4 and htj_north[pnode.param2])
+ or (node.param2 == 2 and htj_east[pnode.param2])
+ or (node.param2 == 5 and htj_south[pnode.param2])
+ or (node.param2 == 3 and htj_west[pnode.param2]) then
+ return true
+ end
+ else
+ if (node.param2 == 0 and htj_north[pnode.param2])
+ or (node.param2 == 1 and htj_east[pnode.param2])
+ or (node.param2 == 2 and htj_south[pnode.param2])
+ or (node.param2 == 3 and htj_west[pnode.param2]) then
+ return true
+ end
+ end
end
end
end
end
+function signs_lib.check_for_floor(pointed_thing)
+ if pointed_thing.above.x == pointed_thing.under.x
+ and pointed_thing.above.z == pointed_thing.under.z
+ and pointed_thing.above.y > pointed_thing.under.y then
+ return true
+ end
+end
+
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
local def = minetest.registered_items[itemstack:get_name()]
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
-
- if (def.allow_onpole ~= false) and signs_lib.check_for_pole(pos, pointed_thing) then
+ if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) then
+ local newparam2
+ local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
+ if def.paramtype2 == "wallmounted" then
+ newparam2 = minetest.dir_to_wallmounted(lookdir)
+ else
+ newparam2 = minetest.dir_to_facedir(lookdir)
+ end
local node = minetest.get_node(pos)
- minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
+ minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = newparam2})
+ elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) then
+ local newparam2
+ local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
+ if def.paramtype2 == "wallmounted" then
+ newparam2 = minetest.dir_to_wallmounted(lookdir)
+ else
+ newparam2 = minetest.dir_to_facedir(lookdir)
+ end
+ local node = minetest.get_node(pos)
+ minetest.swap_node(pos, {name = itemstack:get_name().."_onpole_horiz", param2 = newparam2})
elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 6})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 4})
end
if locked then
local meta = minetest.get_meta(pos)
* default def assumes a wallmounted sign with on-pole being allowed.
-*For signs that can't support onpole, include in the def:
- allow_onpole = false,
+*For signs that can support being on a pole, include in the def:
+ allow_onpole = true,
+ (defaults to disabled)
+
+*For signs that can support being on a horizontal pole, include in the def:
+ allow_onpole_horizontal = true,
+ (defaults to disabled)
+
+* onpole/onpole_horizontal are independent; one may be allowed without the other
* "standard" entity info implies the standard wood/steel sign model, in
wallmounted mode. For facedir signs using the standard model, use:
]]--
function signs_lib.register_sign(name, rdef)
-
local def = table.copy(rdef)
if rdef.entity_info == "standard" then
def.entity_info = rdef.entity_info
end
+ def.after_place_node = rdef.after_place_node or signs_lib.after_place_node
+
if rdef.entity_info then
def.on_rightclick = rdef.on_rightclick or signs_lib.construct_sign
def.on_construct = rdef.on_construct or signs_lib.construct_sign
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
end
- else
- def.after_place_node = rdef.after_place_node or signs_lib.after_place_node
end
end
def.wield_image = rdef.wield_image or def.inventory_image
def.drop = rdef.drop or name
def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds
- def.on_rotate = rdef.on_rotate or signs_lib.wallmounted_rotate
def.paramtype2 = rdef.paramtype2 or "wallmounted"
-
- if rdef.on_rotate then
- def.on_rotate = rdef.on_rotate
- elseif rdef.drawtype == "wallmounted" then
- def.on_rotate = signs_lib.wallmounted_rotate
- else
- def.on_rotate = signs_lib.facedir_rotate
- end
+ def.on_rotate = rdef.on_rotate or signs_lib.handle_rotation
if rdef.groups then
def.groups = rdef.groups
def.groups = signs_lib.standard_wood_groups
end
- local cbox = signs_lib.make_selection_boxes(35, 25, allow_onpole)
+ local cbox = signs_lib.make_selection_boxes(35, 25)
def.selection_box = rdef.selection_box or cbox
def.node_box = table.copy(rdef.node_box or rdef.selection_box or cbox)
minetest.register_node(":"..name, def)
table.insert(signs_lib.lbm_restore_nodes, name)
- if rdef.allow_onpole ~= false then
+ local opdef = table.copy(def)
- local opdef = table.copy(def)
+ if rdef.allow_onpole or rdef.allow_onpole_horizontal then
local offset = 0.3125
if opdef.uses_slim_pole_mount then
end
opdef.groups.not_in_creative_inventory = 1
- opdef.tiles[3] = "signs_lib_pole_mount.png"
opdef.mesh = string.gsub(opdef.mesh, ".obj$", "_onpole.obj")
- opdef.on_rotate = nil
-
if opdef.entity_info then
opdef.entity_info.mesh = string.gsub(opdef.entity_info.mesh, ".obj$", "_onpole.obj")
end
+ end
+
+ -- setting one of item 3 or 4 to a texture and leaving the other "blank",
+ -- reveals either the vertical or horizontal pole mount part of the model
+
+ if rdef.allow_onpole then
+ opdef.tiles[3] = "signs_lib_pole_mount.png"
+ opdef.tiles[4] = "signs_lib_blank.png"
minetest.register_node(":"..name.."_onpole", opdef)
table.insert(signs_lib.lbm_restore_nodes, name.."_onpole")
end
+ local ophdef = table.copy(opdef)
+
+ if rdef.allow_onpole_horizontal then
+ ophdef.tiles[3] = "signs_lib_blank.png"
+ ophdef.tiles[4] = "signs_lib_pole_mount.png"
+ minetest.register_node(":"..name.."_onpole_horiz", ophdef)
+ table.insert(signs_lib.lbm_restore_nodes, name.."_onpole_horiz")
+ end
+
if rdef.allow_hanging then
local hdef = table.copy(def)
hdef.paramtype2 = "facedir"
- local hcbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
+ local hcbox = signs_lib.make_selection_boxes(35, 32, nil, 0, 3, -18.5, true)
hdef.selection_box = rdef.hanging_selection_box or hcbox
hdef.node_box = rdef.hanging_node_box or rdef.hanging_selection_box or hcbox
hdef.groups.not_in_creative_inventory = 1
hdef.tiles[3] = "signs_lib_hangers.png"
hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
- hdef.on_rotate = nil
if hdef.entity_info then
hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
end
+ if rdef.allow_widefont then
+ table.insert(signs_lib.old_widefont_signs, name.."_widefont")
+ end
end
-- restore signs' text after /clearobjects and the like, the next time
local oldfence = signs_lib.old_fenceposts[node.name]
local newsign = signs_lib.old_fenceposts_replacement_signs[node.name]
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
local oldmeta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name = oldfence})
end
})
-signs_lib.block_list = {}
-signs_lib.totalblocks = 0
+-- Convert widefont sign nodes to use one base node with meta flag to select wide mode
+
+minetest.register_lbm({
+ nodenames = signs_lib.old_widefont_signs,
+ name = "signs_lib:convert_widefont_signs",
+ label = "Convert widefont sign nodes",
+ run_at_every_load = false,
+ action = function(pos, node)
+ local basename = string.gsub(node.name, "_widefont", "")
+ minetest.swap_node(pos, {name = basename, param2 = node.param2})
+ local meta = minetest.get_meta(pos)
+ meta:set_int("widefont", 1)
+ signs_lib.delete_objects(pos)
+ signs_lib.update_sign(pos)
+ end
+})
-- Maintain a list of currently-loaded blocks
minetest.register_lbm({
for _, b in pairs(allsigns) do
for _, pos in ipairs(b) do
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- if #objects > 0 then
- for _, v in ipairs(objects) do
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if def and def.entity_info then