signs_lib.standard_wood_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds)
signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds)
+signs_lib.default_text_scale = {x=10, y=10}
+
signs_lib.standard_yaw = {
0,
math.pi / -2,
{ 1, 0 },
}
+signs_lib.fdir_to_back_left = {
+ [0] = { -1, 1 },
+ [1] = { 1, 1 },
+ [2] = { 1, -1 },
+ [3] = { -1, -1 }
+}
+
+signs_lib.wall_fdir_to_back_left = {
+ [2] = { 1, 1 },
+ [3] = { -1, -1 },
+ [4] = { -1, 1 },
+ [5] = { 1, -1 }
+}
+
+signs_lib.rotate_walldir = {
+ [0] = 4,
+ [1] = 0,
+ [2] = 5,
+ [3] = 1,
+ [4] = 2,
+ [5] = 3
+}
+
+signs_lib.rotate_walldir_simple = {
+ [0] = 4,
+ [1] = 4,
+ [2] = 5,
+ [3] = 4,
+ [4] = 2,
+ [5] = 3
+}
+
signs_lib.rotate_facedir = {
[0] = 1,
- [1] = 6,
+ [1] = 2,
[2] = 3,
- [3] = 0,
- [4] = 2,
+ [3] = 4,
+ [4] = 6,
[5] = 6,
- [6] = 4
+ [6] = 0
}
-signs_lib.rotate_walldir = {
+signs_lib.rotate_facedir_simple = {
[0] = 1,
- [1] = 5,
- [2] = 0,
- [3] = 4,
- [4] = 2,
- [5] = 3
+ [1] = 2,
+ [2] = 3,
+ [3] = 0,
+ [4] = 0,
+ [5] = 0
}
-- Initialize character texture cache
local ctexcache = {}
-signs_lib.wallmounted_rotate = function(pos, node, user, mode)
- if not signs_lib.can_modify(pos, user) then return false end
+-- entity handling
- if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
- return false
+minetest.register_entity("signs_lib:text", {
+ collisionbox = { 0, 0, 0, 0, 0, 0 },
+ visual = "mesh",
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ textures = {},
+ static_save = false
+})
+
+function signs_lib.delete_objects(pos)
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ for _, v in ipairs(objects) do
+ v:remove()
+ end
+end
+
+function signs_lib.spawn_entity(pos, texture)
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ if not def or not def.entity_info then return end
+
+ local text_scale = (node and node.text_scale) or signs_lib.default_text_scale
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ local obj
+
+ if #objects > 0 then
+ obj = objects[1]
+ else
+ obj = minetest.add_entity(pos, "signs_lib:text")
+ end
+
+ local yaw = def.entity_info.yaw[node.param2 + 1]
+ local pitch = 0
+
+ if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then
+ local rot90 = math.pi/2
+
+ if def.paramtype2 == "wallmounted" then
+ if node.param2 == 1 then -- on floor
+ pitch = -rot90
+ yaw = 0
+ elseif node.param2 == 0 then -- on ceiling
+ pitch = rot90
+ yaw = math.pi
+ end
+ elseif def.paramtype2 == "facedir" then
+ if node.param2 == 4 then
+ pitch = -rot90
+ yaw = 0
+ elseif node.param2 == 6 then
+ pitch = rot90
+ yaw = math.pi
+ end
+ end
end
- local newparam2 = signs_lib.rotate_walldir[node.param2] or 0
+ if yaw then
+ obj:set_rotation({x = pitch, y = yaw, z=0})
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
+ if not texture then
+ obj:set_properties({
+ mesh = def.entity_info.mesh,
+ visual_size = text_scale,
+ })
+ else
+ obj:set_properties({
+ mesh = def.entity_info.mesh,
+ visual_size = text_scale,
+ textures={texture},
+ })
end
end
- signs_lib.update_sign(pos)
- return true
end
-signs_lib.facedir_rotate = function(pos, node, user, mode)
- if not signs_lib.can_modify(pos, user) then return false end
+-- rotation
- if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+function signs_lib.handle_rotation(pos, node, user, mode)
+ if not signs_lib.can_modify(pos, user)
+ or mode ~= screwdriver.ROTATE_FACE then
return false
end
+ local newparam2
+ local tpos = pos
+ local def = minetest.registered_items[node.name]
- local newparam2 = signs_lib.rotate_facedir[node.param2] or 0
+ if string.match(node.name, "_onpole") then
+ local newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4
+ local t = signs_lib.wall_fdir_to_back_left
- minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
+ if def.paramtype2 ~= "wallmounted" then
+ newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0
+ t = signs_lib.fdir_to_back_left
end
+
+ tpos = {
+ x = pos.x + t[node.param2][1],
+ y = pos.y,
+ z = pos.z + t[node.param2][2]
+ }
+
+ local node2 = minetest.get_node(tpos)
+ local def2 = minetest.registered_items[node2.name]
+ if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
+
+
+ minetest.set_node(tpos, {name = node.name, param2 = newparam2})
+ minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table())
+ minetest.remove_node(pos)
+ signs_lib.delete_objects(pos)
+
+ elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 })
+ elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 })
+ else
+ minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
end
- signs_lib.update_sign(pos)
+
+ signs_lib.delete_objects(tpos)
+ signs_lib.update_sign(tpos)
return true
end
-local DEFAULT_TEXT_SCALE = {x=10, y=10}
-
-- infinite stacks
if not minetest.settings:get_bool("creative_mode") then
-- some local helper functions
-local function split_lines_and_words(text)
- if not text then return end
- local lines = { }
- for _, line in ipairs(text:split("\n")) do
- table.insert(lines, line:split(" "))
- end
- return lines
-end
-
local math_max = math.max
local function fill_line(x, y, w, c, font_size, colorbgw)
local function make_sign_texture(lines, pos)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
+ if not def or not def.entity_info then return end
local font_size
local line_width
return table.concat(texture, "")
end
-local function set_obj_text(obj, text, x, pos)
- local split = split_lines_and_words
+function signs_lib.split_lines_and_words(text)
+ if not text then return end
+ local lines = { }
+ for _, line in ipairs(text:split("\n")) do
+ table.insert(lines, line:split(" "))
+ end
+ return lines
+end
+
+function signs_lib.set_obj_text(pos, text)
+ local split = signs_lib.split_lines_and_words
local text_ansi = Utf8ToAnsi(text)
local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
- local texture = make_sign_texture(split(text_ansi), pos)
- obj:set_properties({
- textures={texture},
- visual_size = text_scale,
- })
+ signs_lib.delete_objects(pos)
+ signs_lib.spawn_entity(pos, make_sign_texture(split(text_ansi), pos))
end
local function make_widefont_nodename(name)
end
function signs_lib.destruct_sign(pos)
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
end
local function make_infotext(text)
text = trim_input(text)
- local lines = split_lines_and_words(text) or {}
+ local lines = signs_lib.split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
text = trim_input(text)
local owner = meta:get_string("owner")
- ownstr = ""
+ local ownstr = ""
if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("text", text)
meta:set_string("infotext", ownstr..make_infotext(text).." ")
-
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- local found
- for _, v in ipairs(objects) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- if found then
- v:remove()
- else
- set_obj_text(v, text, nil, pos)
- found = true
- end
- end
- end
- if found then
- return
- end
-
- -- if there is no entity
- local signnode = minetest.get_node(pos)
- local signname = signnode.name
- local def = minetest.registered_items[signname]
- if not def.entity_info or not def.entity_info.yaw[signnode.param2 + 1] then return end
- local obj = minetest.add_entity(pos, "signs_lib:text")
-
- obj:setyaw(def.entity_info.yaw[signnode.param2 + 1])
- obj:set_properties({
- mesh = def.entity_info.mesh,
- })
+ signs_lib.set_obj_text(pos, text)
end
function signs_lib.receive_fields(pos, formname, fields, sender)
return false
end
-local signs_text_on_activate = function(self)
- local pos = self.object:getpos()
- local meta = minetest.get_meta(pos)
- local signnode = minetest.get_node(pos)
- local signname = signnode.name
- local def = minetest.registered_items[signname]
- local text = meta:get_string("text")
- if text and def and def.entity_info then
- text = trim_input(text)
- set_obj_text(self.object, text, nil, pos)
- self.object:set_properties({
- mesh = def.entity_info.mesh,
- })
- end
-end
-
-minetest.register_entity("signs_lib:text", {
- collisionbox = { 0, 0, 0, 0, 0, 0 },
- visual = "mesh",
- mesh = "signs_lib_standard_wall_sign_entity.obj",
- textures = {},
- on_activate = signs_text_on_activate,
-})
-
-- make selection boxes
-- sizex/sizey specified in inches because that's what MUTCD uses.
end
end
+function signs_lib.check_for_floor(pointed_thing)
+ if pointed_thing.above.x == pointed_thing.under.x
+ and pointed_thing.above.z == pointed_thing.under.z
+ and pointed_thing.above.y > pointed_thing.under.y then
+ return true
+ end
+end
+
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
- print("after_place_node")
local playername = placer:get_player_name()
local def = minetest.registered_items[itemstack:get_name()]
local pdef = minetest.registered_items[pnode.name]
if (def.allow_onpole ~= false) and signs_lib.check_for_pole(pos, pointed_thing) then
+ local newparam2
+ local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
+ if def.paramtype2 == "wallmounted" then
+ newparam2 = minetest.dir_to_wallmounted(lookdir)
+ else
+ newparam2 = minetest.dir_to_facedir(lookdir)
+ end
local node = minetest.get_node(pos)
- minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
+ minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = newparam2})
elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 6})
+ elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
+ minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 4})
end
if locked then
local meta = minetest.get_meta(pos)
def.wield_image = rdef.wield_image or def.inventory_image
def.drop = rdef.drop or name
def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds
- def.on_rotate = rdef.on_rotate or signs_lib.wallmounted_rotate
def.paramtype2 = rdef.paramtype2 or "wallmounted"
-
- if rdef.on_rotate then
- def.on_rotate = rdef.on_rotate
- elseif rdef.drawtype == "wallmounted" then
- def.on_rotate = signs_lib.wallmounted_rotate
- else
- def.on_rotate = signs_lib.facedir_rotate
- end
+ def.on_rotate = rdef.on_rotate or signs_lib.handle_rotation
if rdef.groups then
def.groups = rdef.groups
def.groups = signs_lib.standard_wood_groups
end
- local cbox = signs_lib.make_selection_boxes(35, 25, allow_onpole)
+ local cbox = signs_lib.make_selection_boxes(35, 25)
def.selection_box = rdef.selection_box or cbox
def.node_box = table.copy(rdef.node_box or rdef.selection_box or cbox)
opdef.groups.not_in_creative_inventory = 1
opdef.tiles[3] = "signs_lib_pole_mount.png"
opdef.mesh = string.gsub(opdef.mesh, ".obj$", "_onpole.obj")
- opdef.on_rotate = nil
-
if opdef.entity_info then
opdef.entity_info.mesh = string.gsub(opdef.entity_info.mesh, ".obj$", "_onpole.obj")
local hdef = table.copy(def)
hdef.paramtype2 = "facedir"
- local hcbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
+ local hcbox = signs_lib.make_selection_boxes(35, 32, nil, 0, 3, -18.5, true)
hdef.selection_box = rdef.hanging_selection_box or hcbox
hdef.node_box = rdef.hanging_node_box or rdef.hanging_selection_box or hcbox
hdef.groups.not_in_creative_inventory = 1
hdef.tiles[3] = "signs_lib_hangers.png"
hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
- hdef.on_rotate = nil
if hdef.entity_info then
hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
if rdef.allow_widefont then
- wdef = table.copy(minetest.registered_items[name])
+ local wdef = table.copy(minetest.registered_items[name])
wdef.groups.not_in_creative_inventory = 1
wdef.horiz_scaling = wdef.horiz_scaling / 2
local oldfence = signs_lib.old_fenceposts[node.name]
local newsign = signs_lib.old_fenceposts_replacement_signs[node.name]
- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local e = v:get_luaentity()
- if e and e.name == "signs_lib:text" then
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
local oldmeta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name = oldfence})
for _, b in pairs(allsigns) do
for _, pos in ipairs(b) do
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- if #objects > 0 then
- for _, v in ipairs(objects) do
- v:remove()
- end
- end
+ signs_lib.delete_objects(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if def and def.entity_info then