### count = worldedit.set(pos1, pos2, node_name)\r
\r
Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.\r
+If `node_name` is a list of nodes, each set node is randomly picked from it.\r
+\r
+Returns the number of nodes set.\r
+\r
+### `count = worldedit.set_param2(pos1, pos2, param2)`\r
+\r
+Sets the param2 values of all nodes in a region defined by positions `pos1` and `pos2` to `param2`.\r
\r
Returns the number of nodes set.\r
\r
### count = worldedit.copy2(pos1, pos2, off)\r
\r
Copies the region defined by positions `pos1` and `pos2` by the offset vector `off`.\r
+Note that the offset needs to be big enough that there is no overlap.\r
\r
Returns the number of nodes copied.\r
\r
### count = worldedit.stack2(pos1, pos2, direction, amount)\r
\r
Duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`.\r
+Note that the offset vector needs to be big enough that there is no overlap.\r
\r
Returns the number of nodes stacked.\r
\r
----------\r
Contained in primitives.lua, this module allows the creation of several geometric primitives.\r
\r
+### count = worldedit.cube(pos, width, height, length, node_name, hollow)\r
+\r
+Adds a cube with its ground level centered at `pos`, the dimensions `width` x `height` x `length`, composed of `node_name`.\r
+\r
+Returns the number of nodes added.\r
+\r
### count = worldedit.sphere(pos, radius, node_name, hollow)\r
\r
Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.\r
\r
Returns the number of nodes added.\r
\r
-### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)\r
+### count = worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)\r
\r
-Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.\r
+Adds a cylinder-like at `pos` along the `axis` axis ("x" or "y" or "z") with length `length`, base radius `radius1` and top radius `radius2`, composed of `node_name`.\r
\r
Returns the number of nodes added.\r
\r
-### count = worldedit.pyramid(pos, axis, height, node_name)\r
+### count = worldedit.pyramid(pos, axis, height, node_name, hollow)\r
\r
-Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.\r
+Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`, composed of `node_name`.\r
\r
Returns the number of nodes added.\r
\r
\r
Serialization\r
-------------\r
-Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.\r
+Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside Minetest.\r
\r
### version, extra_fields, content = worldedit.read_header(value)\r
\r