-- Settings used for a standard wood or steel wall sign
signs_lib.standard_lines = 6
-signs_lib.standard_hscale = 1.7
-signs_lib.standard_vscale = 1.75
+signs_lib.standard_hscale = 1
+signs_lib.standard_vscale = 1
signs_lib.standard_lspace = 1
signs_lib.standard_fsize = 15
-signs_lib.standard_xoffs = 5
-signs_lib.standard_yoffs = 38
-signs_lib.standard_cpl = 25
+signs_lib.standard_xoffs = 4
+signs_lib.standard_yoffs = 0
+signs_lib.standard_cpl = 35
-signs_lib.standard_wood_groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
-signs_lib.standard_steel_groups = {cracky = 2, oddly_breakable_by_hand = 3}
+signs_lib.standard_wood_groups = table.copy(minetest.registered_items["default:sign_wall_wood"].groups)
+signs_lib.standard_wood_groups.sign = 1
+signs_lib.standard_wood_groups.attached_node = nil
+
+signs_lib.standard_steel_groups = table.copy(minetest.registered_items["default:sign_wall_steel"].groups)
+signs_lib.standard_steel_groups.sign = 1
+signs_lib.standard_steel_groups.attached_node = nil
+
+signs_lib.standard_wood_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds)
+signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds)
signs_lib.standard_yaw = {
0,
math.pi,
}
-local wall_dir_change = {
- [0] = 2,
- 2,
- 5,
- 4,
- 2,
- 3,
-}
-
signs_lib.fdir_to_back = {
{ 0, -1 },
{ -1, 0 },
{ 1, 0 },
}
+signs_lib.rotate_facedir = {
+ [0] = 1,
+ [1] = 6,
+ [2] = 3,
+ [3] = 0,
+ [4] = 2,
+ [5] = 6,
+ [6] = 4
+}
+
+signs_lib.rotate_walldir = {
+ [0] = 1,
+ [1] = 5,
+ [2] = 0,
+ [3] = 4,
+ [4] = 2,
+ [5] = 3
+}
+
-- Initialize character texture cache
local ctexcache = {}
signs_lib.wallmounted_rotate = function(pos, node, user, mode)
- if mode ~= screwdriver.ROTATE_FACE then return false end
- minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
+ if not signs_lib.can_modify(pos, user) then return false end
+
+ if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+ return false
+ end
+
+ local newparam2 = signs_lib.rotate_walldir[node.param2] or 0
+
+ minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local e = v:get_luaentity()
if e and e.name == "signs_lib:text" then
end
signs_lib.facedir_rotate = function(pos, node, user, mode)
- if mode ~= screwdriver.ROTATE_FACE or not signs_lib.can_modify(pos, user) then return end
- newparam2 = ((node.param2 % 6 ) == 0) and 1 or 0
+ if not signs_lib.can_modify(pos, user) then return false end
+
+ if mode ~= screwdriver.ROTATE_FACE or string.match(node.name, "_onpole") then
+ return false
+ end
+
+ local newparam2 = signs_lib.rotate_facedir[node.param2] or 0
+
minetest.swap_node(pos, { name = node.name, param2 = newparam2 })
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local e = v:get_luaentity()
"textarea[0,-0.3;6.5,3;text;;${text}]"..
"button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]")
- meta:set_string("infotext", "")
+ local i = meta:get_string("infotext")
+ if i == "" then -- it wasn't even set, so set it.
+ meta:set_string("infotext", "")
+ end
end
function signs_lib.destruct_sign(pos)
minetest.register_entity("signs_lib:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
- mesh = "signs_lib_basic_entity.obj",
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
textures = {},
on_activate = signs_text_on_activate,
})
-- make selection boxes
-- sizex/sizey specified in inches because that's what MUTCD uses.
-function signs_lib.make_selection_boxes(sizex, sizey, onpole, xoffs, yoffs, zoffs, fdir)
+function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir)
local tx = (sizex * 0.0254 ) / 2
local ty = (sizey * 0.0254 ) / 2
local yo = yoffs and yoffs * 0.0254 or 0
local zo = zoffs and zoffs * 0.0254 or 0
- if onpole == "_onpole" then
- if not fdir then
- return {
- type = "wallmounted",
- wall_side = { -0.5 - 0.3125 + zo, -ty + yo, -tx + xo, -0.4375 - 0.3125 + zo, ty + yo , tx + xo },
- wall_top = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
- wall_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
- }
- else
- return {
- type = "fixed",
- fixed = { -tx + xo, -ty + yo, 0.5 + 0.3125 + zo, tx + xo, ty + yo, 0.4375 + 0.3125 + zo }
- }
- end
+ if not is_facedir then
+ return {
+ type = "wallmounted",
+ wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
+ wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
+ wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
+ }
else
- if not fdir then
- return {
- type = "wallmounted",
- wall_side = { -0.5, -ty, -tx, -0.4375, ty, tx },
- wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
- wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
- }
- else
- return {
- type = "fixed",
- fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
- }
- end
+ return {
+ type = "fixed",
+ fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
+ }
end
end
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
- if signs_lib.allowed_poles[pnode.name]
+ if (signs_lib.allowed_poles[pnode.name]
or (pdef and pdef.drawtype == "fencelike")
or string.find(pnode.name, "default:fence_")
or string.find(pnode.name, "_post")
or string.find(pnode.name, "fencepost")
or (pnode.name == "streets:bigpole" and pnode.param2 < 4)
- or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) then
+ or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24)
+ )
+ and
+ (pos.x ~= ppos.x or pos.z ~= ppos.z) then
+ return true
+ end
+end
+
+function signs_lib.check_for_ceiling(pointed_thing)
+ if pointed_thing.above.x == pointed_thing.under.x
+ and pointed_thing.above.z == pointed_thing.under.z
+ and pointed_thing.above.y < pointed_thing.under.y then
return true
end
end
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
+ local playername = placer:get_player_name()
+ local def = minetest.registered_items[itemstack:get_name()]
+
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
- local playername = placer:get_player_name()
- if signs_lib.check_for_pole(pos, pointed_thing) then
+ if (def.allow_onpole ~= false) and signs_lib.check_for_pole(pos, pointed_thing) then
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = node.param2})
+ elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
+ local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
+ local node = minetest.get_node(pos)
+ minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2})
end
if locked then
local meta = minetest.get_meta(pos)
minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
+--[[
+The main sign registration function
+===================================
+
+Example minimal recommended def for writable signs:
+
+signs_lib.register_sign("foo:my_cool_sign", {
+ description = "Wooden cool sign",
+ inventory_image = "signs_lib_sign_cool_inv.png",
+ tiles = {
+ "signs_lib_sign_cool.png",
+ "signs_lib_sign_cool_edges.png"
+ },
+ number_of_lines = 2,
+ horiz_scaling = 0.8,
+ vert_scaling = 1,
+ line_spacing = 9,
+ font_size = 31,
+ x_offset = 7,
+ y_offset = 4,
+ chars_per_line = 40,
+ entity_info = "standard"
+})
+
+* default def assumes a wallmounted sign with on-pole being allowed.
+
+*For signs that can't support onpole, include in the def:
+ allow_onpole = false,
+
+* "standard" entity info implies the standard wood/steel sign model, in
+ wallmounted mode. For facedir signs using the standard model, use:
+
+ entity_info = {
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ yaw = signs_lib.standard_yaw
+ },
+
+]]--
+
+function signs_lib.register_sign(name, rdef)
+
+ local def = table.copy(rdef)
+
+ if rdef.entity_info == "standard" then
+ def.entity_info = {
+ mesh = "signs_lib_standard_wall_sign_entity.obj",
+ yaw = signs_lib.wallmounted_yaw
+ }
+ elseif rdef.entity_info then
+ def.entity_info = rdef.entity_info
+ end
+
+ if rdef.entity_info then
+ def.on_rightclick = rdef.on_rightclick or signs_lib.construct_sign
+ def.on_construct = rdef.on_construct or signs_lib.construct_sign
+ def.on_destruct = rdef.on_destruct or signs_lib.destruct_sign
+ def.on_receive_fields = rdef.on_receive_fields or signs_lib.receive_fields
+ def.on_punch = rdef.on_punch or signs_lib.update_sign
+ def.number_of_lines = rdef.number_of_lines or signs_lib.standard_lines
+ def.horiz_scaling = rdef.horiz_scaling or signs_lib.standard_hscale
+ def.vert_scaling = rdef.vert_scaling or signs_lib.standard_vscale
+ def.line_spacing = rdef.line_spacing or signs_lib.standard_lspace
+ def.font_size = rdef.font_size or signs_lib.standard_fsize
+ def.x_offset = rdef.x_offset or signs_lib.standard_xoffs
+ def.y_offset = rdef.y_offset or signs_lib.standard_yoffs
+ def.chars_per_line = rdef.chars_per_line or signs_lib.standard_cpl
+ def.default_color = rdef.default_color or "0"
+ if rdef.locked and not rdef.after_place_node then
+ def.after_place_node = function(pos, placer, itemstack, pointed_thing)
+ signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
+ end
+ else
+ def.after_place_node = rdef.after_place_node or signs_lib.after_place_node
+ end
+ end
+
+ def.paramtype = rdef.paramtype or "light"
+ def.drawtype = rdef.drawtype or "mesh"
+ def.mesh = rdef.mesh or "signs_lib_standard_wall_sign.obj"
+ def.wield_image = rdef.wield_image or def.inventory_image
+ def.drop = rdef.drop or name
+ def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds
+ def.on_rotate = rdef.on_rotate or signs_lib.wallmounted_rotate
+ def.paramtype2 = rdef.paramtype2 or "wallmounted"
+
+ if rdef.on_rotate then
+ def.on_rotate = rdef.on_rotate
+ elseif rdef.drawtype == "wallmounted" then
+ def.on_rotate = signs_lib.wallmounted_rotate
+ else
+ def.on_rotate = signs_lib.facedir_rotate
+ end
+
+ if rdef.groups then
+ def.groups = rdef.groups
+ else
+ def.groups = signs_lib.standard_wood_groups
+ end
+
+ local cbox = signs_lib.make_selection_boxes(35, 25, allow_onpole)
+
+ def.selection_box = rdef.selection_box or cbox
+ def.node_box = table.copy(rdef.node_box or rdef.selection_box or cbox)
+
+ if def.sunlight_propagates ~= false then
+ def.sunlight_propagates = true
+ end
+
+ minetest.register_node(":"..name, def)
+ table.insert(signs_lib.lbm_restore_nodes, name)
+
+ if rdef.allow_onpole ~= false then
+
+ local opdef = table.copy(def)
+
+ local offset = 0.3125
+ if opdef.uses_slim_pole_mount then
+ offset = 0.35
+ end
+
+ opdef.selection_box = rdef.onpole_selection_box or opdef.selection_box
+ opdef.node_box = rdef.onpole_node_box or opdef.selection_box
+
+ if opdef.paramtype2 == "wallmounted" then
+ opdef.node_box.wall_side[1] = def.node_box.wall_side[1] - offset
+ opdef.node_box.wall_side[4] = def.node_box.wall_side[4] - offset
+
+ opdef.selection_box.wall_side[1] = def.selection_box.wall_side[1] - offset
+ opdef.selection_box.wall_side[4] = def.selection_box.wall_side[4] - offset
+ else
+ opdef.node_box.fixed[3] = def.node_box.fixed[3] + offset
+ opdef.node_box.fixed[6] = def.node_box.fixed[6] + offset
+
+ opdef.selection_box.fixed[3] = def.selection_box.fixed[3] + offset
+ opdef.selection_box.fixed[6] = def.selection_box.fixed[6] + offset
+ end
+
+ opdef.groups.not_in_creative_inventory = 1
+ opdef.tiles[3] = "signs_lib_pole_mount.png"
+ opdef.mesh = string.gsub(opdef.mesh, ".obj$", "_onpole.obj")
+ opdef.on_rotate = nil
+
+
+ if opdef.entity_info then
+ opdef.entity_info.mesh = string.gsub(opdef.entity_info.mesh, ".obj$", "_onpole.obj")
+ end
+ minetest.register_node(":"..name.."_onpole", opdef)
+ table.insert(signs_lib.lbm_restore_nodes, name.."_onpole")
+ end
+
+ if rdef.allow_hanging then
+
+ local hdef = table.copy(def)
+ hdef.paramtype2 = "facedir"
+
+ local hcbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
+
+ hdef.selection_box = rdef.hanging_selection_box or hcbox
+ hdef.node_box = rdef.hanging_node_box or rdef.hanging_selection_box or hcbox
+
+ hdef.groups.not_in_creative_inventory = 1
+ hdef.tiles[3] = "signs_lib_hangers.png"
+ hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
+ hdef.on_rotate = nil
+
+ if hdef.entity_info then
+ hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj")
+ hdef.entity_info.yaw = signs_lib.standard_yaw
+ end
+
+ minetest.register_node(":"..name.."_hanging", hdef)
+ table.insert(signs_lib.lbm_restore_nodes, name.."_hanging")
+ end
+
+end
+
-- restore signs' text after /clearobjects and the like, the next time
-- a block is reloaded by the server.
end
end
})
+
+signs_lib.block_list = {}
+signs_lib.totalblocks = 0
+
+-- Maintain a list of currently-loaded blocks
+minetest.register_lbm({
+ nodenames = {"group:sign"},
+ name = "signs_lib:update_block_list",
+ label = "Update list of loaded blocks, log only those with signs",
+ run_at_every_load = true,
+ action = function(pos, node)
+ -- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords
+ local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE)))
+ if not signs_lib.block_list[hash] then
+ signs_lib.block_list[hash] = true
+ signs_lib.totalblocks = signs_lib.totalblocks + 1
+ end
+ end
+})
+
+minetest.register_chatcommand("regen_signs", {
+ params = "",
+ privs = {server = true},
+ description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
+ func = function(player_name, params)
+ local allsigns = {}
+ local totalsigns = 0
+ for b in pairs(signs_lib.block_list) do
+ local blockpos = minetest.get_position_from_hash(b)
+ local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE)
+ local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1)
+ if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then
+ local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"})
+ allsigns[#allsigns + 1] = signs_in_block
+ totalsigns = totalsigns + #signs_in_block
+ else
+ signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table
+ signs_lib.totalblocks = signs_lib.totalblocks - 1
+ end
+ end
+ if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
+ if totalsigns == 0 then
+ minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
+ signs_lib.block_list = {}
+ return
+ end
+
+ minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
+ minetest.chat_send_player(player_name, "Regenerating sign entities...")
+
+ for _, b in pairs(allsigns) do
+ for _, pos in ipairs(b) do
+ local objects = minetest.get_objects_inside_radius(pos, 0.5)
+ if #objects > 0 then
+ for _, v in ipairs(objects) do
+ v:remove()
+ end
+ end
+ local node = minetest.get_node(pos)
+ local def = minetest.registered_items[node.name]
+ if def and def.entity_info then
+ signs_lib.update_sign(pos)
+ end
+ end
+ end
+ minetest.chat_send_player(player_name, "Finished.")
+ end
+})